Among the necrolords, strength is rewarded and weakness cast aside. The souls of the ambitious and contentious are forged into an immortal army charged with the defense of the Shadowlands.
In the birthplace of necromantic magic, those who master the powers of death turn legions of ambitious souls into relentless armies. Should you join the Necrolords, you will take on the role of protector of the Shadowlands and carry the weight of a divided house upon your shoulders. But are you the one that prophecy has foretold?
If you’re a believer in the power of might? Then the Necrolords Covenant just may be where you place your loyalties within the Shadowlands.
The Necrolord Covenant Campaign finds famed warrior Draka and her forces outnumbered at the Seat of the Primus. Their tenuous control hangs in the balance as the combined forces of the House of Rituals, House of Constructs, and the House of the Chosen move against them. With your help, Draka undertakes a bold plan to bolster their forces. You’ll need to take steps to build alliances, steal a necropolis, and construct an army of abominations to face the true enemy behind all of the troubles that plague Maldraxxus.
As you’re put through your paces and prove your mettle to the Necrolords through their Covenant Campaign, you’ll build Renown. Increasing Renown will provide you access to unique rewards from your Covenant. Learn more about Renown in our Covenant Systems article.
In your pursuit to earn Renown, you’ll go into the Maw to recover wayward souls and bring them to your Covenant Sanctum; some will even embark on Adventures on your behalf.
When you join the Necrolord Covenant, you’ll gain access to the Seat of Primus, a unique Sanctum available only to their members. As their seat of power, it’s here that you’ll meet with key figures, take on new quests, and store Anima. As you progress through the Necrolord campaign, you’ll also have opportunity to upgrade additional features within your Sanctum.
Each of the four Covenants have features that they share among them, but they also have a feature that is uniquely their own. For the Necrolord Covenant, it’s the Abomination Factory.
During the first weeks of the Necrolord Covenant Campaign, you’ll be introduced to Rathan and Emani, who you will work with to establish a small community known as the Butchers Block. It’s here that various constructs loyal to the Seat of the Primus gather and where you’ll unlock a new crafting system—Abominable Stitching.
You’ll need to gather a variety of resources to begin your journey into mastering fleshwork and bringing a variety of constructs to life. Each of these constructs will become residents of the Butcher Block, adding their own unique personalities, quests, and (in some cases) companionship on your adventures.
We hope you’re not too squeamish, because there’s literal buckets of slime in your future if you choose to join the Necrolord Covenant. You’ll work with other players to convey buckets of colorful slime to a mixing pool, which will summon a repeatable boss event based on which colors you’ve coordinated.
The Necrolords have a truly unique method of traversing around Maldraxxus. With a little elbow grease and a few extra spare parts, you can utilize the Abomination Factory to create a friend to carry you wherever your adventures take you. Whether you want them to carry you on their shoulders (complete with their tiny top hat), or just want to tool around through the immaculately maintained fields of Bastion, you’ll travel in ultimate style.
If staying on the ground isn’t your thing, you may want to set your sights on the Necropolis high above. It makes a circuit around the zone and may inspire a little goblin ingenuity.
In Adventures, you’ll put your tactical skills to the test by sending your allies into the Shadowlands and lending aid to the Necrolords Covenant. While this feature is available to each Covenant, the allies you recruit and the missions you give them will be unique to the Covenant. You’ll need to get to know the strength and weaknesses of those you send out with the scouting map.
Players can enable additional content with their Covenant’s realm by investing Anima into specific areas in Maldraxxus. When you restore Anima to a location, it revitalizes the area, allowing you to access new quests, make it easier for you to unearth wondrous treasures, or lure out powerful foes to slay for rewards. Different areas are tied to different content unlocks.
Once you’ve proven your worth, you’ll unlock the ability to Soulbind with one of several select characters in the Covenant, who will share their distinctive powers with you in the form of a variety of traits and bonuses.
The warforged necrolords you assisted in Maldraxxus will form a special bond with you if you join their Covenant. Below are descriptions of each along with a few example powers they can bestow upon you.
Plague Deviser Marileth is as eccentric as he is brilliant, and created some of the most efficacious potions in all of Maldraxxus. When the House of Plagues was destroyed, Marileth was driven mad in the aftermath. Marileth’s creative solutions prove vital to the war effort . . . despite the occasional side effect.
