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WoW Economy Weekly Wrap-Up: BFA Season 3, Challenge Updates plus Mobile AH App
13/7/2019 em 13:01
WoW Economy Weekly Wrap-Up
Welcome to the 89th edition of the WoW Economy Weekly Wrap-up! In this edition we're taking a look at BFA Season 3, Gold-Making Challenge Updates plus the Mobile Auction House.
If you're new to this series or want to re-visit past posts, you can
check out the previous articles right here on wowhead.com
My name is
and I’m the lead moderator for the
and the accompanying
. I am also the Support/Community Manager & User Evangelist for
, the Auction House addon suite for World of Warcraft. I stream on Twitch for
and my focus is on mentoring and tutoring the WoW community in all things gold-making. I hope to cover and showcase some of the interesting topics, discussions, content and guides that have been going on over the last week in the gold making community. Some that you might have missed as a veteran gold maker, or you might be interested in checking out for the first time as a new or aspiring ‘goblin’.
The format will not be that of a traditional guide, but links to further reading with commentary and opinions of my own. I will be looking at the bigger picture, the decision making and thought processes in being a gold maker – rather than a step by step instructional list. As the saying goes, “give a man a fish and you feed him for a day; teach a man to fish and you feed him for a lifetime”.
BFA Season 3
8.2 is in full swing now with Season 3 launching for Mythic+ and PvP along with the new raid being accessible on Normal and Heroic difficulties. Mythic opens this coming reset which will no doubt increase demand even further for raid consumables and enhancements.
Hikons goes over some of the ways he'll be making gold in the coming weeks and months in his latest video
A lot of these strategies tie in to the raid so one of my best tips is to look up your server on sites like raider.io and wowprogress.com to see what kind of guilds are on your server and what kind of raiding schedule they have. If you notice there are 50 guilds on your server for example, and all of them share a couple of raid days such as Wednesday and Sunday, you'd want to focus on those times to restock your items and repost frequently. Most players don't think too far ahead and will log in before their raid to purchase what they need for the night ahead. A few flasks, some potions, some food and maybe some runes. They might even just buy the materials for those things if they can make them all themselves. There are ample opportunities for gold-making around the raid and if you're not in the killing the boss yourself you may be best off making a killing at the Auction House.
Hotfixes & Changes
Despite hotfixes rolling out every day since the patch there haven't been too many alterations to things affecting gold-making and the Economy. Secondary stat gems were nerfed a slight amount to get them more in line with the player power value of primary stat gems, then
Broto de Algano
Algano de Salmorita
pets were made non-unique so that makes two more pets you can trade to other players. Plus some materials were correctly flagged to be stored in the reagent bank (which is already full so it doesn't really matter).
With this in mind it seems that all the profession mechanics, proc rates and mill or prospect rates and interactions between different items are all working as expected. I'd say we probably won't see any changes now, but the way the prospect rates were changed for
we can only live in constant anticipation for a stealth change and a market to collapse. So instead I'd say remain vigilant!
Are you going to be raiding the raid or raiding the Auction House? What have you got prepared for the release of Mythic difficulty? How many guilds are raiding on your server?
Gold Challenge Updates
It's been just over a month since The Lazy Goldmaker embarked on his gold-making challenge, with the simple premise of making enough gold for a token with a character starting from scratch.
I followed along through regular updates on Twitter and it seemed like things weren't going to well initially, worries turned to genuine concern that not enough gold would be made in time.
Lazy Goldmaker recaps on his recent blog
What did I do?
The first week I spent all my gold on materials to flip, then I started working on emissaries, rep and leveling professions. I spent a decent chunk on professions and did a small bit of enchanting shuffling. Week 2 was more of the same, but added the first sinister combatant pieces. In week 3 I started crafting enchants as well. Week 4 I got the tool of the trade for enchanting, did some 2×4 farming and went really hard on the enchanting shuffle.
Overall I barely made the challenge in time, but I did manage to go from 10.7k, with no professions to level 150 in both tailoring and enchanting, 204k gold and 110k in AH value. My total gold acquired over the 30 days was 511k, with 460k of that coming from auctions.
I spent 44 hours over the 30 days, which translates to just under 1.5 hours per day on average. This is /played time and will by it’s nature include some idle time. I also spent a lot of time on emissary caches, doing old raids and some other things that are not optimized for getting a token. When I repeat the challenge I will try to just do goldmaking stuff to really get a good estimate of how much you can get if you only focus on the most efficient methods.
Taking a moment here to look closely at the time spent. I think it's fair to say you could spend 90 minutes per day, or less, on gold-making activities but that would assume at least a little bit of background knowledge and some form of agenda or plan. Lazy Goldmaker is a veteran of the WoW Economy and outlined exactly what he wanted to trial in the initial days of this challenge.
Gold on hand
The liquid gold graph is very funny and has a very hockey stick like shape. Obviously I kept reinvesting my gold constantly to always get more stuff up on the AH. Eventually my sales sky-rocketed and I cut back on the spending and we made it!
This chart shows a very interesting story when it comes to starting out gold-making. You might be logging out of the game each day with not much more gold than you started with, or maybe even less. As soon as you cross a threshold of post item value vs revenue per day vs invested gold per day, you'll start seeing gains. Lazy Goldmaker describes that he was investing everything he earned in the first couple of weeks, to increase the value of everything posted to the Auction House. Slowing down on investment and nailing some sales saw liquid gold start to increase. This is when you might consider moving in to new markets to diversify your stock on the Auction House.
In a follow up blog, Lazy Goldmaker outlined some key lessons to take away from the 30 day challenge.
