Blizzard should just remove one Reanimated Honor Guard from that pack and no skip will be needed..
The amount of people who don't know what the totem does and instantly destroy it really baffles me :S
You really need to double check your step lists. Some of them make no sense at all, with either grammatical errors making things confusing, or the wrong ability linked.
*Blizzard sees something they don't like**Blizzard "Fixes it" but "forgets" to mention anything about it to the community**Players realize Devs are lazy and don't fully commit to fixing things they don't like*I can see the headlines already:"Blizzard bans players for an exploit in Atal'Dazar"
Tank death/water path is the absolute easiest...and thanks to publicity like this blizz gonna install a 3rd invis wall that goes to the f'n moon. The decision to post this article was definitely not a well thought out one. And yes, I know blizz has been aware of all of these methods, but history shows that once these methods are openly discussed, they get nip'd in the butt. It's happened in previous expansions, it'll happen again. Watch, the next round of hotfixes: "Fixed an issue where players could bypass trash mobs before Vol'kaal by wall jumping over the water". Wowhead confirmed fun police -_-
incoming stealth hotfix.
Another reason to bring a rogue to M+. Blizz is bad at balancing.
I really dislike these types of extraordinary skips. Blizz needs to rebelance it instead of trying to force these horrible trash pulls on them.Because if they do force it, they will be more shrine dead keys.
I don't know why people are so intent on skipping this trash, it isn't hard. Maybe I'm speaking from privilege as a DK tank, because I usually mc one of the big guys and then we just kill the others as normal. My monk healer never has issues with healing through it. I find the trash leading up to Vol'kaal simpler and quicker than going to Alun'za's side but I get random dps sometimes telling me my "route is wrong." Like ok dude, not your key, but thanks for the input.
Lol... why would you do it like this with a rogue in your group? You literally just have your entire team stand by the left side and your rogue body pull and run through and around the corner on the right. Once the mobs are away - your team runs down the steps and your rogue vanishes. No additional CC of any type is required.
ooorrr you could just cc properly and not do the average pug tactic of running in face first :3
Did I miss something? With this weeks teeming the shieldbearers of zul are gone.
Distract works great against mobs that see through stealth...guess they didn't know that.
BAN HAMMER WowHead?
For PuG-based reasons I usually ignore these kinds of skips, but that tank-death one could work with very little communication. Have to consider it.
Sounds to me like skipping 'em takes just as much work (if not more) as burning through 'em.