Este site faz uso extensivo de JavaScript.
Favor habilite JavaScript em seu navegador.
No ar
RTP
10.2.7
RTP
10.2.6
Beta
Dragonflight Alpha Class and Spell Changes Build 44895
Dragonflight
Criado
02/8/2022 em 16:01
por
Squishei
Here are the class and spell changes for Dragonflight Alpha Build 44895.
Class Tools
Havoc
Talents
Vengeance
Talents
Soulbind Conduits (1)
(Potency Conduit) The final slash of Blade Dance deals an additional 40.0% damage.
Effect #1 Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 10%
Affected Spells:
(Pvp Multiplier: 10.75)
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Specialization (3)
Moonfire and Sunfire duration increased by 3 sec.
Rank 1: Moonfire and Sunfire duration increased by 3 sec.
Rank 2: Moonfire and Sunfire duration increased by 36 sec.
While in Moonkin Form, single-target attacks against you have a 15% chance make your next Starfire instant.
Name changed from Moonkin Form to Owlkin Frenzy
Calls down waves of falling stars upon enemies within 40 yds, dealing 19.7%22.7% of Spell power)] Astral damage over 8 sec.
Starfall
Extends the duration of active Moonfires and Sunfires by 2 sec
Talents (1)
Moonfire increases your Arcane damage to the target, and Sunfire increases your Nature damage to the target, by 1%.
Rank 1: Moonfire increases your Arcane damage to the target, and Sunfire increases your Nature damage to the target, by 1%.
Rank 2: Moonfire increases your Arcane damage to the target, and Sunfire increases your Nature damage to the target, by 2%.
Now a Balance spell
Category changed from Uncategorized to Talents
Soulbind Conduits (1)
(Potency Conduit) Moonfire increases your Arcane damage to the target, and Sunfire increases your Nature damage to the target, by 1.0%.Rank 1: Moonfire increases your Arcane damage to the target, and Sunfire increases your Nature damage to the target, by 1.1%.
Rank 2: Moonfire increases your Arcane damage to the target, and Sunfire increases your Nature damage to the target, by 1.2%.
Now available to all specs
Category changed from Talents to Soulbind Conduits
Ranks:
1.0%
1.1%
1.2%
1.3%
1.4%
1.5%
1.6%
1.7%
1.8%
1.9%
2.0%
2.1%
2.2%
2.3%
2.4%
Specialization (1)
Rake causes an Infected Wound in the target, reducing the target's movement speed by 20% for 12 sec.
Talent position has changed.
Talents (3)
NEW
Clearcast abilities generate 15% of their Energy cost.
Rank 1: Clearcast abilities generate 15% of their Energy cost.
Rank 2: Clearcast abilities generate 30% of their Energy cost.
Finishing moves have a 2% chance per combo point spent to make your next Rake or Shred deal damage as though you were stealthed.
Rank 1: Finishing moves have a 1% chance per combo point spent to make your next Rake or Shred deal damage as though you were stealthed.
Rank 2: Finishing moves have a 2% chance per combo point spent to make your next Rake or Shred deal damage as though you were stealthed.
Rank 3: Finishing moves have a 3% chance per combo point spent to make your next Rake or Shred deal damage as though you were stealthed.
Now a Feral spell
Category changed from Uncategorized to Talents
Ferocious Bite deals 1% increased damage for each of your Bleeds on the target.
Rank 1: Ferocious Bite deals 1% increased damage for each of your Bleeds on the target.
Rank 2: Ferocious Bite deals 2% increased damage for each of your Bleeds on the target.
Rank 3: Ferocious Bite deals 3% increased damage for each of your Bleeds on the target.
Now a Feral spell
Category changed from Uncategorized to Talents
Runecarving Powers (1)
Clearcast abilities generate 30% of their Energy cost, and your maximum energy is increased by 60.
Rank 1: Clearcast abilities generate 30% of their Energy cost, and your maximum energy is increased by 0.
Rank 2: Clearcast abilities generate 30% of their Energy cost, and your maximum energy is increased by 0.60.
Inventory Type: Neck, Finger
Now available to all specs
Category changed from Talents to Runecarving Power
Soulbind Conduits (2)
(Potency Conduit) Finishing moves have a 3.0% chance per combo point spent to make your next Rake or Shred deal damage as though you were stealthed. Rank 1: Finishing moves have a 3.3% chance per combo point spent to make your next Rake or Shred deal damage as though you were stealthed.
Rank 2: Finishing moves have a 3.6% chance per combo point spent to make your next Rake or Shred deal damage as though you were stealthed.
Rank 3: Finishing moves have a 3.9% chance per combo point spent to make your next Rake or Shred deal damage as though you were stealthed.
Now available to all specs
Category changed from Talents to Soulbind Conduits
Ranks:
3.0%
3.3%
3.6%
3.9%
4.2%
4.5%
4.8%
5.1%
5.4%
5.7%
6.0%
6.3%
6.6%
6.9%
7.2%
(Potency Conduit) Ferocious Bite deals 2.0% increased damage for each of your Bleeds on the target.Rank 1: Ferocious Bite deals 2.2% increased damage for each of your Bleeds on the target.
Rank 2: Ferocious Bite deals 2.4% increased damage for each of your Bleeds on the target.
Rank 3: Ferocious Bite deals 2.6% increased damage for each of your Bleeds on the target.
Now available to all specs
Category changed from Talents to Soulbind Conduits
Ranks:
2.0%
2.2%
2.4%
2.6%
2.8%
3.0%
3.2%
3.4%
3.6%
3.8%
4.0%
4.2%
4.4%
4.6%
4.8%
Specialization (1)
Cooldown reduced by 60 sec.
Name changed from Stampeding Roar to Improved Stampeding Roar
Talents (1)
When you use Barkskin or Survival Instincts, absorb damage over 8 sec.
Category changed from Uncategorized to Talents
Covenant Abilities (1)
Command a swarm that heals (157.5% of Spell power) or deals (150% of Spell power) Shadow damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 25%.
Upon expiration, finds a new target, preferring to alternate between friend and foe up to 3 times.
Talent position has changed.
Tier 3 Azerite Powers (Item Level 220) (1)
Ironfur increases your Agility by 35, and has a 10% chance to grant 2 applications.
Rank 1: Ironfur increases your Agility by 35, and has a 10% chance to grant 2 applications.
Rank 2: Ironfur increases your Agility by 35, and has a 10% chance to grant 2 applications.
Now a Guardian spell
Category changed from Azerite Traits to Talents
Spells (1)
Grow a bulb from the Emerald Dream at an ally's location. After 2 sec, heal up to 3 injured allies within 10 yds for (250% of Spell power).
Fluttering Seedlings
Allies healed are imbued with an Fluttering Seedlings, healing for 0 over 2 sec
Cost changed from 4.0% of base mana to 4.8% of base mana
Talents (14)
Hover gains 1 additional charge.
Now available to all specs
Cauterize an ally's wounds, removing all Bleed, Poison, Curse, and Disease effects. Heals for (350% of Spell power) upon removing any effect.
Now available to all specs
Essence Burst stacks 2 times.
Talent position has changed.
Swoop to an ally and fly with them to the target location.
Now available to all specs
Fire Breath causes your next Living Flame to strike 1 additional target per empower level.
Now available to all specs
Let out a bone-shaking roar at enemies in a cone in front of you, increasing the duration of crowd controls that affect them by 50% in the next 10 sec.
Overawe
Removes 1 Enrage effect from each enemy. Oppressing Roar's cooldown is reduced by 20 sec for each Enrage dispelled
Now available to all specs
You may reactivate
Dream Flight
Dream Flight
Deep Breath within 3 sec after landing to travel back in time to your takeoff location.
Now available to all specs
The flames of life surround you for 8 sec, healing you over 14 sec for 100% of damage taken.
Now available to all specs
Fly to an ally and heal them for (430% of Spell power).
Now available to all specs
Store 20% of your effective healing, up to (Spell power * 2). Your next damaging Living Flame consumes all stored healing to increase its damage dealt.
Redirect your excess magic to a friendly healer for 30 min. When you cast an empowered spell, you restore 0.5%0.25% of their maximum mana per empower level. Limit 1.
Bend time, allowing you and your allies to cast their major movement ability once in the next 10 sec, even if it is on cooldown.
Now available to all specs
Compress time to make your next empowered spell cast instantly at its maximum empower level.
Now available to all specs
Conjure an updraft to lift your party members within 25 yds into the air, reducing damage taken from area-of-effect attacks by 20% and increasing movement speed by 30% for 8 sec.
Now available to all specs
PvP Talents (1)
Obsidian Scales grantsWhile Obsidian Scales is active you gain immunity to interrupt, silence, and pushback effects.
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Specialization (1)
After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for 100%35% as much for the next 43.0 sec. Deals reduced damage beyond 8 targets.
Rank 1: After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for 25%35% as much for the next 43.0 sec. Deals reduced damage beyond 83000 targets.
Rank 2: After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for 50% as much for the next 4 sec. Deals reduced damage beyond 8 targets.
Rank 3: After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for 75% as much for the next 46.0 sec. Deals reduced damage beyond 86000 targets.
Effect #2 Effect #1 Apply Aura: Dummy Modifies Threat
Value: 10035
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 3000
Affected Spells:
Maximum rank has changed from 3 to 2
Talents (6)
Summons a flock of crows to attack your target, dealing Physical damage over 15 sec. If the target dies while under attack, A Murder of Crows' cooldown is reset.
Talent position has changed.
Rapidly fires a spray of shots for 3 sec, dealing an average of Physical damage to all nearby enemies in front of you. Usable while moving. Deals reduced damage beyond 8 targets.
Talent position has changed.
Command your pet to tear into your target, causing your target to bleed for over 18 sec and increase all damage taken from your pet by 15% for 18 sec.
Talent position has changed.
NEW
Barbed Shot has a 15% chance to apply a second stack of Frenzy.
Rank 1: Barbed Shot has a 15% chance to apply a second stack of Frenzy.
Rank 2: Barbed Shot has a 30% chance to apply a second stack of Frenzy.
Summons a powerful wild beast that attacks the target and roars, increasing your Haste by 5% for 8 sec.
Talent position has changed.
Summon a herd of stampeding animals from the wilds around you that deal damage to your enemies for 12 sec.
Talent position has changed.
Specialization (1)
Increases your damage by 10% when you do not have an active pet.
Talent position has changed.
Talents (11)
Each Arcane Shot cast increases the damage ofEvery 6 Arcane Shots or Chimaera Shots grants you the Bombardment effect, causing your next Multi-Shot by 50%, stacking up to 0 times.
Rank 1: Each Arcane Shot cast increases the damage ofto grant Trick Shots, regardless of how many targets were hit.
Rank 1: Every 6 Arcane Shots or Chimaera Shots grants you the Bombardment effect, causing your next Multi-Shot by 100%, stacking up to 0 times.
Rank 2: Each Arcane Shot cast increases the damage ofto grant Trick Shots, regardless of how many targets were hit.
Rank 2: Every 4 Arcane Shots or Chimaera Shots grants you the Bombardment effect, causing your next Multi-Shot by 200%, stacking up to 0 times.to grant Trick Shots, regardless of how many targets were hit.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 506
Aimed Shot deals 25% bonus damage to targets who are above 70% health.
Rank 1: Aimed Shot deals 25% bonus damage to targets who are above 70% health.
Rank 2: Aimed Shot deals 50% bonus damage to targets who are above 70% health.
Talent position has changed.
Aimed Shot has a 10%15% and Rapid Fire has a 25% chance to grant a charge of Kill Shot, and cause your next Kill Shot to be usable on any target regardless of their current health.Rank 1: Aimed Shot has a 10% chance to grant a charge of Kill Shot, and cause your next Kill Shot to be usable on any target regardless of their current health.
Rank 2: Aimed Shot has a 10% chance to grant a charge of Kill Shot, and cause your next Kill Shot to be usable on any target regardless of their current health.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 725
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 15
Maximum rank has changed from 2 to 1
Fires an explosive shot at your target. After 3 sec, the shot will explode, dealing (188.5% of Attack power) Fire damage to all enemies within 8 yards. Deals reduced damage beyond 5 targets.
Talent position has changed.
