I still want to know how CASC will affect WoW Model Viewer. As i was wanting to get into Machinima more after WoD goes live.
"Draenor Perks As we suspected, Draenor Perks will be learned randomly between 91 and 100. The reason for their randomness is to provide variety, and also to remove the problem of choice, and the pressure of making the wrong choice."Removing the problem of choice.... last time I knew choosing or having choice wasn't really a "problem"
I liked this guy.Tbh i'd like if some core mage abilities like blizzard and fire blast were avaliable to all specs. We have these since vanilla! We don't want homogenization, but neither mono-thematic specs. I want to be able to kite using frost spells as fire/arcane, for instance.It should also be noted that Frostjaw is in a strange position now that shatter is Frost-only again. It's a silence, but weren't you guys reducing interrupts? We already have one.Other lame talents i'd like to see reworked: Ice Ward and Flameglow.Observation: Evanesce is really a defensive talent placed on a mobility tier.
Blizz put cds like Shadow Blades in MoP just to remove it in WoD and removing key cds like Rapid Fire and Army we gonna depend only on Bloodlust in a fight now or are you gonna remove that also ? .....
On what basis does the develop team decide one class should have more CC while another one has less? For example, remove Blind of Light, a 2 min cc of paladin, a class only with modest ccs, while classes like warrior and rogue who have the most powerful cc abilities untouched.When talking "other role should not usurp healer's duty to secure the survival of raid member" and removing lots of certain ability from non-healer role, like Devotion Aura of RET and PRO, what is the logic to add Amplify Magic for mage?
As always, whenever the devs give a really nuts-n-bolts type interview, I am glad they are developing the game and not forum posters.
Hopefully at least Unholy gets to keep Army of the Dead. Mass Animate Dead seems more appropriate for them than for Blood if it has to be limited to a single spec, even if the taunting doesn't make any sense.
at first I thought it was a MAD article...
who care if someone thinks I've picked the wrong perk? Thats their problem not mine
So, some death knights (blood with the current notes) can raise an army of ghouls, but they can't raise a single ghoul at a time? that's just stupid...