Travel with Bloop: While standing still, you slowly build stacks of Bloop’s Wanderlust. At maximum stacks, your movement speed is increased for a couple of minutes.
Ultimate Form: Fleshcraft renders you immune to crowd control.
Emeni, the Slaughter Daughter was assembled in the stitchyards of Maldraxxus. In life, she was a powerful noble who slaughtered hundreds of her siblings to claim the throne. She respects your strength and prowess as you work together to exterminate their mutual enemies. A legend in her own right, her notoriety rises even higher as she binds her soul to the Maw Walker’s.
Emeni’s Magnificent Skin: When you use your Necrolord class ability or spell, gain a stack of Emeni’s Magnficent Skin. Using Fleshcraft consumes your Emeni’s Magnificent Skin to slightly increase your maximum health per stack for a significant duration.
Runescribed Bone: Each enemy you defeat grants you one stack of Runescribed Bone, slightly reducing magic damage taken per stack. At max stacks, your Soulbind traits are empowered for a moderate amount of time.
Emeni’s Magnificent Skin: Releasing stacks deals some Shadow damage to nearby enemies, slightly increased per stack.
Cartilaginous Legs: Shield amount doubled.
Hearth Kidneystone: Cooldown reduction doubled.
Gristled Toes: Movement speed now slightly to moderately increased.
Gnashing Chompers: Haste increase doubled.
Sulfuric Emission: Fear duration increased for a couple of seconds.
Bonesmith Heirmir is the Primus’s apprentice and among the oldest mortal souls in Maldraxxus. With eons of training and practice, she is the foremost expert on forging weapons and armor made of bone and steel. The arsenals she creates keep the House of the Chosen and you fully equipped to face the enemies that surround them.
Resourceful Fleshcrafting: Defeating an enemy slightly reduces Fleshcraft’s cooldown.
Forgeborne Reveries: Upon death, your armor continues to fight, allowing you to fight for an additional amount of time. During these seconds, your damage and healing done is reduced moderately and you cannot receive healing.
When you join the Necrolord Covenant, you’ll gain two new unique abilities—one signature ability and one class ability.
Signature abilities are available to all Covenant members regardless of class, race, or specialization.
Form a shield of flesh and bone that prevents damage equal to a portion of your maximum health. Standing near the corpse of a defeated enemy when the ability is cast will create a larger shield.
Covenant class abilities provide additional combat-oriented gameplay options that are tailored to the theme of that Covenant.
Death Knight: Abomination Limb
Demon Hunter: Fodder to the Flame
Druid: Adaptive Swarm
Hunter: Death Chakram
Monk: Bonedust Brew
Paladin: Vanquisher’s Hammer
Priest: Unholy Nova
Rogue: Serrated Bone Spike
Shaman: Primordial Wave
Warlock: Decimating Bolt
Warrior: Conqueror’s Banner
We look forward to sharing more information as development continues, and we hope this preview gives you some insight on what the Necrolord Covenant has to offer—or what you can offer them. Learn more about Maldraxxus in our previously published article.
Rewards, mechanics, and abilities are still in development and subject to change.
Kinda sucks that necrolord's 3 damage conduit soulbind has a final ability thats worthless in raid fights without constant adds. Would love to see a nadjia-esk "gain a stack every x seconds while in combat" for runescribed bone.
I hope what you meant by traveling on their shoulder that we are seriously getting an Abomination mount.Yes. You will create your own friend to carry you where you need to go. (There are many options though.) - NethaeraABOMINATION MOUNT CONFIRMEDSO HAPPY ABOUT THIS
Ha I love how Emeni has a little crown on her...horn thing?
great, so the mount is not a gold sink after allcloth and leather sets are the best, cool to see leather is a zombie mog
It does seem like a lot of the abilities in these soulbinds are tied to defeating enemies which makes them kind of useless in arena
This convenant DH ability and leather set are so bad.
I know you guys wanna be racially inclusive and all, but could we not preview armor sets on draenei? They rip off the bottom half of the boots...
the enemy of my emeni is my friend. the enemy of my emeni is my friend. the ememy of my eneni is my friend. the m&m's of my emeni is my friend. the enema--
Hmm, not sure how I feel with the Death Knight one (Feels it could backfire father intensely if you need to distance yourself away to survive); but the classes with healing specs seem to have steeply powerful abilities in comparison to the other Covenant Abilities lol, I wouldn't be surprised entering in a raid and having every healer having their lot put in with the Necrolords.