Aimed Shot and Rapid Fire critical strike chance increased by 5%.
Rank 1: Aimed Shot and Rapid Fire critical strike chance increased by 5%.
Rank 2: Aimed Shot and Rapid Fire critical strike chance increased by 10%.
Talent position has changed.
Your ranged special attack critical strikes cause the target to bleed for an additional 7% of the damage dealt over 6 sec.
Rank 1: Your ranged special attack critical strikes cause the target to bleed for an additional 7% of the damage dealt over 6 sec.
Rank 2: Your ranged special attack critical strikes cause the target to bleed for an additional 15% of the damage dealt over 6 sec.
Talent position has changed.
When the Trick Shots effect fades or is consumed, or after gaining Deathblow, your next Kill Shot will deal 25% increased damage, and shred up to 5 targets near your Kill Shot target for 50% of the damage dealt by Kill Shot over 6 sec.
Fire a shot that poisons your target, causing them to take (16.5% of Attack power) Nature damage instantly and an additional (99% of Attack power) Nature damage over 18 sec.
Talent position has changed.
Aimed Shot has a 50% chance to also fire a Serpent Sting at the primary target.
Rank 1: Aimed Shot has a 50% chance to also fire a Serpent Sting at the primary target.
Rank 2: Aimed Shot has a 100% chance to also fire a Serpent Sting at the primary target.
Talent position has changed.
NEW
While Trueshot is active you gain 1% critical strike chance and 2% increased critical damage dealt every 1 sec, stacking up to 10 times.
Bonus Wind Arrows from Aimed Shot have a 5% increased critical strike chance and deal 5% increased critical strike damage.
Rank 1: Bonus Wind Arrows from Aimed Shot have a 5% increased critical strike chance and deal 5% increased critical strike damage.
Rank 2: Bonus Wind Arrows from Aimed Shot have a 10% increased critical strike chance and deal 10% increased critical strike damage.
Talent position has changed.
Artifact Traits (1)
Aimed Shot has a chance to coalesce 6 extra Wind Arrows that also shoot your target.
Talent position has changed.
Specialization (3)
Give the command to kill, causing your pet to savagely deal 0.690.79 * (1 + Versatility) * 1.05] Physical damage to the enemy.
Predator
Has a 0% chance to immediately reset its cooldown
Generates 15 Focus.
Effect #1 Effect #1 Dummy
Value: 6979
Kill Command has a 8%25% chance to immediately reset its cooldown.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 825
Affected Spells:
A vicious slash dealing (126.5%145% of Attack power) Physical damage.
Effect #1 School Damage
Value: 0 (AP mod: 1.2651.45)
Talents (6)
You and your pet charge your enemy, striking them for (455% of Attack power) Physical damage. You and your pet's bond is then strengthened for 20 sec, causing your pet's Basic Attack to empower your next spell cast:
Carve: Reduces the cooldown of Wildfire Bomb by an additional 1 sec.
Kill Shot: Applies Bleeding Gash to your target.Wildfire Bomb: Increaase the initial damage by 20%
Kill Shot: Applies Bleeding Gash to your target.
Effect #3 NEW Effect #1 Dummy
Value: 20
NEW Effect #2 Dummy
Value: 0
NEW Effect #4 Dummy
Value: 0
Name changed from Coordinated Assault to Coordinated Assault (NYI)
Cooldown changed from 3 min cooldown to 2 min cooldown
Your next Kill Command has a 33% increased critical strike chance after resetting while Coordinated Assault is active.
Rank 1: Your next Kill Command has a 33% increased critical strike chance after resetting while Coordinated Assault is active.
Rank 2: Your next Kill Command has a 66% increased critical strike chance after resetting while Coordinated Assault is active.
Rank 3: Your next Kill Command has a 100% increased critical strike chance after resetting while Coordinated Assault is active.While Spearhead is active, the Focus cost of Raptor Strike and Mongoose Bite is reduced by 5, and Kill Command cooldown resets extend the duration of Spearhead by 1.0 sec.
Rank 1: While Spearhead is active, the Focus cost of Raptor Strike and Mongoose Bite is reduced by 25, and Kill Command cooldown resets extend the duration of Spearhead by 1.0 sec.
Rank 2: While Spearhead is active, the Focus cost of Raptor Strike and Mongoose Bite is reduced by 50, and Kill Command cooldown resets extend the duration of Spearhead by 2.0 sec.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 33-5
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1000
Name changed from Coordinated Kill to Coordinated Kill (NYI)
Maximum rank has changed from 3 to 2
Coordinated Assault's cooldownWhile Coordinated Assault is active, the cooldown of Wildfire Bomb is reduced by 30 sec.
Rank 1: Coordinated Assault's cooldown25%, Wildifre Bomb generates 5 Focus when thrown, and Kill Shot can be used against any target, regardless of their current health.
Rank 1: While Coordinated Assault is active, the cooldown of Wildfire Bomb is reduced by 30 sec.
Rank 2: Coordinated Assault's cooldown30000%, Wildifre Bomb generates 5 Focus when thrown, and Kill Shot can be used against any target, regardless of their current health.
Rank 2: While Coordinated Assault is active, the cooldown of Wildfire Bomb is reduced by 60 sec.60000%, Wildifre Bomb generates 5 Focus when thrown, and Kill Shot can be used against any target, regardless of their current health.
REMOVED Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -30000
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 25
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 5
Name changed from Bonded Companion to Deadly Duo (NYI)
Serpent Sting fires arrows at 2 additional enemies near your target, and its damage over time is increased by 20%.
Talent position has changed.
A brutal attack that deals (113.9%131% of Attack power) Physical damage and grants you Mongoose Fury.
Mongoose Fury
Increases the damage of Mongoose Bite by 15% for 14 sec, stacking up to 5 times. Successive attacks do not increase duration.
Effect #1 School Damage
Value: 0 (AP mod: 1.1391.31)
When Kill Command's cooldown is reset, you have a 10% chance to reset the cooldown of Kill Shot, and your next Kill Shot can be used on any target, regardless of the target's health.30% chance to fire an Arcane Shot at your target.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1030
Name changed from Deadly Duo to Quick Shot
Spells (1)
Fire an enchanted arrow, dealing (277.5% of Attack power) Shadow damage to your target and an additional (112.5% of Attack power) Shadow damage to all enemies within 8 yds of your target. Targets struck by a Wailing Arrow are silenced for 5 sec.
Talent position has changed.
Talents (2)
Serpent Sting's damage applies Latent Poison to the target, stacking up to 10 times.
Beast Mastery
Barbed Shot
Marksmanship
Aimed Shot
Survival
Raptor Strike
consumes all stacks of Latent Poison, dealing (20.7% of Attack power) Nature damage to the target per stack consumed.
Talent position has changed.
Whenever you successfully Freezing Trap an enemy, gain 15 Focus and increase all Focus gained by 33% for 5 sec.
Rank 1: Whenever you successfully Freezing Trap an enemy, gain 1520 Focus and increase all Focus gained by 33%50% for 5 sec.
Rank 2: Whenever you successfully Freezing Trap an enemy, gain 30 Focus and increase all Focus gained by 66% for 5 sec.
Rank 3: Whenever you successfully Freezing Trap an enemy, gain 4540 Focus and increase all Focus gained by 100% for 5 sec.
Maximum rank has changed from 3 to 2
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Talents (1)
Pyroblast has a 35%40% reduced cast time and a 15% increased critical strike chance. The duration of Combustion is reduced by 50%40%.
Effect #2 Effect #1 Apply Aura: Add Modifier - % Modifies Cast Time
Value: -35-40%
Affected Spells:
Effect #3 Apply Aura: Add Modifier - % Modifies Buff Duration
Value: -50-40%
Affected Spells:
Specialization (2)
Targets in a cone in front of you take (37.5% of Spell power) Frost damage and have movement slowed by 50%70% for 5 sec.
Summons a Water Elemental to follow and fight for you.
Effect #1 NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Talents (2)
NEW
Your Frostbolt deals 40% additional damage to Frozen targets.
Rank 1: Your Frostbolt deals 20% additional damage to Frozen targets.
Rank 2: Your Frostbolt deals 40% additional damage to Frozen targets.
Frostbolt and Flurry have a 15%30% chance to generate 2 Icicles.
Rank 1: Frostbolt and Flurry have a 15%30% chance to generate 15 Icicles.
Rank 2: Frostbolt and Flurry have a 15%30% chance to generate 30 Icicles.
Effect #1 Effect #2 Dummy
Value: 1530
Talents (1)
Reduces magic damage taken by 3%.
Rank 1: Reduces magic damage taken by 3000%3%.
Rank 2: Reduces magic damage taken by 6000%6%.
Covenant Abilities (1)
Transform into a powerful skeletal mage for 25 sec.
While in the form of a skeletal mage, your Frostbolt, Fireball, and Arcane Blast hit up to 2 enemies near your target and your spell damage is increased by 15%.
Effect #1 Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 15%
Affected Spells:
(Pvp Multiplier: 10.6667)
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Specialization (1)
Effect #2 NEW Effect #22 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -5%
Affected Spells:
NEW Effect #22 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -5%
Affected Spells:
Covenant Abilities (1)
NEW
Initial:
Hurl a brew created from the bones of your enemies at the ground, coating all targets struck for 10 sec. Your abilities have a 50% chance to affect the target a second time at 40% effectiveness as Shadow damage or healing.
Mistweaver:
Hurl a brew created from the bones of your enemies at the ground, coating all targets struck for 10 sec. Your abilities have a 50% chance to affect the target a second time at 40% effectiveness as Shadow damage or healing.
Gust of Mists heals targets with your Bonedust Brew active for an additional (42% of Attack power).
Windwalker:
Hurl a brew created from the bones of your enemies at the ground, coating all targets struck for 10 sec. Your abilities have a 50% chance to affect the target a second time at 40% effectiveness as Shadow damage or healing.
Spinning Crane Kick refunds 1 Chi when striking enemies with your Bonedust Brew active.
Brewmaster:
Hurl a brew created from the bones of your enemies at the ground, coating all targets struck for 10 sec. Your abilities have a 50% chance to affect the target a second time at 40% effectiveness as Shadow damage or healing.
Tiger Palm and Keg Smash reduces the cooldown of your brews by an additional 1 sec when striking enemies with your Bonedust Brew active.
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Specialization (10)
Stamina increased by 45%.
Armor increased by 10%.15%.
Protection (Level 36)
All damage taken reduced by 0%
Effect #1 Effect #2 Apply Aura: Mod Base Resistance - % Modifies Buff Duration
Value: 1015
Hurls your shield at an enemy target, dealing (52.416% of Attack power) Holy damage, interrupting and silencing the non-Player target for 3 sec, and then jumping to 2 additional nearby enemies.
Cleanses a friendly target, removing all Poison and Disease effects.
Talent position has changed.
Damage taken is reduced by 5% while inside your Consecration.
When you avoid a melee attack or use Hammer of the Righteous
Hammer of the Righteous
Hammer of the Righteous
Blessed Hammer
Blessed Hammer
<br />, you have a 15% chance to reset the remaining cooldown on Avenger's Shield.
Judgment causes the target to take 25% increased damage from your next Holy Power ability.
Talent position has changed.
Judges the target, dealing (112.5% of Spell power) Holy damage
Judgment
and causing them to take 25% increased damage from your next Holy Power ability
Protection (Level 16)
Generates 1 Holy Power.
Generates 1 Holy Power.
Judgment generates 1 Holy Power.
Category changed from Talents to Specialization
Increases your chance to block melee attacks by 8.0%.
Protection (Level 19)
Reduces all damage taken while inside your Consecration by 3.0%
Also increases your attack power by 8.0%.
Reduces all damage taken while inside your Consecration by 3.0%
Also increases your attack power by 8.0%.
Damage taken while inside your Consecration is reduced by an additional amount based on your Mastery.
Talents (17)
Your next 3 Shields of the Righteous or Words of Glory cost no holy power.
Talent position has changed.
NEW
Avenger's Shield increases the damage of your next Shield of the Righteous by 30% for each target hit by Avenger's Shield, stacking up to 5 times, and increases its radius by 6 yds.
Enemies hit by Avenger's Shield deal 5%2.0% reduced damage to you for 10 sec. Max 3 stacks.
