I made all the decorations and my sister made all of the food! All the rolls were homemade. She made the Pão Condimentado de Mulgore
from scratch to make the Farofa de Pão de Especiarias
. We spent a whole day looking for a store with Leite de Cabra Adoçado
so that she could make the Queijo de Cabra Rançoso
dip. When we finally did find it, it ended up being VERY expired, so we had to track down a different store that carried it. Quite the adventure indeed! :P
The Bolo Formigueiro de Cerro Oeste
wasn't in the cookbook, but it IS in game. She needed a name for her peanut butter pie with chocolate ganache and Reeses cups to fit with the theme, lol. We also obviously used canned cranberry, mostly because we both love it, haha. There is a Chutney de Mirtilo
in the cookbook, but don't try and fix what isn't broken, amirite? LOL
I made the glitter mana and health potions, wooden sign, food tags, and arranged the leaves and other decor because I am not a very good cook. I also made sure that the Vinho Selvavinha
was safe to drink, hehe. :3
Our players are ingenious and adept at coming up with clever solutions to the challenges posed by our raid encounters. While we have learned from past experience to an extent (Rule #14 of encounter design: If it’s possible to kite adds instead of killing them, someone will kite them instead of killing them), we are still unable to always anticipate the lengths to which our players will go to overcome a difficult encounter. There’s nothing inherently wrong with that, and often one of the hallmarks of a great encounter is that it is open to multiple approaches, depending on the strengths and weaknesses of an individual raid group. I can think of three distinct approaches that we saw to handle the Molten Elementals summoned by Heroic Ragnaros, for example, and I’m sure there are more out there.
For example, a common tactic on the Heroic mode of Amber-Shaper Un’sok in the Heart of Fear is to have a dedicated transformed player who maintains a Destabilize stack on Un’sok throughout the entire second phase of the fight, when he is otherwise nearly invulnerable and the raid’s attention is focused on the Amber Monstrosity. This is only possible due to a bug. Un’sok was intended to be immune to Amber Strike during phase 2 of the fight, and he was in fact immune to it during that phase for much of the beta testing of the boss. However, fixing a separate bug late in development (ensuring that Amber Strike could always interrupt the otherwise-uninterruptible Monstrosity) caused Amber Strike to also bypass Un’sok’s shield in phase 2. Oops.
This would have been a simple bug to fix, but we chose to not do so. This was a clever tactic, and while it made phase 3 of the encounter relatively simple, it did so at the expense of adding length, challenge, and complexity to the first two phases of the fight. Kudos to the players who first came up with it.
As a general matter, unintended tactics are only a problem when they either trivialize an encounter, or when they simultaneously are the “right” (i.e., easier) way to do the fight and make it less fun in the process.