This might just be me but the guardian druid, Prot paladin are Markman hunter class guide links and bloodDKs link doesnt even work.
Healed a 190 BDK in a +8 and it felt like i was healing a mage tank.
Only issue with those rankings is that some people will reject any tank classes that is not in the top tier for pushing their +3 key, despite all the disclaimers that tell that it doesn't matter if not pushing +20 keys.
BDKs are long overdue on their Mastery rework. I hope there is some potential to be fulfilled, as the puny overshields they get are as good as no Mastery passive at all. As stats begin to accumulate, their resource economy gets better and reduces the mitigation downtime. But that only applies to encounters where they are not getting one-tapped in 2 seconds. The amount of casters and anti-kite mechanics doesn't make it any bit easier as well. Also, if you make an unkiteable mob in a dungeon that 100 to 0% you with one ability (Aboms in Necrotic Wake on high keys), maybe make all tanks actually tanky enough to reliably survive that for a 6th time in a row.
As a healer (doing 10-12 this week) I just refuse to join a party with either Warrior or Dk. Those tanks are broken, it's a nightmare to heal them (depleted key almost sure)
Blood DKs really need to be able to go back to using Runes for Death strike and it healing more
Even with Rune Tap baseline, getting initial defenses up consistently between pulls as a BDK is a real pita. I dont think the newest damage buffs to BDK will be helpful at all either. I play FDK/BDK and "playing what you like" isnt fun right now if you have an sort of competitive streak in you.
Paladins can just talent/conduit into cd reduction on bubble and use that to drop stacks on the necrotic wake aboms. Can do it on the first and third. Just remember to bring a hammer or spear weapon from below to help chunk the second one quickly =)
Really tired of seeing Vengeance DH so high on damage and yet so high on mitigation too. All tanks need to be brought up to that level, then threat won't be a problem anymore.
Feels like I'm just spamming Marrowrend because the stacks keep falling off so quickly (to keep above 5). Not very fun gameplay tbh. Especially since it costs 2 runes. And like someone said above; our mastery needs something more. The tiny shield is quite meh.
My perspective as a (mostly) solo player:I usually level tank classes just in case I'm in the mood for a short queue to random dungeons. Case in point, I finished leveling Warrior and Paladin to lv60 and I've got a DK at lv55 atm and between all the three, Warrior feels the strongest tbh. Recently I even managed to solo kill an elite rare Drust-mage, in Ardenweald, that had 500k HP (all thanks to him summoning adds to allow Victory Rush healing, of course). But still, to do something similar with my pally (both have around 170 ilvl since it's way harder to get gear without doing group content this expansion (or so it feels like to me)) I have to use all my holy power to heal instead of dps-ing, since the incoming damage is so much higher. In Torghast is the same thing: pally has to keep healing himself to survive, while on the warrior all my rage goes to Revenge, most of the time (with the right upgrades). On average, the "10 rage spent = 1% heal" from warrior makes it basically don't receive any damage soloing against 100k HP rares/elites for instance.Blood DK I only tried one dungeon at lvl 52 while my ilvl was below 110, so I know that was the reason, but even then healer's + self heal wasn't enough to avoid a couple wipes on trash and bosses alike.
Care, everytime you use HP on healing, you're not using it on mitigation. SoR gives a crap ton of defense so often when you heal with HP you're just borrowing into future problems.
Our guild has a warrior/druid tank combo. Doesnt seem to be much if any difference between healing the two. The druids dmg output is about 5-10% behind the warrior though.
WoWhead is not a tier list.
I kinda got forced into playing blood dk by guild and I absolutely hate it! It definately needs something to make it stronger. I hope the damage and the threat buffs will help it. I feel the haste levels make it hard to play. Need more rune regen rate cus right now its terrible using GCDs and also waiting for runes to come back up.