Rank 1: Enemies hit by Avenger's Shield deal 2%2.0% reduced damage to you for 10 sec. Max 3 stacks.
Rank 2: Enemies hit by Avenger's Shield deal 4%4.0% reduced damage to you for 10 sec. Max 3 stacks.
Effect #2 REMOVED Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Proc Trigger Spell With Value Modifies Damage/Healing Done
Value: -2
NEW
After casting Divine Toll, you instantly cast
Protection
Avenger's Shield
Holy
Holy Shock
Retribution
Judgment
every 5 sec. This effect lasts 15 sec.
Casting Word of Glory grants you an additional 0%5% block chance for 5 sec.
Rank 1: Casting Word of Glory grants you an additional 0%5% block chance for 5 sec.
Rank 2: Casting Word of Glory grants you an additional 0%10% block chance for 5 sec.
REMOVED Effect #1 Apply Aura: Proc Trigger Spell With Value Modifies Damage/Healing Done
Value: 5
NEW Effect #1 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 5
Affected Spells:
NEW Effect #2 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 5
Shield of the Righteous grants 2%5% additional armor.
REMOVED Effect #1 Apply Aura: Mod Armor Bonus % Modifies Damage/Healing Done
Value: 2
NEW Effect #1 Apply Aura: Add Modifier - % (Label) Modifies Effect #1's Value (Label)
Value: 5%
Affected Spells:
Each enemy hit by Avenger's Shield reduces the remaining cooldown on Guardian of Ancient Kings by 10.0 sec.
Rank 1: Each enemy hit by Avenger's Shield reduces the remaining cooldown on Guardian of Ancient Kings by 5000.5 sec.
Rank 2: Each enemy hit by Avenger's Shield reduces the remaining cooldown on Guardian of Ancient Kings by 10001.0 sec.
Word of Glory's healing is increased by the target's missing health, on any target.
Talent position has changed.
Your block chance is increased by 15%20%, you are able to block spells, and your successful blocks deal (9.828% of Attack power) Holy damage to your attacker.
Effect #1 Apply Aura: Mod Block % Modifies Damage/Healing Done
Value: 1520
Cooldown of Seraphim is reduced by 5 sec and Divine Toll by 15 sec.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: 15-15000
Affected Spells:
Effect #2 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: 5-5000
Affected Spells:
NEW
When Shield of the Righteous expires, gain 10% block chance and deal (10% of Attack power) Holy damage to all attackers for 4 sec.
Word of Glory heals for an additional (500%100% of Attack power) over 15 sec.
Rank 1: Word of Glory heals for an additional (500%100% of Attack power) over 15 sec.
Rank 2: Word of Glory heals for an additional (500%100% of Attack power) over 15 sec.
Each 3 Holy Power you spend reduces the cooldown of Ardent Defender and Divine Shield by 1 sec.
Rank 1: Each 3 Holy Power you spend reduces the cooldown of Ardent Defender and Divine Shield by 1 sec.
Rank 2: Each 3 Holy Power you spend reduces the cooldown of Ardent Defender and Divine Shield by 2 sec.
Talent position has changed.
Each Holy Power spent reduces the remaining cooldown on Avenging Wrath and Guardian of Ancient Kings by 0.5 sec.
Rank 1: Each Holy Power spent reduces the remaining cooldown on Avenging Wrath and Guardian of Ancient Kings by 500.5 sec.
Rank 2: Each Holy Power spent reduces the remaining cooldown on Avenging Wrath and Guardian of Ancient Kings by 1001.0 sec.
While in your Consecration, your damage taken is reduced by an additional 5%.
Rank 1: While in your Consecration, your damage taken is reduced by an additional 3%2%.
Rank 2: While in your Consecration, your damage taken is reduced by an additional 5%4%.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 5-5
Affected Spells:
While in your Consecration, your Shield of the Righteous and Word of Glory have 10% increased damage and healing.
Rank 1: While in your Consecration, your Shield of the Righteous and Word of Glory have 10% increased damage and healing.
Rank 2: While in your Consecration, your Shield of the Righteous and Word of Glory have 20% increased damage and healing.
Talent position has changed.
Your Avenger's Shield is imbued with holy fire, causing it to deal (7.077% of Attack power) damage to all enemies within 5 yards of each target hit.
Rank 1: Your Avenger's Shield is imbued with holy fire, causing it to deal (7.077% of Attack power) damage to all enemies within 5 yards of each target hit.
Rank 2: Your Avenger's Shield is imbued with holy fire, causing it to deal (7.077% of Attack power) damage to all enemies within 5 yards of each target hit.
NEW Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 100%
Artifact Traits (1)
Avenger's Shield also shields you for 8 sec, absorbing 50% as much damage as it dealt.
Rank 1: Avenger's Shield also shields you for 8 sec, absorbing 50% as much damage as it dealt.
Rank 2: Avenger's Shield also shields you for 8 sec, absorbing 100% as much damage as it dealt.
Talent position has changed.
Specialization (1)
Pierces an enemy with a blade of light, dealing (145% of Attack power) Physical damage.
Generates 1 Holy Power.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.45)
(Pvp Multiplier: 11.2)
Talents (9)
Blade of Justice casts with Art of War shatters the earth while emerging, casting Consecration on the target location.
Has its own Consecration limit 1.target's location.
The limit on Consecration does not apply to this effect.
Call upon the Light and begin a crusade, increasing your haste
Avenging Wrath
and damage
by 3% for 25 sec.
Each Holy Power spent during Crusade increases haste
Avenging Wrath
and damage
by an additional 3%.
Maximum 10 stacks.
Cooldown changed from 2 min recharge to 3 min cooldown
Charges changed from 1 Charges to None
NEW Added: Reset cooldown when boss encounter ends
NEW Added: Reset charges when boss encounter ends
REMOVED Removed: Reset cooldown when boss encounter ends
REMOVED Removed: Reset charges when boss encounter ends
Every 3rdthird successful Judgment also increases your Holy damage done to the target by 4% for 8 sec.
Instantly cast
Retribution
Judgment
on up to 5 targets within 30 yds.
Retribution
Divine Toll's Judgment deals 100% increased damage
Templar's Verdict extends the duration of your active Execution Sentence on the target by 1 sec.
Can't extend the duration beyond 8 sec.The remaining duration of an active Execution Sentence cannot exceed 8 sec.
Blasts the target with Holy Light, causing (125% of Attack power) Holy damage and burns the target for an additional (20% of Attack power) Holy Damage every 2 sec for 12 sec.
Applies the damage over time effect to nearby enemies if the target is standing within your Consecration and stuns Demon and Undead targets for 5 sec.
Every 3rdthird successful Judgment has a 15% increased critical strike chance and deals (28% of Attack power) additional Holy damage to its target.
Replaces Wake of Ashes with Path of Ruin.
Path of Ruin
3 Holy PowerInstant15 sec cooldownRequires PaladinLash out at your enemies, dealing (280%250% of Attack power) Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Damage reduced beyond 5 targets.
Demon and Undead enemies are also stunned for 5 sec.
Consecration periodic damage has a chance to grant you 1 Holy Power.
Chances increase up to 4 targets inside Consecration.
Effect #1 NEW Effect #2 Dummy
Value: 4
Spells (3)
Call upon the Light to become an avatar of retribution,
Hammer of Wrath
allowing Hammer of Wrath to be used on any target
Avenging Wrath: Might
increasing your damage, healing and critical strike chance by 0%
Avenging Wrath
for 20 sec
Avenging Wrath
increasing your damage and healing by 0%
Avenging Wrath: Might
for 20 sec
Avenging Wrath: Might
increasing your critical strike chance by 0%
for 20 sec
NEW Added: Reset cooldown when boss encounter ends
NEW Added: Reset charges when boss encounter ends
Leap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat.
Cooldown changed from 1 min recharge to 45 sec recharge
Judges the target, dealing (63.4%95.1% of Spell power) Holy damage
Judgment
and causing them to take 25% increased damage from your next Holy Power ability
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.6340.951)
Talents (12)
After you spend 120 holy power, your next Word of Glory echoes onto a nearby ally at 30% effectiveness
Effect #1 NEW Effect #4 Heal
Value: 0
Name changed from Afterimage to Afterimage
Range changed from None to 40 yd range
Your Crusader Strike
Hammer of the Righteous
Hammer of the Righteous
Blessed Hammer
Blessed Hammer
<br /> now also grants you 158 increased Primary Stat for 6 sec. Multiple applications may overlap.
Rank 1: Your Crusader Strike
Hammer of the Righteous
Hammer of the Righteous
Blessed Hammer
Blessed Hammer
<br /> now also grants you 158 increased Primary Stat for 6 sec. Multiple applications may overlap.
Rank 2: Your Crusader Strike
Hammer of the Righteous
Hammer of the Righteous
Blessed Hammer
Blessed Hammer
<br /> now also grants you 158 increased Primary Stat for 6 sec. Multiple applications may overlap.
Rank 3: Your Crusader Strike
Hammer of the Righteous
Hammer of the Righteous
Blessed Hammer
Blessed Hammer
<br /> now also grants you 158 increased Primary Stat for 6 sec. Multiple applications may overlap.
Learn Retribution Aura and Crusader Aura:
Retribution Aura
Instant
Requires Paladin (Holy)
Requires level 38When any party or raid member within 40 yards dies, you gain Avenging Wrath for 8 sec.
When any party or raid member within 40 yards takes more than 50% of their health in damage, you gain Seraphim for 6s. Cannot occur more than once every 30s.
Crusader Aura
Instant
Requires Paladin (Holy)Increases mounted speed by 20% for all party and raid members within 40 yards.
Name changed from Retribution & Crusader Auras to Auras of Swift Vengeance
Learn Concentration Aura and Devotion Aura:
Concentration Aura
Instant
Requires Paladin (Holy)
Requires level 52Interrupt and Silence effects on party and raid members within 40 yards are 30% shorter.
Pure Concentration
Fear effects are also reduced
Devotion Aura
Instant
Requires Paladin (Holy)
Requires level 28Party and raid members within 40 yards are bolstered by their devotion, reducing damage taken by 3%.
Name changed from Concentration & Devotion Auras to Auras of the Resolute
Call upon the Light and become and avatar of retribution, increasing your damage and healing done by 20% for 20 sec, and allowing Hammer of Wrath to be cast on any target.
Combines with other Avenging Wrath abilities, granting all known Avenging Wrath effects while active.
Talent position has changed.
Consecration heals you and up to 5 allies for (Attack power * .05 * 0.5) every 1 sec while standing within it.
Armor and critical strike chance increased by 2%.
Rank 1: Armor and critical strike chance increased by 2%.
Rank 2: Armor and critical strike chance increased by 2%.
Talent position has changed.
Reduces the cooldown of Blessing of Protection by 60 sec.
Effect #1 Apply Aura: Mod Cooldown Ms
Value: -60-60000
Each Holy Power you spend has a 5% chance to cause your Consecration to flare up, dealing medium Holy damage to up to 5 enemies standing within it.
Procs per minute changed from None to 5
Spending holy power has a 5% chance to reduce the holy power cost of your next Word of Glory$?c1$?C2 by 1.
Rank 1: Spending holy power has a 5% chance to reduce the holy power cost of your next Word of Glory$?c1$?C2 by 1.
Rank 2: Spending holy power has a 5%10% chance to reduce the holy power cost of your next Word of Glory$?c1$?C2 by 1.
Rank 3: Spending holy power has a 5%15% chance to reduce the holy power cost of your next Word of Glory$?c1$?C2 by 1.
Golden Path strikes the lowest health ally and enemy within it an additional time for 50.0% of its effect.
Rank 1: Golden Path strikes the lowest health ally and enemy within it an additional time for 50.0% of its effect.
Rank 2: Golden Path strikes the lowest health ally and enemy within it an additional time for 100.0% of its effect.
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1
Your spells and abilities have a chance to cause your target to erupt in a blinding light dealing 480 Holy damage or healing an ally for 560 health.
Now a Protection/Retribution spell
Category changed from Uncategorized to Talents
Runecarving Powers (2)
Holy:
Retribution, Initial:
After casting Divine Toll, you instantly cast Holy Shock every 5 sec. This effect lasts 15 sec.
