completely lost respect for the guy when he said classes should be homogenous
I don't like the idea of classes being homgenous but I agree with him that those damage amplifiers aren't that great for a 5-man-group. I think they could also put in a scroll like the stat scrolls in Vanilla/BC (like Scroll of Intellect or something like that) which can be used by one player to debuff the enemy with like +3% magic/physical damage taken but with the restriction of only one scroll per char and Monks/DHs are excluded so none can apply both debuffs at the same time. Maybe not working in PvP although I don't know much about the PvP Meta.Grievous is so frustrating, for me, as a tank player, it's not as frustrating as for the healer but I hate seeing to be at 85% with 5 stacks because I dropped low before and not getting rid of it.I also agree with him that the treshold is way too low but I really believe that the concept of Grievous is a bad design. I like the debuff in non-Pug-groups because it's about evading unnecessary damage but I think it should scale both ways: if you drop low you get more stacks of it (like it is right now) but even if your healer is occupied by healing the whole group he "dispells" some stacks (e.g. every 10% healed remove one stack - so if you're at 5 stacks and get healed from 40% to 50% you're at 4 stacks and so on) - this way, healing wouldn't be so tremendously exhausting. Maybe top groups don't struggle with this affix and I'm fine with it all being balanced around E-Sports but I don't like the idea of being, like he said, grievously wounded at 5 stacks when I'm at almost 85% or more.
Classes should be more homogeneous. You only ever play one class at a time. It’s not fun being completely useless at 90% of things, that is unless you play one of blizzards favourite classes. Sure it looks good from a birds eye view but when you’re actually playing the game it just feels horrible.This is even more frustrating when you have classes like monks and DHs that seemingly have the niche of “useful in every endgame situation” and other classes that are just crap at everything important like dps shamans and shadow priests.Why do monks and demon hunters have raid buffs, aoe stuns, super good mobility, good aoe dps, good st dps, sheeps that don’t pull aggro, etc? Monks also have their cooldown on a charge system and demon hunters have an immunity. The only downside to these classes is that they are melee.The most insane change they made going into BFA was changing shadow priest aoe stun to a disorient. As if shadow priests where being brought to mythic plus too much.No, we needed to give monks and demon hunters more. We barely ever saw them at the last MDI so here’s a raid buff that you can’t gain from a consumable and let’s also prune all the other aoe stuns from the game.The only way the game will ever be balanced with these dehomogenised classes is if these specs with OP utility do noticeably less dps than those without. But blizzard and the community are determined to have perfect dps balance no matter what.
you don't need homogenisation if you atleast allow players to be proactiv about it. The last time we had simple buff and debuffs, they wheren't simple on or off. You could decide which class/specc can bring the same buff and interchange between them. Also hunters where allowed to bring nearly any buff and debuff in the form of a pet - sometimes also only in a reduced form. That niche and interchangeability between different speccs in the focus of buffs and debuffs is also sadly gone...
That's a very nice post and all but there isn't even a single reference to the baconator sandwich at Wendy's?
Lol, even decided to login for first time to leave a comment. These guys, saying classes dont need to be "homogeneous" must be playing rogues or smthg like that.Srsly, its not like he said "completely equal". Classes do need to have some kind of similarity in dmg and cc available to each one. Otherwise, we end up right at the point we are at now: dh and monk have locked spots in raids while shamans are... well, shamans in bfa nowadays.Not to mention m+ squad sets. Rogue gives a whole bunch of cc and utility. At the same time, for example, ferals (so it wouldnt be only about shamans) are not really playable.
hrm - what if they supplemented the %5 debuff from the two classes with weapon enchants and/or verantus runes?
"For healers, Grievous week can feel like being a parent of four toddlers on a trip to Target where your kids keep knocking expensive stuff off the shelves. You love them, so you pay for the broken stuff (heal off their stacks), but sometimes maybe you secretly wish that you’d just opted for a backrub on that fateful night."Greatest thing I've read in a very long time. :D
In all games, but particularly in the healer role in this game, a lot of the *fun* comes from making interesting, informed decisions and pushing one's self to their limits by making and executing those decisions in a short time frame. On paper, Grievous does that. You're healing people? Ok, heal more with a greater emphasis on the priority of the triage process, oh and do it before stacks get out of hand.In practice, Grievous does none of this. As JB said, and as all healers know, we typically are the ones punished for others' "oopsie" mistakes or sometimes intentional damage taking. Sometimes those are justified, and we can deal with it, no problem. But when the tiniest misstep by your team is met with an increasingly severe punishment that, at least in combat and most of the time, only the healer can correct...that's a lot to put on ONE role, in addition to the existing healing requirements let alone any other affixes.At some point I just accepted the fact that my tank would always have 5 stacks, no matter what I did. That feels bad, because since they are obviously a DK I just tended to let them heal themselves. How boring is that? Sure, you're experiencing the ultimate triage, and deciding whether to heal myself with 3 stacks at 70% vs a "sturdy" dps at 40% with 4 stacks was certainly an interesting decision. But that was rarely the whole decision, as usually the rest of the group also had 1-2 stacks and you were going to be in the pits regardless of the decision you made. So was it FUN? No, not really, because the consequences for making the wrong choice are so severe, falling behind is nearly unrecoverable, and on some level it always feels like you're making the wrong choice. Things I would like to see changed:
He's not wrong when referring to "classes more rather than less homogenous" is better for esports. I don't agree that classes should be more homogenous though. I feel like that's part of the choices you make in competition. Play the class that you find most enjoyable. If you garner joy from being competitive in M+ and pushing keys, then you'll likely do whatever you can to perform better at that, even if it means playing a different class, right? Min/maxers are going to min/max; just look at the amount of blood-elves in the team comps for M+ leaderboards.If you remove what makes Class X different from Class Y, then you might as well just get rid of classes altogether, and change the character creation screen to "which role would you like to play? Tank, damage dealer, or healer?"
I think class should NOT be homogenized. I like where they are now in terms of buffs; they help but aren't required like they were back in TBC. As for the +5% from Monks/DHs, literally NO ONE is getting a Monk/DH for M+ because they offer that buff. It's a nice perk, but it's not a reason to get them UNLIKE Rogues which are a MUST on some dungeons or Locks which are a MUST in some dungeons. If you want to homogenize something, homogenize Shroud or Gate.
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