Some assorted minor changes in an upcoming build, just noting here:
can be channeled while moving, in all forms.
(damage swarm) will try to favor targets that have
active. It will not, however, merge/stack two swarms together if it can avoid it. The healing swarm was already pretty smart and there are no further changes to it right now.
: trigger changed from “use
” to “use any 3 different generators”. Continuing on from a lot of feedback on this, the goal is to make it more flexible, and cause fewer rotation clashes, while still requiring a moment of planning to trigger.
–Runecarve currently called
on beta (DoT/HoT tick rate): this was incomplete/ambiguous in the last build, but we are trying a version that compresses both tick rates and durations, taking from old abilities like
and Glyph of Rapid Rejuvenation. That should be in and working next build for testing.