Retribution, Initial:
After casting Divine Toll, you instantly cast Judgement every 5 sec. This effect lasts 15 sec.
Inventory Type: Chest, Waist
Now available to all specs
Category changed from Talents to Runecarving Power
Kyrian Covenant
Gain the legendary effect of Divine Resonance:
After casting Divine Toll, you instantly cast
Protection
Avenger's Shield
Judgement Holy
Holy Shock
Retribution
Judgement
<br /> every 5 sec. This effect lasts 15 sec.
Venthyr Covenant
Gain the legendary effect of Radiant Embers:
Ashen Hallow's duration is increased by 50%. Cancelling your Ashen Hallow early will reduce its cooldown by up to 50%, proportional to its remaining duration.
Necrolord Covenant
Gain the legendary effect of Duty-Bound Gavel:
Vanquisher's Hammer gains 1 additional charge. An additional cast of
Retribution
Templar's Verdict
Holy
Word of Glory
Protection
Word of Glory
will automatically trigger
Retribution
Divine Storm
Holy
Light of Dawn
Protection
Shield of the Righteous
Night Fae Covenant
Gain the legendary effect of Seasons of Plenty:
Casting Blessing of Summer grants Equinox after 10 sec.
Equinox: The effectiveness of Blessing of Summer is increased by 100% for 10 sec.
Inventory Type: Head, Neck, Shoulder, Chest, Waist, Legs, Feet, Wrist, Hands, Finger, Back
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Specialization (1)
Corrosive shadow energy radiates from the target, dealing 12.6%16.38% of Spell power) * 6] Shadow damage over 4.5 sec to all enemies within 10 yards of the target.
Shadow
Generates 6 Insanity over the duration per target hit.
Talents (2)
Instantly deals (43%49.45% of Spell power) Shadow damage to enemies around the target and afflicts them with Shadow Word: Pain. If the enemy is already afflicted by your Shadow Word: Pain, Searing Nightmare's damage is increased by 100%.
Only usable while channeling Mind Sear.
Effect #1 Effect #2 School Damage
Value: 0 (SP mod: 0.430.4945)
Hurl a bolt of slow-moving Shadow energy at the destination, dealing (153%191.25% of Spell power) Shadow damage to all targets within 8 yards.
Generates 15 Insanity.
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
Specialization (1)
Effect #3 REMOVED Effect #3 Apply Aura: Add Modifier - Flat Modifies Effect #1's Value
Value: 15
Affected Spells:
REMOVED Effect #3 Apply Aura: Add Modifier - Flat Modifies Effect #1's Value
Value: 15
Affected Spells:
NEW Effect #19 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Talents (2)
Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 10% chance of poisoning the enemy, reducing their damage by 3% for 10 sec.
Increases the application chance of your poisons by 10%.
Rank 1: Increases the application chance of your poisons by 10%.
Rank 2: Increases the application chance of your poisons by 20%.
Effect #1 REMOVED Effect #2 Apply Aura: Add Modifier - Flat Modifies Proc Chance
Value: 10
Specialization (3)
Strikes up to nearby 55 nearby targets for (40% of Attack power) Physical damage, and causes your single target attacks to also strike up to 4 additional nearby enemies for 50% of normal damage for 10 sec.
Blade Flurry now instantly strikes up to 58 nearby targets for (40% of Attack power) Physical damage.
Sinister Strike has a 35% chance to hit an additional time, making your next Pistol Shot half cost and double damage.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Critical Strike Damage
Value: 035
Talents (7)
Half-cost uses of Pistol Shot have a 35% chance to cause your next Ambush to be usable without Stealth.
Chance to trigger this effect matches the chance for your Sinister Strike to strike an additional time.
Name changed from Audacity to Audacity
Blade Flurry strikes 3 additional enemies and its duration is increased by 3 sec.
Effect #2 REMOVED Effect #3 Apply Aura: Add Modifier - Flat
Value: 3
NEW Effect #3 Apply Aura: Add Modifier - Flat Modifies Jump Targets
Value: 3
Affected Spells:
Name changed from Dancing Steel to Dancing Steel
When your Dispatch consumes 5 or more combo points, Dispatch deals 5% increased damage and costs 5 less Energy for 6 sec. Max 3 stacks10 sec.
Max 7 stacks. Adding a stack does not refresh the duration.
Rank 1: When your Dispatch consumes 5 or more combo points, Dispatch deals 5% increased damage and costs 5 less Energy for 6 sec. Max 3 stacks10 sec.
Max 7 stacks. Adding a stack does not refresh the duration.
Rank 2: When your Dispatch consumes 5 or more combo points, Dispatch deals 5% increased damage and costs 5 less Energy for 6 sec. Max 6 stacks.20 sec.
Max 7 stacks. Adding a stack does not refresh the duration.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 30
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 5
NEW Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 10
Name changed from Dispatcher to Dispatcher
The Energy cost of Pistol Shot is reduced by 5. When Sinister Strike strikes an additional time, gain 1 additional stack of the buff that grants a half-cost use of Pistol Shot. Max 6 stacks.
Rank 1: The Energy cost of Pistol Shot is reduced by 5. When Sinister Strike strikes an additional time, gain 1 additional stack of the buff that grants a half-cost use of Pistol Shot. Max 7 stacks.
Rank 2: The Energy cost of Pistol Shot is reduced by 510. When Sinister Strike strikes an additional time, gain 2 additional stack of the buff that grants a half-cost use of Pistol Shot. Max 7 stacks.
NEW
Between the Eyes has a 20% chance per Combo Point to increase the damage of your next Pistol Shot by 300%.
Effects that grant a chance for Sinister Strike to strike an additional time also apply to Ambush.
Name changed from Hidden Opportunity to Hidden Opportunity
Haste increased by 10% while Stealthed and for 12 sec after leaving Stealth.
Rank 1: Haste increased by 10% while Stealthed and for 12 sec after leaving Stealth.
Rank 2: Haste increased by 20% while Stealthed and for 12 sec after leaving Stealth.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1012
Name changed from Take 'em by Surprise to Take 'em by Surprise
Talents (7)
Vanish grants you a shield for 6 sec, absorbing damage equal to 30% of your maximum health.
Effect #1 REMOVED Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1
Name changed from Cloaked in Shadows to Cloaked in Shadows
Movement speed increased by 20% and damage taken reduced by 10% for 8 secuntil canceled after gaining Stealth, Vanish, or Shadow Dance.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 200
REMOVED Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 10
REMOVED Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 8
Name changed from Fade to Nothing to Fade to Nothing
Eviscerate, Rupture, and Black Powder increase the damage of the next use of the same finishing move by 15%. Lasts 6 sec.
Rank 1: Eviscerate, Rupture, and Black Powder increase the damage of the next use of the same finishing move by 15%. Lasts 6 sec.
Rank 2: Eviscerate, Rupture, and Black Powder increase the damage of the next use of the same finishing move by 30%. Lasts 6 sec.
Name changed from Finality to Finality
Vanish reduces the remaining cooldown of your other Rogue abilities by 10 sec.
Rank 1: Vanish reduces the remaining cooldown of your other Rogue abilities by 10 sec.
Rank 2: Vanish reduces the remaining cooldown of your other Rogue abilities by 20 sec.
Name changed from Invigorating Shadowdust to Invigorating Shadowdust
After Shadow Dance ends, Backstab deals an addditional
Gloomblade
Gloomblade
Backstab deals an additional 50% damage as Shadow, fading by 2%0.4% per sec.
Rank 1: After Shadow Dance ends, Backstab deals an addditional
Gloomblade
Gloomblade
Backstab deals an additional 50% damage as Shadow, fading by 2%0.4% per sec.
Rank 2: After Shadow Dance ends, Backstab deals an addditional
Gloomblade
Gloomblade
Backstab deals an additional 100% damage as Shadow, fading by 2% per sec.0.2% per sec.
NEW Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 18
Name changed from Lingering Shadow to Lingering Shadow
Eviscerate and Black Powder deal an additional 20% damage as Shadow to targets with your Find Weakness active.
Rank 1: Eviscerate and Black Powder deal an additional 20% damage as Shadow to targets with your Find Weakness active.
Rank 2: Eviscerate and Black Powder deal an additional 40% damage as Shadow to targets with your Find Weakness active.
Name changed from Shadowed Finishers to Shadowed Finishers
Vanish has 1 additional charge.
REMOVED Effect #1 Apply Aura: Mod Versatility % Modifies Damage/Healing Done
Value: 1
NEW Effect #1 Apply Aura: Modifies Charges
Value: 1
Name changed from Without a Trace to Without a Trace
Spells (2)
Ambush the target, causing (95.472% of Attack power) Physical damage.
Awards 2 combo point.Hidden Opportunity
Has a 35% chance to hit an additional time, making your next Pistol Shot half cost and double damage
Awards 2 combo point
Hidden Opportunity
each time it strikes
Allows you to vanish from sight, entering stealth while in combat. For the first 3 sec after vanishing, damage and harmful effects received will not break stealth. Also breaks movement impairing effects.
Cooldown changed from 2 min cooldown to 2 min recharge
Charges changed from None to 1 Charges
NEW Added: Reset cooldown when boss encounter ends
NEW Added: Reset charges when boss encounter ends
Talents (1)
Increases the non-damaging effects of your weapon poisons by 20%.
Effect #1 NEW Effect #3 Apply Aura: Add Modifier - % Modifies Effect #2's Value
Value: 20%
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Specialization (3)
Elemental Shaman baseline passive
Effect #2 REMOVED Effect #9 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 5
Affected Spells:
REMOVED Effect #9 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 5
Affected Spells:
Calls forth a Greater Fire Elemental to rain destruction on your enemies for 30 sec.
While the Fire Elemental is active, Flame Shock deals damage
33% faster, and newly applied Flame Shocks last 100% longer.
NEW Effect #4 Apply Aura: Trigger Spell by Power Level Modifies Cooldown
Value: 90
Talents (14)
Earth Shock, Elemental Blast, and Earthquake have a 25% chance to refund all Maelstrom spent.
Talent position has changed.
Increases the damage of your Flame Shock, Lava Burst, Lava Beam, and Fire Elemental by 10%.
Effect #3 Effect #2 Apply Aura: Mod Pet Stat % Modifies Effect #1's Value
Value: 2010
Effect #3 Apply Aura: Mod Pet Stat % Modifies Effect #1's Value
Value: 2010
NEW Effect #4 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 10%
Affected Spells:
Icefury causes your Frost Shocks to damage up to 43 additional enemies and targets hit take 15% increased Nature damage from your spells for 46 sec. Chain Lightning prefers targets with this effect.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 43
Reduces the Maelstrom cost of Earth Shock and Earthquake by 5.
Reduces the Maelstrom cost of Elemental Blast by 7.
Rank 1: Reduces the Maelstrom cost of Earth Shock and Earthquake by 5.
Reduces the Maelstrom cost of Elemental Blast by 7.
Rank 2: Reduces the Maelstrom cost of Earth Shock and Earthquake by 10.
Reduces the Maelstrom cost of Elemental Blast by 15.
NEW Effect #4 Apply Aura: Add Modifier - Flat Modifies Effect #3's Value
Value: -5
Affected Spells:
NEW Effect #5 Apply Aura: Add Modifier - Flat Modifies Effect #4's Value
Value: -7
Affected Spells:
Talent position has changed.
Reduces the cooldown of Flame Shock by 1.5 sec and Flame Shock deals damage 15% faster.
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -1500
Affected Spells:
NEW
Increases the Maelstrom generated by Lightning Bolt and Lava Burst by 2, and their Elemental Overloads by 1.
NEW
Casting Primordial Wave triggers Lava Surge immediately and every 3 sec for 12 sec.
Hurls frigid ice at the target, dealing (82.5% of Spell power) Frost damage and causing your next 4 Frost Shocks to deal 225% increased damage and generate 8 Maelstrom.
Generates 25 Maelstrom.
Duration changed from 15 sec to 25 sec
Flame Shock damage increases the damage of your next Earth Shock, Elemental Blast, or Earthquake by 0.5%0.7%, stacking up to 20 times.
Rank 1: Flame Shock damage increases the damage of your next Earth Shock, Elemental Blast, or Earthquake by 0.5%0.7%, stacking up to 20 times.
