lets see less hp=more orbs=more healing yielding better survival and our spell stagger being brought back up to still terrible but tolerable. overall I like.
still terrible but tolerable. overall I like.\r\rIndeed. Agreed.
Gift of the Ox\r\rWe expect the overall spawn rate to be lower than Legion, and this helps make up for that.\r\rThis does have the side effect of making Ox orbs spawn slightly more often.\r\rSo, the spawn rate is a bit lower but also a bit higher? Okay...
So happy we at least get a minor version of the BoF chest legendary as a talent :D Love me some Sal'salabim!
Gift of the Ox\r\rWe expect the overall spawn rate to be lower than Legion, and this helps make up for that.\r\rThis does have the side effect of making Ox orbs spawn slightly more often.\r\rSo, the spawn rate is a bit lower but also a bit higher? Okay...\r\rIt's just a bit higher than before that change, not higher than in Legion.
Gift of the Ox\r\rWe expect the overall spawn rate to be lower than Legion, and this helps make up for that.\r\rThis does have the side effect of making Ox orbs spawn slightly more often.\r\rSo, the spawn rate is a bit lower but also a bit higher? Okay...\r\rThe spawn rate will be much lower due to the artifact trait being gone that gave Monks a proc whenever they reached 35% HP (no CD, so if there wasn't super high damage coming in a skilled monk would be unkillable, because they heal up -> drop below 35% -> heal up, etc.) Also the artifact had a few other nice boni that increased the healing of the orbs.\r\rWhat Mr.Blizzard means by the second point is that your hp is lower. Thus it allows you to generate orbs more easily. This reason is bull%^&* though, you won't get a big increase and the missing HP will hurt a class that can't heal themselves in the first point.
Now waiting for the Guardian druid changes -.-
I like the new Guard. Not as overpowered as in WoD and with better impact on tans rotation, making ISB better suited for heavy damage spikes.What Mr.Blizzard means by the second point is that your hp is lower. Thus it allows you to generate orbs more easily. This reason is bull%^&* though, you won't get a big increase and the missing HP will hurt a class that can't heal themselves in the first point.Honestly, at this point it's just theory. Until the next Beta build, we can't be sure how much does it hurt. It's necessary to check wheter the orbs heals are being efficient enough to counter the 10% HP loss.
I want the old, original Guard back. Would be insane!
I want the old, original Guard back. Would be insane!\r\rYes it would, that's why it's not coming back, lol. I loved Guard, I'm glad it's coming back even if it is in a modified way. If I'm reading it correctly, it just stops Stagger damage for a few seconds, which is actually a pretty huge DR cooldown for Monks. Something they've felt like they've been lacking for a long time.
Gift of the Ox\r\rWe expect the overall spawn rate to be lower than Legion, and this helps make up for that.\r\rThis does have the side effect of making Ox orbs spawn slightly more often.\r\rSo, the spawn rate is a bit lower but also a bit higher? Okay...\r\rIt means that one change will lower it and the other change will increase it. It's like it's being shuffled down then up, which makes it go in between. It does make sense, don't worry xD
i like how they have the nerve to call Guard new after taking it away from Monks earlier
I can't help but think that spinning crane kick should be Brewmaster and WW instead of MW and WW.
Unfortunately Spitfires design makes it a victim of RNG. With this iteration you could Tiger Palm and get a reset every time, or almost never. Consistency is important and lack of it makes the talent a much less desired choice of the three. This would be great if it was a stacking chance to reset at lower rate; say 10% (Much like how Elusive Brawler works)
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