I have to say as a Balance Druid I was dreading this expansion, but this put my mind at ease somewhat.
Nothing is what you see right here...everything is about to get cut out or change... in anycase will be fun or boring spec :D
So glad to see this feedback, Moonkin was one of my favourite spec of all time. Played it for 4+ years and was very disappointed with legion making the spec even more dull than Warlord's version. The changes look very promising and I'm looking forward to test that and maybe come back to the spec!
Can someone please post this ideas on blizzard forum ? i dont have account thoughHello , I think the Following Ideas can also Fix Balance Druid Gameplay and Encourages Casting Lunar Strikes and make dead talents alive , 1) Lunar Inspiration : Solar Wrath will now Reduces the Cast time of your Next Lunar Strike by 15% , Stack upto 3times ( this will makes atleast after every 3solar wrath a Lunar strike casted)2)Fury of Elune : Calls down a Beam that Follows the Target and Damages it and all near it in 8yards , for 8sec , No Astral Power Cost , Has 75sec cd , and for Every 10Astral power You Expend , its cd will be Reduced by 0.5sec3)Stellar Flare : Instant Cast , no Astral power needed , Benefits from Mastery and not Stellar Empowerment , Causes a DoT damage over 12sec , Starsurge on Targets affected by Stellar Flare will Extend its duration by 2.5sec , Also While Stellar Flare is on the Target it increases your Damage dealt to it by 3%4)Solar Empowerment : Solar Wrath will now Also Causes Sunfire on the Target gothit by solar wrath to Damage him 100% faster(makes sunfire tick faster)5)Lunar Empowerment : Casting an Empowered Lunar Strike Will now Have a Chance to Make your Next Moonfire direct damage increased by 300%6)About Twin moons and Moonfire Spread : I think Making a Talent that Makes Lunar Strike Apply Moonfire to 3target it hits is better than Moonfire , this encourages casting lunar Strike7)New Talent that is Similar To Oneth intuition : While Starfall is Active , Starsurge Cost will be Reduced by 10 , and When you Starsurge , you Will Buff your Next Starfall , Causing it to last3sec Longer and Have 25% increased stellar Empowerment Effect
People, the Sun (An'she) is as important to the nature as the Moon (Elune/Mu'sha) is. Maybe the Night Elves don't revere it as much, but the Tauren do. The class going back and forth from solar spells to lunar spells even fit the "balance" theme. And that is entirely different from the Shaman's wielding of the elements.The Star thing might be a bit of a stretch, though. That is a part of the spec that could easily be changed to something more Life/Nature/Emerald Dream/Wild Gods related. Even more spells using roots (anybody else got super hyped to play Druid after Malfurion's description in the excerpt of the Horde BfA novel?)
did someoen actually say blizz favored locks/druids?druids..possibly...but warlocks? ha!blizzard hates the class...only class w/o a baseline interupt across 3 specs w/o using a specific pet which is a dmg loss.
and now change fire mages and forst mages pls
Been staring at the changes in disbelief for half the day. In theory, they address most of our issues in one go. I can't wait to start testing all of it. All classes and specs deserve a post like this, even if the plans for changes are still less specific than the Balance ones.The devs are likely drowning in work already, so the CM's should probably get access to the change plans and take care of interaction with the community (which is their job after all).
Soooo... they still haven't removed the mandatory astral ghost form for the Blessing of the Ancients talent? I don't see anything on that, despite the massive backlash from the community.