Rank 2: Flame Shock damage increases the damage of your next Earth Shock, Elemental Blast, or Earthquake by 0.5%0.7%, stacking up to 20 times.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0.50.7
Effect #2 Dummy
Value: 57
Talent position has changed.
Casting Lava Burst increases the damage or healing of your next Nature, Physical, or Frost spell by 10%.
Rank 1: Casting Lava Burst increases the damage or healing of your next Nature, Physical, or Frost spell by 10%.
Rank 2: Casting Lava Burst increases the damage or healing of your next Nature, Physical, or Frost spell by 20%.
NEW Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 10
Affected Spells:
Talent position has changed.
Maximum rank has changed from 1 to 2
NEW
Lava Burst and Lava Burst Overload damage reduces the cooldown of Primordial Wave by 0.5 sec.
Rank 1: Lava Burst and Lava Burst Overload damage reduces the cooldown of Primordial Wave by 0.5 sec.
Rank 2: Lava Burst and Lava Burst Overload damage reduces the cooldown of Primordial Wave by 1.0 sec.
Flame Shock damage has a 100% chance to generate 1 Maelstrom.
Rank 1: Flame Shock damage has a 100% chance to generate 1 Maelstrom.
Rank 2: Flame Shock damage has a 100% chance to generate 2 Maelstrom.
Talent position has changed.
Each additional
Elemental
Lava Burst
<br /> generated by Primordial Wave increases your Haste by 6%10% for 12 sec.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 610
Talent position has changed.
Earth Shock, Elemental Blast, and Earthquake enhance your next spell cast within 15 sec:
Flame Shock: The next cast also applies Flame Shock to 1 additional target within 8 yards of the target.
Lightning Bolt: Your next cast will cause an additional 1-3 Elemental Overloads.2 Elemental Overloads.
Lava Burst: Reduces the cooldown of your Fire and Storm Elemental by 6.0 sec.
Frost Shock: Freezes the target in place for 6 sec.
Effect #2 Dummy
Value: 12
Effect #3 Dummy
Value: 32
Talent position has changed.
Artifact Traits (1)
Casting Lava Burst has a 5% chance to cause your next 2 Lightning Bolt or Chain Lightning casts to trigger Elemental Overload an additional time.
Rank 1: Casting Lava Burst has a 5% chance to cause your next 2 Lightning Bolt or Chain Lightning casts to trigger Elemental Overload an additional time.
Rank 2: Casting Lava Burst has a 10% chance to cause your next 2 Lightning Bolt or Chain Lightning casts to trigger Elemental Overload an additional time.
Talent position has changed.
Specialization (2)
Blanket the target area in healing rains, restoring health to up to 6 allies over 10 sec.
Talent position has changed.
Your direct heal criticals refund a percentage of your maximum mana: 1.00% from Healing Wave, 0.60% from Healing Surge
Unleash Life
Unleash Life
or Riptide, and 0.25% from Chain Heal.
Talent position has changed.
Talents (11)
Increases the healing of Chain Heal by 8% and causes it to bounce an additional time.
Talent position has changed.
Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 5% increased health for 10 sec.
Rank 1: Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 5% increased health for 10 sec.
Rank 2: Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 10% increased health for 10 sec.
Talent position has changed.
Healing Wave, Healing Surge, and Chain Heal heal for an additional 10% on targets affected by your Healing Rain or Riptide.
Rank 1: Healing Wave, Healing Surge, and Chain Heal heal for an additional 10% on targets affected by your Healing Rain or Riptide.
Rank 2: Healing Wave, Healing Surge, and Chain Heal heal for an additional 20% on targets affected by your Healing Rain or Riptide.
Talent position has changed.
Imbue the Shaman's weapon with earthen life which gives your Riptide, Healing Wave, Healing Surge, and Chain Heal healing a 20% chance to trigger Earthliving on the target, healing an additional (4%for (16% of Spell power) over 12 sec. Lasts 60 minutes.
Effect #2 REMOVED Effect #1 Dummy
Value: 0
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Duration changed from 0 ms to -1 ms
Increases the healing of Earthliving by 15%.
Earthliving always triggers on targets below 25% of their maximum health.
Rank 1: Increases the healing of Earthliving by 15%.
Earthliving always triggers on targets below 12% of their maximum health.
Rank 2: Increases the healing of Earthliving by 30%.
Earthliving always triggers on targets below 25% of their maximum health.
REMOVED Effect #1 Apply Aura: Add Modifier - % (Label) Modifies Damage/Healing Done (Label)
Value: 15%
Affected Spells:
NEW Effect #1 Apply Aura: Add Modifier - % (Label) Modifies Periodic Damage/Healing Done (Label)
Value: 15%
Affected Spells:
Casting Chain Heal on a target affected by Riptide consumes Riptide, increasing the healing of your Chain Heal by 30%.
Talent position has changed.
Reduces the cooldown of Spiritwalker's Grace by 6030 sec and increases your movement speed by 20% while it is active.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -60000-30000
Affected Spells:
Healing Rain instantly restores (25% of Spell power) health to 6 allies within its area, and its radius is increased by 1 yard.
Rank 1: Healing Rain instantly restores (25% of Spell power) health to 6 allies within its area, and its radius is increased by 1 yard.
Rank 2: Healing Rain instantly restores (25%40% of Spell power) health to 6 allies within its area, and its radius is increased by 2 yard.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Radius
Value: 12
Affected Spells:
REMOVED Effect #2 Apply Aura: Add Modifier - % (Label) Modifies Damage/Healing Done (Label)
Value: 0%
Affected Spells:
Talent position has changed.
Maximum rank has changed from 2 to 1
Charge yourself with lightning, causing your next 2 Lightning Bolts or Chain Lightnings to deal 150% more damage and be instant cast.
Talent position has changed.
Primordial Wave has a 15%30% chance to not incur its cooldown.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 150300
Increases the duration of Riptide by 3 sec.
Talent position has changed.
PvP Talents (1)
Reduces the cooldown of your Hex spell by 15 sec.
Talent position has changed.
Spells (2)
Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.
Talent position has changed.
Purges the enemy target, removing 1 beneficial Magic effect.
Talent position has changed.
Talents (14)
Increases Leech and Avoidance by 3%2%.
Effect #3 Effect #1 Apply Aura: Mod Rating
Value: 2
(Coefficient : 0.04641170.0297035)
Effect #2 Dummy
Value: 32
Effect #3 Apply Aura: Mod Leech % Modifies Damage/Healing Done
Value: 32
Astral Shift reduces damage taken by an additional 20%15%.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #1's Value
Value: -20-15
Affected Spells:
While Reincarnation is off cooldown, your maximum health is increased by 10%8%. While you are at full health, Reincarnation cools down 75% faster.
Reduces all magic damage taken by 3%2%.
Rank 1: Reduces all magic damage taken by 3%2%.
Rank 2: Reduces all magic damage taken by 6%4%.
REMOVED Effect #1 Apply Aura: Mod % Damage Taken
Value: -3
NEW Effect #1 Apply Aura: Mod % Damage Taken
Value: -2
When Hex ends, the target is slowed by 70% for 4 sec.
Talent position has changed.
Casting Flame Shock reduces the mana cost of your next heal by 10% and increases its healing effectiveness by
Restoration
15.015
Elemental, Enhancement
15
%.
Rank 1: Casting Flame Shock reduces the mana cost of your next heal by 10% and increases its healing effectiveness by
Restoration
15.015
Elemental, Enhancement
15
%.
Rank 2: Casting Flame Shock reduces the mana cost of your next heal by 20% and increases its healing effectiveness by
Restoration
30.030
Elemental, Enhancement
30
%.
Reduces the cooldown of Spirit Walk by 7.5 sec.
Reduces the cooldown of Gust of Wind by 2.55.0 sec.
Rank 1: Reduces the cooldown of Spirit Walk by 7.5 sec.
Reduces the cooldown of Gust of Wind by 2.55.0 sec.
Rank 2: Reduces the cooldown of Spirit Walk by 15.0 sec.
Reduces the cooldown of Gust of Wind by 5.0 sec.10.0 sec.
Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Cooldown (Label)
Value: -2500-5000
Affected Spells:
Purges the enemy target, removing 2 beneficial Magic effects.
Talent position has changed.
A gust of wind hurls you forward.
Cooldown changed from 20 sec cooldown to 30 sec cooldown
Increases the damage dealt byof your Lightning Bolt by 10%.
Rank 1: Increases the damage dealt byof your Lightning Bolt by 10%.
Rank 2: Increases the damage dealt byof your Lightning Bolt by 20%.
Reduces the cooldown of Astral Shift by 30 sec and increases its duration by 64 sec.
Effect #2 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 60004000
Affected Spells:
Summons a totem at the target locationyour feet that removes 1 poison effect from a nearby party or raid member within 30 yards every 1.5 sec for 6 sec.
Elemental:
Increases the damage dealt by Lightning Shield by 50% and causes it to generate an additional 2 Maelstrom when triggered
Increases the healing done by Earth Shield by 25%.12%.
Enhancement:
Increases the damage dealt by Lightning Shield by 50% and it has an additional 25% chance to trigger Maelstrom Weapon when triggered
Increases the healing done by Earth Shield by 25%.12%.
Initial:
Increases the damage dealt by Lightning Shield by 50%
Increases the healing done by Earth Shield by 25%.12%.
Restoration:
Increases the damage dealt by Lightning Shield by 50%
Increases the healing done by Earth Shield by 25%.12%.
Increases the amount of mana recovered when Water Shield is triggered by 25%.
Effect #4 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 2512%
Affected Spells:
Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 60%40% increased movement speed for 5 sec.
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Specialization (3)
Effect #6 NEW Effect #5 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 30%
Affected Spells:
NEW Effect #6 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: -30%
Affected Spells:
REMOVED Effect #12 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
REMOVED Effect #13 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
NEW Effect #5 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 30%
Affected Spells:
NEW Effect #6 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: -30%
Affected Spells:
Corruption is now instant.instant cast and instantly deals (13.8% of Spell power) damage.
Name changed from Corruption to Xavian Teachings
Afflicts one target with (184% of Spell power) Shadow damage over 16 sec.
If dispelled, deals 20002400 / 100] damage to the dispeller and silences them for 4 sec.
Affliction (Level 43)
Generates 1 Soul Shard if the target dies while afflicted.
Effect #1 Dummy
Value: 20002400
Effect #2 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (SP mod: 0.23)
(Pvp Multiplier: 11.15)
Talents (3)
Infuses your soul with the misery of fallen foes, increasing haste by 30% for 20 sec.
Effect #1 Effect #1 Apply Aura: Decrease Attack Speed % Modifies Critical Strike Damage
Value: 30 (SP mod: 0.25)
(Pvp Multiplier: 10.667)
Corruption damage has a chance to cause your next
Drain Soul
Drain Soul to
Shadow Bolt to be instant andShadow Bolt or Drain Soul to deal 50% increased damage. Shadow Bolt is instant cast when affected.
Every Soul Shard you spend has a 15%7% chance to be refunded.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 157
PvP Talents (1)
Your next Curse of Exhaustion, Curse of Tongues or Curse of Weakness is amplified.
Curse of Exhaustion
Reduces the target's movement speed by an additional 20%.
Curse of Tongues
Increases casting time by an additional 40%.
Curse of Weakness
Enemy is unable to critically strike.
Removed
Category changed from PvP Talents to Uncategorized
PvP Talents (1)
Invoke the power of Felhunter from the nether to instantly Spell Lock the enemy target. Call Felhunter cannot be used if your current pet is a Felhunter.
Spell Lock
Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 6 sec.
Cooldown changed from 24 sec cooldown to 30 sec cooldown
Specialization (1)
Marks a target with Havoc for 1012 sec, causing your single target spells to also strike the Havoc victim for 60% of normal initial damage.
Duration changed from 10 sec to 12 sec
Spells (4)
Banishes an enemy Demon, AberrationAberration
Greater Banish
Undead
<br />, or Elemental, preventing any action for 30 sec. Limit 1. Casting Banish again on the target will cancel the effect.
Your next Imp, Voidwalker, Incubus, Succubus, Felhunter, or Felguard Summon spell is free and has its casting time reduced by 6 sec.
Hardens your skin, reducing all damage you take by 20%25% and granting immunity to interrupt
Unending Resolve
silence, and pushback
and silenceinterrupt, silence, and pushback effects for 8 sec.
