Tasked with guarding Castle Nathria's entry hall, the blind monster Shriekwing locates her victims with horrifying cries that reverberate off the chamber's walls. The last sound heard by trespassers in the Grand Walk is the monster's cry as she descends upon her prey.
Sire Denathrius seldom engages in the hunts himself, but Altimor makes certain the master has the finest beasts should he ever choose to indulge. Margore, Barghast, and Hecutis has been trained longer than most beasts have existed, and each is ready to deliver the Huntsman's wrath to any in his domain.
In Mythic difficulty, Sinseeker is permanently empowered when a gargon is released.
In Heroic difficulty, all players struck by Vicious Lunge are afflicted with Vicious Wound.
In Mythic difficulty, all players struck by Vicious Lunge are afflicted with Vicious Wound.
In the sinister confines of Castle Nathria, souls are being tortured not to redeem their sins, but to amplify them. The prideful Prince Kael'thas has been burdened with the sins of others, and his pain and hatred are channeled to make him a powerful weapon. This has imperiled his soul like no other, and it must be saved--if only to keep it from being unleashed upon the Shadowlands.
[Ember Blast], [Blazing Surge] and the Reborn Phoenixes's [Smoldering Plumage] leave this pool.
On Normal difficulty and higher, this also applies 6 applications [Lingering Embers], divided among all players hit.
On Heroic difficulty and higher, [Blazing Surge] targets a random player's position rather than the primary target's position.
On Mythic difficulty, the Reborn Phoenixes do not disappear when the Shade of Kael'thas is defeated.
Not everyone in Castle Nathria is loyal to Sire Denathrius. Some simply saw an opportunity and exploited it to their own ends. Artificer Xy'mox has worked with Denathrius but is mostly concerned with getting the better end of the deal, which may require the end of Nathria's invaders.
In Mythic difficulty, Denathrius' Relics remain available for the remainder of the encounter once they are removed from their display.
In Mythic difficulty, players are possessed until they are slain.
The devourers consume anima wherever they can find it. With drought afflicting the Shadowlands, it is no surprise that the hungriest and most dangerous of the devourers is drawn to the abundant store of anima here in the depths of Castle Nathria.
In Mythic difficulties, players who share their health with the target of Gluttonous Miasma gain an application of Essence Sap.
In Heroic and Mythic difficulties, when Expunge detonates an Obliterating Rift is left at the target's location.
Anima fuels the Shadowlands, and Lady Inerva Darkvein seeks to unlock its mysteries. Under Denathrius's tutelage, she has learned insidious secrets to turn against his enemies. She will strip anima from Nathria's invaders and use it to shape a dark new future.
The damage of Loose Anima increases with each open Primal Anima Container.
In Mythic Raid difficulty, the anima drained by opening a Primal Anima Container is transferred to all closed Primal Anima Containers .
While focused, a Primal Anima Container cannot be opened by players.
On Mythic Raid difficulty, the target is attacked by two images of their [Hidden Desires].
If no players are hit by the impact, [Unleashed Volatility] occurs.
In Mythic Raid difficulty, Sins and Suffering summons an additional Sins of the Past. Players must link all four orbs with the three beams of [Shared Suffering].
If players fail to connect Sins of the Past before they expire, [Indemnification] occurs.
In Raid Finder difficulty, victims are Silenced until they sever the connection of Shared Suffering by linking the Sins of the Past.
The Council of Blood presides over courtly functions in Revendreth. Castellan Niklaus is a strict military commander with an indomitable will and impenetrable armor. Lord Stavros, a foppish dandy, leads the court in dance but is also deadly with his blades. Baroness Frieda wields powerful anima magics and commands the dredger wait staff--along with the respect of the entire court.
Sludgefist was born in the muddy foundation beneath Castle Nathria and now wanders the halls as he awaits orders from Sire Denathrius. His massive footsteps reverberate throughout the castle, announcing his arrival from several rooms away.
Moving too far from an ally while affected with [Chain Link] will trigger [Shattering Chain].
In Mythic difficulty, Sludgefist enters a [Vengeful Rage] if Chain Slam fails to hit at least four players.
The ancient stoneborn generals, Kaal and Grashaal, have hounded the Prince Renathal's rebellion at every turn. Once they were General Draven's apprentice and mentor; now their strength, strategy, and soldiers have been unleashed against him and any who would defy the Sire's will.
In Mythic difficulty, the player dispelling [Heart Rend] is also afflicted with [Heart Hemorrhage].
In Mythic difficulty, [Heart Hemorrhage] stacks.
For countless ages, Sire Denathrius stood among the Eternal Ones who rule the realms of Death. But in the Shadowlands' darkest hour, he has betrayed his sacred duty. With his bloodthirsty living blade Remornia at his side and defended by his most sychophantic loyalists, Denathrius will cut a swath through any who stand against him and cast their remains into the inescapable terror of the Maw.
Just trying to make sure trinkets are still a thing in Shadowlands?
What is the maximum ilvl you can get for doing a mythic+ key? Like not the weekly reward, but if you just farmed 15s?
So with this state of loot a Mythic raider fully geared will have a significant advantage over anybody in the game.For example, a balance druid could have up to 6 items at 233 ilvl:weaponoffhandcloakshouldersringhelmThat would give them a flat 42 ilvl increase over anybody who doesn't raid. (6*7 more ilvl).This would translate to an overall ilvl of 228.625 over the standard 226 ilvl that any other top end player could achieve without raiding. This does not include legendaries.Time to join a mythic guild :D
Remember when people praised the removal of Titanforging because you would never "finish" a character in the patch and could go work on your alters? Good luck raiding with each of your alters to full clear the mythic raid 8 to 12 times to have the best build possible. And for those who say "You can just be done with less" you could do the same with Titanforging.
More than 5 months before Uldir, on March 27, 2018, trinkets for that upcoming raid were patched into the beta. With less than 2 months until the November 10th release of Castle Nathria, raid trinkets are STILL not in the beta.
Did they forget to add trinkets?
not again! why pvp and mythic + have no chance to get same reward? its so unfair! Blizz forcing us to raiding, if we want top ilvl gear... sad
This is just such a dumb idea why do they keep at it. Mythic raiding is the easiest content out of the 3 and it rewards the highest level? For what? Being able to find 19 people? It is stupid enough that the weekly chest rewards higher ilvl than any regular M+ as well, why can't they make it, so that you can farm the gear you want if you do higher keys/arenas (20+/2400+ for example) at the highest ilvl possible, why is it only through the M+ cache and raiding again? If you want to itemize properly, it again forces you to do all the weekly stuff, which is even worse now since there are multiple objectives? Itemizing is just such a mess in this game and they just make it worse each expansion it feels like. It was ok in Legion got worse in BfA and seems even worse in Shadowlands now.
So now we're back to ulduar ilevels... ilvl scaling was such a terrible idea
All last Bosses since Ragnaros in Molten Core used to drop higher ItemLevel loot. For example the T1 pieces with a ItemLevel of 66 and then Ragnaros with his T2 Legs with a ItemLevel of 76 thats 10 Points difference. It existed since Classic so its nothing New.
WTF, rogues/warriors/monks cant get a new weapon until the 6th boss in progression? Meanwhile other classes can get two full weapon upgrades from previous bosses! Seems that is a bit unfair that other classes get weapons on the 2nd and 3rd bosses which are usually fairly puggable on mythic difficulty.
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