Effect #2 Effect #2 Apply Aura: Decrease Pushback Time by % Modifies Effect #1's Value
Value: 0100
Effect #3 Apply Aura: Mod % Damage Taken
Value: -20-25
Unending Resolve now grants immunity to pushback and also reduces 20% additional damage.reduces damage taken by an additional 15%.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #3's Value
Value: -20-15
Affected Spells:
REMOVED Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 100
Affected Spells:
Name changed from Unending Resolve to Strength of Will
Covenant Abilities (1)
NEW
Affliction, Initial:
Hurl bolts of decimating magic at your target, dealing Shadow damage and increasing the damage of your next 3 by 100%.
Decimating Bolt's damage, and the bonus to both increase as your target's health decreases.
Demonology:
Hurl bolts of decimating magic at your target, dealing Shadow damage and increasing the damage of your next 3 Demonbolts by 100%.
Decimating Bolt's damage, and the bonus to Demonbolt both increase as your target's health decreases.
Destruction:
Hurl bolts of decimating magic at your target, dealing Shadow damage and increasing the damage of your next 3 Incinerates by 100%.
Decimating Bolt's damage, and the bonus to Incinerate both increase as your target's health decreases.
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Specialization (17)
Become an unstoppable storm of destructive force, striking all nearby enemies for Physical damage over 6 sec. Deals reduced damage beyond 8 targets.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
Category changed from Specialization to Talents
Smashes the enemy's armor, dealing (181.5% of Attack power) Physical damage, and increasing damage you deal to them by 30% for 10 sec.
Category changed from Specialization to Talents
Cooldown reduced by 45 sec.
Category changed from Specialization to Uncategorized
Increases your parry chance by 100% and reduces all damage you take by 30% for 8 sec.
Now available to all specs
Category changed from Specialization to Talents
If your foe survives, 20% of the Rage spent is refunded.
Category changed from Specialization to Uncategorized
Execute no longer has a cooldown and if your foe survives, 20% of the Rage spent is refunded.
Name changed from Execute to Improved Execute
Category changed from Specialization to Talents
A vicious strike that deals (194.3% of Attack power) Physical damage and reduces the effectiveness of healing on the target by 50% for 10 sec.
Category changed from Specialization to Talents
Overpower the enemy, dealing (110.7% of Attack power) Physical damage. Cannot be blocked, dodged, or parried.
Arms
Martial Prowess
Increases the damage of your next Mortal Strike or Cleave by 20%
. Stacking up to 1 times
Increases the damage of your next Mortal Strike by 20%
Stacking up to 1 times.. Stacking up to 1 times
Category changed from Specialization to Talents
Overpower increases damage of your next Mortal Strike or Cleave by 20%. Stacking up to 2 times.
Category changed from Specialization to Talents
Overpower's bonus to Mortal Strike can stack up to 2 times.
Category changed from Specialization to Uncategorized
Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec.
Now available to all specs
Category changed from Specialization to Talents
Damage increased by 60%.
Category changed from Specialization to Uncategorized
Damage increased by 50%.
Category changed from Specialization to Uncategorized
For 12 sec your single-target damaging abilities hit 1 additional target within 8 yds for 75% damage.
Category changed from Specialization to Talents
Cooldown reduced by 15 sec.
Category changed from Specialization to Uncategorized
Duration increased by 3 sec.
Category changed from Specialization to Uncategorized
You have a 1.40% chance per Rage spent on damaging abilities to reset the remaining cooldown on Overpower.
Category changed from Specialization to Talents
Talents (28)
Transform into a colossus for 20 sec, causing you to deal 20% increased damage and removing all roots and snares.
Generates 30 Rage.
Specializations changed from Arms/Protection to Arms
Damage of Slam and Whirlwind increased by 25%.
Now a Arms spell
Category changed from Uncategorized to Talents
NEW
Your Overpower has a 40% chance to reset the cooldown of Mortal Strike and reduce the Rage cost of your next Mortal Strike by 15.
Damage of Deep Wounds, Rend and Thunderous Roar's Bleed effects ireased by 15%.
Now a Arms spell
Category changed from Uncategorized to Talents
Deep Wounds, Rend and Thunderous Roar lasts 25.0% longer.Roar's Bleed effects last 6 sec longer.
Effect #2 REMOVED Effect #1 Apply Aura: Add Modifier - % Modifies Buff Duration
Value: 25%
Affected Spells:
NEW Effect #1 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 6000
Affected Spells:
Now a Arms spell
Category changed from Uncategorized to Talents
Your periodic Bleed effects have a chance to grant you extra5 rage.
REMOVED Effect #1 Apply Aura: Periodic Dummy Modifies Damage/Healing Done
Value: 3000
NEW Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 0
Now a Arms spell
Category changed from Uncategorized to Talents
TBD / WIP - While using two-handed maces or polearms the damage and duration of Colossus Smash is increased by 30%.
Now a Arms spell
Category changed from Uncategorized to Talents
A defensive combat state that reduces all damage you take by 20%, and all damage you deal by 10%. Lasts until canceled.
Cooldown changed from 6 sec cooldown to 3 sec cooldown
Mortal Strike has a 20%15% chance to instantly reset its own cooldown.
Now a Arms spell
Category changed from Uncategorized to Talents
Tactician's chance to trigger is increased as if you spent 260%3% more Rage.
Category changed from Uncategorized to Talents
NEW
Execute causes the target to take 50% more damage from your next Mortal Strike, stacking up to 2 times.
Your Mortal Strike abilities against enemies above 30% health have a very high chance to apply Fataility. When an enemy falls below 30% health, Your next execute inflicts additional (100% of Attack power) Physical damage per stack.
Now a Arms spell
Category changed from Uncategorized to Talents
NEW
When Skullsplitter damages an opponent it causes your Deep Wounds and Rend effects to expire 200% faster.
You are healed for 30.0% of the damage dealt by Deep Wounds.
Now a Arms spell
Category changed from Uncategorized to Talents
Increases critical damage of by 10%.Your damaging critical strikes deal an additional 10% damage.
Rank 1: Your damaging critical strikes deal an additional 10% damage.
Rank 2: Your damaging critical strikes deal an additional 20% damage.
Now a Arms spell
Category changed from Uncategorized to Talents
Damage of Mortal Strike increased by 10%.
Rank 1: Damage of Mortal Strike increased by 10%.
Rank 2: Damage of Mortal Strike increased by 20%.
Now a Arms spell
Category changed from Uncategorized to Talents
Damage of Overpower increased by 10%.
Rank 1: Damage of Overpower increased by 10%.
Rank 2: Damage of Overpower increased by 20%.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 2010%
Affected Spells:
Category changed from Uncategorized to Talents
Sweeping Strikes lasts 15.0%2 sec longer.
REMOVED Effect #1 Apply Aura: Add Modifier - % Modifies Buff Duration
Value: 15%
Affected Spells:
NEW Effect #1 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 2000
Affected Spells:
Now a Arms spell
Category changed from Uncategorized to Talents
Execute increases damage dealt by Execute by 3% for 8 sec, stacking up to 9920 times.
NEW Effect #3 Dummy
Value: 0
Now a Arms spell
Category changed from Uncategorized to Talents
When
Ravager
Ravager
Bladestorm ends, Whirlwind and Cleave deal 0%60% increased damage for
Ravager
7
9 sec.
Now a Arms spell
Category changed from Uncategorized to Talents
TBD / WIP - Execute is now usable on targets who are above 80% health or below 20% health.
Now a Arms spell
Category changed from Uncategorized to Talents
Cooldown of Pummel, Shield Slam, Overpower and BloodthirstCleave reduced by 2 sec.
Name changed from Renewed Strikes to Reaping Swings
Now a Arms spell
Category changed from Uncategorized to Talents
While using two-handed swords or axes your crititcal damage is increased by 20% and your Execute has a 10% increased crit chance.
Now a Arms spell
Category changed from Uncategorized to Talents
You throw down a Skull Banner at your feet, empowering your allies.
Increases critical strike damage by 20% for party members within 20 yards of the war banner. Lasts 10 sec.
Now a Arms spell
Category changed from Uncategorized to Talents
Bash an enemy's skull, dealing (147% of Attack power) Physical damage.
Rain of Fire
Skullsplitter causes your Deep Wounds and Rend effects to expire 200% faster
Generates 20 Rage.
Whirlwind costs 50% more Rage and has a 10 sec cooldown.
But it now deals 200% more damage.
REMOVED Effect #3 Apply Aura: Mod Mana Cost % Modifies Buff Duration
Value: 50
NEW Effect #3 Apply Aura: Add Modifier - % Modifies Power Cost
Value: 50%
Affected Spells:
Now a Arms spell
Category changed from Uncategorized to Talents
When
Warbreaker
Warbreaker
Colossus Smash expires, your Strength is increased by 2%1% for every 10 Rage you spent during
Warbreaker
Warbreaker
Colossus Smash. Lasts 12 sec.
Effect #1 Apply Aura: Mod Attack Power for every 'School' Resistance Point Modifies Damage/Healing Done
Value: 21
Now a Arms spell
Category changed from Uncategorized to Talents
NEW
While
Ravager
Ravager
Bladestorm is active, you automatically cast a total of
Ravager
1 Mortal Strike
2 Mortal Strikes at random nearby enemies.
Specialization (20)
Assault the target in a bloodthirsty craze, dealing (65% of Attack power) Physical damage and restoring 3% of your health.?s385735health.
Bloodcraze
Increases the critical chance of your next Bloodthirst by 10%. Stacking up to 1 times.
Generates 8 Rage.
Generates 8 Rage.
Category changed from Specialization to Talents
Damage increased by 30%.
Category changed from Specialization to Uncategorized
Becoming Enraged increases your damage done by 11%
Fury (Level 20)Enrage
Haste by 15%, and movement speed by 10% for 4 sec
and your Haste by 15%
Bloodthirst has a 30% chance to Enrage you.
Fury (Level 28)Rampage
Rampage always Enrages you
Enrage increases your Haste by 15%.
Category changed from Specialization to Uncategorized
Enrage increases your movement speed by 10%.
Category changed from Specialization to Uncategorized
Reduces damage taken by 30%, and Bloodthirst restores an additional 20% health. Usable while stunned. Lasts 8 sec.
Category changed from Specialization to Talents
Attempt to finish off a wounded foe, causing Physical damage. Only usable on enemies that have less than 20% health.
Fury
Generates 0 Rage.
Improved Execute
Generates 0 Rage.
Cost changed from 20 Rage to None
Damage increased by 15%.
Category changed from Specialization to Uncategorized
Execute no longer costs Rage and now generates 20 Rage.
Category changed from Specialization to Talents
A mighty blow with both weapons that deals a total of Physical damage.
Fury (Level 27)
Raging Blow has a 20% chance to instantly reset its own cooldown
Generates 12 Rage.Raging Blow
Raging Blow has a 20% chance to instantly reset its own cooldown
Generates 12 Rage.
Category changed from Specialization to Talents
Raging Blow has a 20% chance to instantly reset its own cooldown.
Category changed from Specialization to Uncategorized
Raging Blow has 2 charges.
Category changed from Specialization to Uncategorized
Fury (Level 28)Rampage
Enrages you and unleashes
Unleashes a series of 4 brutal strikes for a total of Physical damage.
Category changed from Specialization to Talents
Rampage causes you to become Enraged.
Category changed from Specialization to Uncategorized
Damage increased by 20%.
Category changed from Specialization to Uncategorized
Go berserk, increasing all Rage generation by 100% and granting your abilities 20% increased critical strike chance for 12 sec.
Category changed from Specialization to Talents
While dual-wielding a pair of one-handed weapons, your damage done is increased by 12% and your movement speed is increased by 5%.
Category changed from Specialization to Talents
Allows you to dual-wield a pair of two-handed weapons. Two-handed weapons deal more damage, and provide more Strength and Stamina, than one-handed weapons.
Category changed from Specialization to Talents
Whirlwind causes your next 2 single-target attacks to strike up to 4 additional targets for 45% damage.
Whirlwind no longer costs Rage. Instead it generates 3 Rage, plus an additional 1 per target hit. Maximum Rage.8 Rage.
Category changed from Specialization to Talents
Unleashes a whirlwind of steel, striking all nearby enemies for Physical damage. Deals reduced damage beyond 5 targets.
FuryImproved Whirlwind
Causes your next 2 single-target melee attacks to strike up to 4 additional targets for 45% damage
Generates 3 Rage, plus an additional 1 per target hit.
Cost changed from 30 Rage to None
Talents (28)
Your auto attacks with one-handed weapons deal an additional (22.1% of Attack power) Physical damage.and have a 20% chance to Enrage you.
Effect #1 Effect #2 Dummy
Value: 200
Now a Fury spell
Category changed from Uncategorized to Talents
Bleed damage of Odyn's Fury, Thunderous Roar and Gushing Wound increased by 15%.
Now a Fury spell
Category changed from Uncategorized to Talents
Bloodthirst increases the critical strike chance of your next Bloodthirst by 10%. Stacking up to 5 times.
Now a Fury spell
Category changed from Uncategorized to Talents
Bloodthirst increases your Haste by 1% for 12 sec, stacking up to 5 times.
Now a Fury spell
Category changed from Uncategorized to Talents
Bloodthirst critical strikes generate 40 / 101 additional Rage, and inflict a Gushing Wound that leeches 0 health over 6 sec.
Now a Fury spell
Category changed from Uncategorized to Talents
Cooldown of Pummel reduced by 2 sec. 1.5 sec.
Successfully interrupting an enemy increases your critical strike chancethe damage you deal against them by 5% for 10 sec. This
This may only occur once every 30 sec.
Now a Fury spell
Category changed from Uncategorized to Talents
Increases crit chance by 2%.
Rank 1: Increases crit chance by 2%.
Rank 2: Increases crit chance by 4%.
Now a Fury spell
Category changed from Uncategorized to Talents
Increases Siegebreaker's damage by 30% and duration by 3.0 sec.
Now a Fury spell
Category changed from Uncategorized to Talents
Increases mastery by 2%.
Rank 1: Increases mastery by 2%.
Rank 2: Increases mastery by 4%.
Now a Fury spell
Category changed from Uncategorized to Talents
Recklessness lasts 30.0% longer.3.0 sec longer.
Rank 1: Recklessness lasts 3.0 sec longer.
Rank 2: Recklessness lasts 6.0 sec longer.
REMOVED Effect #1 Apply Aura: Add Modifier - % Modifies Buff Duration
Value: 30%
Affected Spells:
NEW Effect #1 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 3000
Affected Spells:
Now a Fury spell
Category changed from Uncategorized to Talents
Your auto attacks have no penalty to hit from dual-wielding during Enrage.
Now a Fury spell
Category changed from Uncategorized to Talents
Increases auto attack damage with one-handed weapons by 10% and your auto attack critical strikes have a 50% chance to Enrage you.
Rank 1: Increases auto attack damage with one-handed weapons by 10% and your auto attack critical strikes have a 50% chance to Enrage you.
Rank 2: Increases auto attack damage with one-handed weapons by 20% and your auto attack critical strikes have a 50% chance to Enrage you.
Now a Fury spell
Category changed from Uncategorized to Talents
Rampage has a 30% chance to refund a charge of Raging Blow.
Rank 1: Rampage has a 30% chance to refund a charge of Raging Blow.
Rank 2: Rampage has a 30% chance to refund a charge of Raging Blow.
Now a Fury spell
Category changed from Uncategorized to Talents
Bloodthirst damage increased by 15%.
Rank 1: Bloodthirst damage increased by 15%.
Rank 2: Bloodthirst damage increased by 30%.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 3015%
Affected Spells:
Now a Fury spell
Category changed from Uncategorized to Talents
Enrage increases your Haste by 15% and increases your movement speed by 10%.
Name changed from Enrage to Improved Enrage
Now a Fury spell
Category changed from Uncategorized to Talents
Raging Blow has 2 charges and has a 20% chance to instantly reset its own cooldown.
Now a Fury spell
Category changed from Uncategorized to Talents
Rampage causes you to become Enraged and Rampage damage increased by 20%.
Now a Fury spell
Category changed from Uncategorized to Talents
Enraged Regeneration lasts 25% longer and instantly heals for 20%..
Now a Fury spell
Category changed from Uncategorized to Talents
Whirlwind deals 25%15% more damage and now affects your next 43 single-target melee attacks, instead of the next 2 attacks.
Rank 1: Whirlwind deals 15% more damage and now affects your next 3 single-target melee attacks, instead of the next 2 attacks.
Rank 2: Whirlwind deals 30% more damage and now affects your next 3 single-target melee attacks, instead of the next 2 attacks.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 2515%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - Flat Modifies Max Stacks
Value: 21
Affected Spells:
Unleashes the power of Odynyour power, dealing Physical damage and an additional (84% of Attack power) Physical damage over 4 sec to all enemies within 12 yards.
Now a Fury spell
Category changed from Uncategorized to Talents
Brutally attack an enemy for (151.6% of Attack power) Physical damage. Requires Enrage.
Generates 25 Rage.
Pulverize
Becomes enraged for 8 sec
Onslaught generates 10 more rage and Enrages you for 8 sec.sec.
REMOVED Effect #2 Apply Aura: Mod Power Regen % Modifies Buff Duration
Value: 100
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 100
Affected Spells:
Now a Fury spell
Category changed from Uncategorized to Talents
Your auto-attacks have a 20%15% chance to hurl weapons at your target and 3 other enemies in front of you, dealing an additional (20% of Attack power) Physical damage.
Effect #2 Dummy
Value: 2015
Now a Fury spell
Category changed from Uncategorized to Talents
Ravager lasts 30.0% longer.Ravager's duration increased by 2 sec.
REMOVED Effect #1 Apply Aura: Add Modifier - % Modifies Buff Duration
Value: 30%
Affected Spells:
NEW Effect #1 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 2000
Affected Spells:
Now a Fury spell
Category changed from Uncategorized to Talents
Increases haste by 2%.
Rank 1: Increases haste by 2%.
Rank 2: Increases haste by 4%.
Now a Fury spell
Category changed from Uncategorized to Talents
Increases versatility by 2%.
Rank 1: Increases versatility by 2%.
Rank 2: Increases versatility by 4%.
Now a Fury spell
Category changed from Uncategorized to Talents
Bloodthirst deals 40.0% increased damage to enemies who are below 35% health.
Now a Fury spell
Category changed from Uncategorized to Talents
NEW
Damage of Raging Blow increased by 10%.
Rank 1: Damage of Raging Blow increased by 10%.
Rank 2: Damage of Raging Blow increased by 20%.
Specialization (19)
Generates 10 more Rage.
Category changed from Specialization to Uncategorized
Morale Killer
Demoralizes all enemies within 10 yards, reducing the damage they do by 25% for 8 sec
Demoralizes all enemies within 10 yards, reducing the damage they deal to you by 25% for 8 sec.
Booming Voice
Generates 0 Rage.
Category changed from Specialization to Talents
Reduces the damage enemies deal to you by an additional 10%.
Now available to all specs
Category changed from Specialization to Talents
A direct strike, dealing (52.5% of Attack power) Physical damage.
Category changed from Specialization to Talents
Cooldown reduced by 11 sec.
Category changed from Specialization to Uncategorized
Increases maximum health by 30% for 15 sec, and instantly heals you for that amount.
Category changed from Specialization to Talents
Swing in a wide arc, dealing (63% of Attack power) Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets.
Your successful dodges and parries have a chance to make your next Revenge cost no Rage.
Category changed from Specialization to Talents
You gain Parry equal to 100% of your Critical Strike from gear.
Devastate, Thunder Clap, Revenge, and Execute have a 30% chance to reset the remaining cooldown on Shield Slam.
Category changed from Specialization to Uncategorized
Shield Slam generates 15 Rage.
Now available to all specs
Category changed from Specialization to Abilities
Damage increased by 20%.
Category changed from Specialization to Uncategorized
Reduces all damage you take by 40% for 8 sec.
Cooldown changed from 4 min recharge to 3.5 min recharge
Category changed from Specialization to Talents
Reduces damage taken by an additional 10%.
Now available to all specs
Category changed from Specialization to Talents
Sends a wave of force in a frontal cone, causing (40% of Attack power) damage and stunning all enemies within 10 yards for 2 sec.
Now available to all specs
Category changed from Specialization to Talents
Blasts all enemies within 8 yards for (46.2% of Attack power) Physical damage
Thunderstruck
rooting them for 1 sec
and roots them for 1 sec
and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.
Generates 5 Rage. Protection
Generates 5 Rage.
Now available to all specs
Cost changed from None to 25 Rage
Category changed from Specialization to Talents
Thunder Clap reduces the movement speed of enemies by 20% for 10 sec.
Category changed from Specialization to Uncategorized
NEW
Reduce the rage cost of Thunder Clap by 250 and Thunder Clap generates 50 rage.
Hardened by battle, all damage taken is reduced by 15%, your Stamina is increased by 25%45% and your Armor is increased by 60%100% of your Strength.
Effect #2 Effect #1 Apply Aura: Mod Armor From Stat % Modifies Damage/Healing Done
Value: 60100
Effect #2 Apply Aura: Mod Stat - % Modifies Threat
Value: 2545
Stamina increased by an additional 20%, and armor is increased by an additional 40% of your Strength.
Now available to all specs
Talents (25)
NEW
When your health is brought below 35%, you take 100% less damage for until canceled and healing you receive is increased by 100%.
Cannot occur more than once every 60 sec.
Bleed damage of Deep Wounds, Rend and Thunderous Roar's increased by 15%.
Now a Protection spell
Category changed from Uncategorized to Talents
NEW
Using Shield Slam increases your Block value by 10% and the damage of your Shield Slam by 10% for 9 sec.
Multiple applications of this effect may overlap.
s1% of damage you deal adds to your active Ignore Pain.
Now a Protection spell
Category changed from Uncategorized to Talents
NEW
Shield Charge grants you Shield Block for until canceled , Revenge!, and generates an additional 300 Rage.
Increases Parry by 3%.
Rank 1: Increases Parry by 3%.
Rank 2: Increases Parry by 3%.
Now a Protection spell
Category changed from Uncategorized to Talents
Increases Stamina and Armor by 5% and your Haste by 2%.
Rank 1: Increases Stamina and Armor by 5% and your Haste by 2%.
Rank 2: Increases Stamina and Armor by 10% and your Haste by 2%.
Now a Protection spell
Category changed from Uncategorized to Talents
NEW
Shield Block lasts 2 sec longer.
Increases Strength and Armor by 5% and your Crit chance by 2%.
Rank 1: Increases Strength and Armor by 5% and your Crit chance by 2%.
Rank 2: Increases Strength and Armor by 10% and your Crit chance by 2%.
Now a Protection spell
Category changed from Uncategorized to Talents
Shield Slam generates 3 more Rage and extends the duration of Shield Block by 1.0 sec.
Effect #2 REMOVED Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 30
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #3's Value
Value: 30
Affected Spells:
NEW
Taunts all enemies within 12 yds to attack you for 6 sec and interrupts all spellcasting within 12 yds and prevents any spell in that school from being cast for 6 sec.
NEW
Heroic Throw inflicts Deep Wounds.
Effect #1 Apply Aura: Proc Trigger Spell
Value: 25
(Trigger Spell: Deep Wounds
Feridas Profundas
)
Your block chance is increased by up to 30%20%, based on your missing health.
Effect #1 Apply Aura: Mod Block % Modifies Damage/Healing Done
Value: 3020
Now a Protection spell
Category changed from Uncategorized to Talents
NEW
Consuming 30 rage grants a stack of Seeing Red, which transforms at 1 stacks into Outburst, causing your next Shield Slam or Thunder Clap to be 200% more effective and grant Ignore Pain.
Throws a whirling weapon at the target location that chases nearby enemies, inflicting Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets.
Generates 10 Rage each time it deals damage.
Specializations changed from Protection to Fury/Protection
NEW
Charge to an enemy with your shield, dealing (200% of Attack power) Physical damage to it and (50% of Attack power) Physical damage to all enemies within 10 yards.
Also stuns the primary target for 4 sec.
Generates 20 Rage.
NEW
Increases Block chance by 6% and your Block value by 15%.
Rank 1: Increases Block chance by 6% and your Block value by 15%.
Rank 2: Increases Block chance by 12% and your Block value by 15%.
Revenge damage increased by 10% and it increases the damage of your next Thunder Clap by 12.0%25.0%.
Effect #1 Apply Aura: Proc Trigger Spell With Value Modifies Damage/Healing Done
Value: 1225
NEW Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 10%
Affected Spells:
Now a Protection spell
Category changed from Uncategorized to Talents
NEW
You are able to block spells cast against you for14 sec.
NEW
Blocking an attack deals (20% of Attack power) Physical damage to the attacker.
Devastate, Thunder Clap, Revenge, and Execute have a 30% chance to reset the remaining cooldown on Shield Slam.
Now a Protection spell
Category changed from Uncategorized to Talents
Shield Slam generates an additional 5 Rage and reduces the remaining cooldown of Shield Wall by 5 sec.
REMOVED Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 50
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #3's Value
Value: 50
Affected Spells:
Now a Protection spell
Category changed from Uncategorized to Talents
Increases the radius of Demoralizing Shout by 5 yards.
Each enemy hit by Thunder Clap reduces the remaining cooldown on Demoralizing Shout by 1.5 sec, up to 4.5 sec.
Category changed from Uncategorized to Talents
Shield Wall gains 1 additional charge, and grants 50% of its effect to all party members.
Now a Protection spell
Category changed from Uncategorized to Talents
Last Stand increases your Rage generation by 60%.
Now a Protection spell
Category changed from Uncategorized to Talents
Spells (14)
Increases the attack power of all raid and party members within 100 yards by 5% for 1 hour.
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
Category changed from Abilities to Talents
Taunts all enemies within 10 yds to attack you for 6 sec.
Now a Protection spell
Category changed from Abilities to Talents
Attempts to finish off a foe, causing up to Physical damage based on Rage spent. Only usable on enemies that have less than 20% health.
Arms, Protection Protection
If your foe survives, 20% of the Rage spent is refunded
Now a Arms/Protection spell
Category changed from Abilities to Specialization
Leap through the air toward a target location, slamming down with destructive force to deal (23.5% of Attack power) Physical damage to all enemies within 8 yards
Protection
and resetting the remaining cooldown on Taunt
Category changed from Abilities to Talents
Fight through the pain, ignoring 55% of damage taken, up to total damage prevented.
Now a Protection spell
Category changed from Abilities to Talents
Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
Category changed from Abilities to Talents
Menace
Causes the targeted enemy and up to 5 additional enemies within 8 yards to cower in fear
Causes the targeted enemy to cower in fear, and up to 5 additional enemies within 8 yards to flee. Targets are disoriented for 8 sec.
Category changed from Abilities to Talents
Lets loose a rallying cry, granting all party or raid members within 40 yards 15% temporary and maximum health for 10 sec.
Category changed from Abilities to Talents
Grants an additional 5% temporary and maximum health.
Category changed from Abilities to Talents
Hurl your weapon at the enemy, causing Physical damage, ignoring armor, and removing any magical immunities. Deals up to
Demolition
1000
500% increased damage to absorb shields.
Category changed from Abilities to Uncategorized
Shield Block has 2 charges.
Now a Protection spell
Category changed from Uncategorized to Specialization
Slams the target with your shield, causing (85.1% of Attack power) Physical damage.
Protection (Level 28)
Devastate, Thunder Clap, Revenge, and Execute have a 30% chance to reset the cooldown of Shield Slam
Generates 15 Rage.Shield Slam
Devastate, Thunder Clap, Revenge, and Execute have a 30% chance to reset the cooldown of Shield Slam
Generates 15 Rage.
Reduce magical damage you take by 20% for 5 sec.
Also raise your
Protection
shield
Arms, Fury
weapon
reflecting the first spell cast on you.
Category changed from Abilities to Talents
Talents (32)
You gain Strength equal to 10% of your Armor value.
Category changed from Uncategorized to Talents
NEW
TBD / WIP - A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the effectiveness of movement impairing effects on you by 15%.
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
Category changed from Uncategorized to Talents
NEW
TBD / WIP - An aggressive combat state that increases the damage of your auto- attacks by 5% and reduces the effectiveness of Fear, Sap and Incapacitate effects on you by 15%.
Restores $?s1%20% health instantly and removes all diseases, poisons, curses, and bleeds affecting you.
Category changed from Uncategorized to Talents
Increases the damage of Thunderclap by 10% and whenever you Thunder Clap a target affected by your Rend, you also affect 5 nearby targets target with Rend.
Category changed from Uncategorized to Talents
Intimidating Shout can withstand 200% more damage before breaking.
Category changed from Uncategorized to Talents
Increases crit chance by 2%.
Rank 1: Increases crit chance by 2%.
Rank 2: Increases crit chance by 4%.
Category changed from Uncategorized to Talents
Damage of Shield Slam and Slam increased by 25%.
Category changed from Uncategorized to Talents
The first enemy you damage in combat is marked as your Adversary. You deal 3% more damage to them, and they deal 1.5% less damage to you. You may only have one Adversary at a time.
Category changed from Uncategorized to Talents
NEW
TBD / WIP - A defensive combat state that reduces all damage you take by 20%, and all damage you deal by 10%. Lasts until canceled.
Increases your damage while dual wielding by 5%.
Rank 1: Increases your damage while dual wielding by 5%.
Rank 2: Increases your damage while dual wielding by 10%.
Category changed from Uncategorized to Talents
Increases Stamina by 5%.
Rank 1: Increases Stamina by 5%.
Rank 2: Increases Stamina by 10%.
Category changed from Uncategorized to Talents
Movement speed increased by 4%5%.
Effect #1 Effect #1 Apply Aura: Increase Run Speed % - Stacks Modifies Damage/Healing Done
Value: 45
Category changed from Uncategorized to Talents
Damage of Bloodthirst, Slam, Shield Slam and Whirlwind increased by 10%.
Category changed from Uncategorized to Talents
Cooldown of Pummel, Shield Slam, Overpower and Bloodthirst reduced by 21.5 sec.
Category changed from Uncategorized to Talents
Rallying Cry's duration and health granted are increased by 25%.
Category changed from Uncategorized to Talents
Increases Leech by 10%.
Category changed from Uncategorized to Talents
Your maximum Rage is increased by 30.
Category changed from Uncategorized to Talents
When you take any damage, heal for 4.50% of your maximum health. This can only occur once every 10 sec.
Category changed from Uncategorized to Talents
Spear of Bastion's instant damage and Rage generation are increased by 50%30%.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 5030%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Effect #3's Value
Value: 5030%
Affected Spells:
Category changed from Uncategorized to Talents
Increases haste by 2%.
Rank 1: Increases haste by 2%.
Rank 2: Increases haste by 4%.
Category changed from Uncategorized to Talents
Increases armor by 10%.30% of your Strength.
Rank 1: Increases armor by 30% of your Strength.
Rank 2: Increases armor by 60% of your Strength.
REMOVED Effect #1 Apply Aura: Mod Armor Bonus % Modifies Damage/Healing Done
Value: 10
NEW Effect #1 Apply Aura: Mod Armor From Stat % Modifies Damage/Healing Done
Value: 30
Category changed from Uncategorized to Talents
If Whirlwind
Protection
or Revenge
hits 3 or more enemies, it hits them 1 additional time for 50% damage.
Category changed from Uncategorized to Talents
Hurl your weapon at the enemy, causing Physical damage, ignoring armor. Deals up to
Demolition
1000
500% increased damage to absorb shields.
Category changed from Uncategorized to Talents
Activating Bladestorm
Ravager
Ravager
Bladestorm, Recklessness, or Avatar randomly casts one of the other two abilities at reduced effectiveness.
NEW Effect #4 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 4000
Category changed from Uncategorized to Talents
Increases Leech by 4%5%.
Effect #1 Apply Aura: Mod Leech % Modifies Damage/Healing Done
Value: 45
Category changed from Uncategorized to Talents
Throw a spear at the target location, dealing (110% of Attack power) Physical damage instantly and an additional (120% of Attack power) damage over 4 sec. Deals reduced damage beyond 5 targets.
Enemies hit are chained to the spear's location for the duration.
Generates 25 Rage.
Category changed from Uncategorized to Talents
Dragon Roar xxxWIP / TBD - - Thunderous Roar knocks enemies down and causes two aftershocks that deal (50% of Attack Power) damage and each aftershock generates 2 additional rage per target hit.
Category changed from Uncategorized to Talents
TBD / WIP - Roar explosively in a 16 yard frontal cone, causing (50% of Attack power) Physical damage and causing enemies to bleed for (30% of Attack power) physical damage over 9 sec sec.
REMOVED Effect #3 Apply Aura: Stun Modifies Damage/Healing Done
Value: 5
Category changed from Uncategorized to Talents
Throws your weapon at the enemy, causing (35% of Attack power) Physical damage to it and five nearby enemies. Generates high threat.
Category changed from Uncategorized to Talents
Increases your damage dealt with two-handed weapons by 5%.when using a single two-handed weapon by 5.
WIP - Allows Dual Wield.
Rank 1: Increases your damage dealt when using a single two-handed weapon by 5.
WIP - Allows Dual Wield.
Rank 2: Increases your damage dealt when using a single two-handed weapon by 10.
WIP - Allows Dual Wield.
Category changed from Uncategorized to Talents
Covenant Abilities (5)
Condemn a foe to suffer for their sins, causing up to Shadow damage. Only usable on enemies who are above 80% health or below 20% health.
The primary target is weakened, preventing up to damage they would deal to you.
Arms, ProtectionExecute
If your foe survives, 20% of the Rage spent is refunded
Condemn a foe to suffer for their sins, causing up to Shadow damage. Only usable on enemies who are above 80% health or below 20% health.
The primary target is weakened, preventing up to damage they would deal to you.
Arms, ProtectionExecute
If your foe survives, 20% of the Rage spent is refunded
Condemn a foe to suffer for their sins, causing up to Shadow damage. Only usable on enemies who are above 80% health or below 20% health.
The primary target is weakened, preventing up to damage they would deal to you.
Arms, ProtectionExecute
If your foe survives, 20% of the Rage spent is refunded
Condemn a foe to suffer for their sins, causing up to Shadow damage. Only usable on enemies who are above 80% health or below 35% health.
The primary target is weakened, preventing up to damage they would deal to you.
Arms, ProtectionExecute
If your foe survives, 20% of the Rage spent is refunded
Condemn a foe to suffer for their sins, causing up to Shadow damage. Only usable on enemies who are above 80% health or below 20% health.
The primary target is weakened, preventing up to damage they would deal to you.
Arms, ProtectionExecute
If your foe survives, 20% of the Rage spent is refunded
Runecarving Powers (1)
Spear of Bastion's duration is increased by 4 sec. While you remain within Spear of Bastion's area your critical strike damage is increased by 25%.
Inventory Type: Legs, Feet
Category changed from Runecarving Power to Talents
NEW
100% of your damage dealt is returned to you as healing.
NEW
Grants you Arcane Sparks, Arcane Runes, and Arcane Gems.
Effect #1 Create Item
Value: 8
Effect #2 Create Item
Value: 6
Effect #3 Create Item
Value: 2.5
NEW
Grants you a small number of Arcane Runes.
Effect #1 Create Item
Value: 4
NEW
Grants you a small number of Arcane Sparks.
Effect #1 Create Item
Value: 4
NEW
Critical strike chance increased by 12%. Critical damage increased by 9%. This is removed at the end of Arcane Bravery.
NEW
Instantly revives you the next time you are killed.
Effect #1 Apply Aura: Absorb Damage
NEW
Creates an arcane hologram yourself. Anyone who dances with it will receive the Dancing Star effect.
Heals every 6 secs for 5 min minutes.
Obtenha Wowhead Premium
Premium
$2
Por mês
Desfrute de uma experiência sem anúncios, tenha acesso a recursos premium e apoie o site!
Exibir 0 comentários
Esconder 0 comentários
Faça Login Para Comentar
Comentários em Inglês (16)
Escreva um Comentário
Você não está conectado. Favor
entrar
ou
registrar uma conta
para adicionar seu comentário.
Notícia Anterior
Próxima Notícia