Take away Lessons
Get raw gold/farm early
The number one thing that held me back early was honestly doing too much longer term focused stuff like levelling professions and doing emissaries. I should have spent my time farming early on in the challenge and then speed leveled crafting later. It may even be better to just farm, then flip materials and then do that until your first token before you start investing in crafting professions. My capital limited me for the majority of the challenge.
Crafting is profitable, but requires a lot of capital
Crafting was overall quite successful for me even if I got burned on a lot of items with the release date announcement in the last week. I should have waited with crafting until I could level my profession to the right level in one fell swoop however, and I did spend too much gold on enchanting recipes I knew would never make it back. In general I locked too much capital in crafting professions early on when I should probably have just been flipping material. On the other side the enchanting tool of the trade and the enchanting shuffle wast the number one method that worked for me by a large margin, so it is possible that I made the right call.
Material flipping is great, but start low
The first gold you have is so precious that you absolutely have to prioritize it really well. Do material flipping, but look for deals below 60% dbmarket first. You can sell these for 80%dbmarket which means you get your gold back WAY faster, and you’re still getting a great profit margin. Eventually you can afford to invest at 80 and flip to 100%, but you do need to have at least 40k gold available for that to make sense.
2×4 farming is great to get capital
is great as it does not require any setup, generates loads of materials that will sell quickly and has no barriers to entry. It can also be combined with crafting professions as it does not require you to have any gathering professions. If I did the challenge again i would do more 2×4 early on to generate a surplus and then possibly go into crafting later on.
I'm generally recommending flipping to players looking to get involved in gold-making for the first time. It's very simple to make some revenue but it does rely on reinvesting what you make and ramping up your income to the point of turning a profit. As the chart above demonstrates it can take a couple of weeks before you see your pocket filling with gold, but the pretty immediate nature of making sales so early on should hopefully encourage you to continue. I haven't personally participated in a 2x4 farm so I can't speak to how they would fit in with my play style for making gold, however I know group farms can be fun when there are other people to hang out with and the fact you're getting many times more materials or items in a farm than you would by operating solo is also an encouraging feeling. Being able to position yourself ahead of at least some of your competition is worth it.
The number 40k is subjective I feel. You can start with 10g if you really wanted to. It would just take a little longer to scale up posted item value and limit what you can potentially invest in. If you do have 10g though, you wouldn't be looking to spend 10g on one item and sell it for 50g - rather you'd spend 5g to get a return of 10g for example, then repeat. Not tying up all of your capital is important regardless of how much you have to tie up. Naturally having more capital to spend to start with lets you skip those early narrow investments or opens up a wider range of markets to work in from the start.
One thing I tried a number of times when starting on a new server or a gold-making challenge is vendor flips. Purchasing items sold by a vendor and then posting them on the AH for a profit. Back in Legion the Cooking vendor items were a great option, and still can be in BFA.
Lazy Goldmaker Spreadsheet
With the launch of 8.2 and the start of Season 3, Lazy Goldmaker has also updated his spreadsheet with all the latest profession items and profit potentials,
in an announcement shared on reddit
Hey guys, just letting you know that I just pushed new versions of my spreadsheet with all the new 8.2 recipes. If you use the google sheet you have to make your own copy under File -> make a copy. You will also have to re-authorize the import script for the data import.
You can always find the correct links on my blog at:
What did you learn from a gold-making challenge you started? What would you differently if you tried again? Will you try a challenge now with these lessons?
Mobile Auction House
It's also been just over a year since the mobile Auction House application was retired by Blizzard.
/u/sircool69 recently returned to WoW and started a discussion on what a potential new AH app would look like
So I've been a WoW gold-maker for a good while now and I was sad to see the mobile auction house go and be replaced by glorified world quest trackers. Now that i see that blizzard are taking a much more “mobile oriented” approach to games cough diablo cough I think its high time that we get a dedicated WoW AH on our phones.
Now the old mobile auction house was great with allowing us to auto under cut items and select the amount of stacks to sell as well as collecting gold while away from wow but I feel that if they where to make a new AH app they should make some improvements.
First change I would make is the ability to see a graph of the price of the item you are selling when you press on it. I know there are sites that do this like TUJ and I would not want them to go out of business so maybe blizz could partner with them. Secondly I would like to be able to set up a notification system for buy/sell orders. So the way I envision this working is you select an item on the auction house and tell the app “Send a me a notification if this item drops in value by 10%” or “notify me if this item gains 15% value” and allow the user to customize the percentage per item. Lastly i would like to be able to set up groups for mass posting/buying like TSM.
I certainly miss being able to check what has sold on-the-go, assuming I've sold anything these days. But taking it forward in to a dedicated standalone AH interface would be uncharted territory. One of the primary reasons for the original app to be retired was it resulted in a lot of exploitation to duplicate items and gold, plus scripting to automatically buy/sell things without interaction from a player.
/u/GoldGobblinGoblin discusses the argument that it would allow too many people to compete
Opening the AH to more people makes a more healthy/true market. The whole scripting exploit is an issue and I agree that isn't fair, but everyone complaining about more competition I think is ridiculous and just lazy. If there's an opportunity to make money, more people and competition will always be drawn to it, then the opportunity passes and you move on. That is the true gold making game in my opinion. It's not just exploiting a market system without buy orders and monopolizing items at key times. Idk, Yea it'd be nice if we were all the only goblins on our server, but that's just not realistic and even on high pop you can still make tons of gold with the volume.
Maybe I'm biased because I used the mobile AH to make millions in legion and miss the ability to occasionally post auctions on breaks at work.
I think the most common use-case for the app was just that, a quick check on a break at work or a bus commute to school. It was quite restrictive in how many transactions you could make per day so it wasn't possible at the time to manage your entire AH operations through the app. But picking up a cheap stack of materials or checking what you've sold to formulate a plan for gold-making tasks before you log in for the day was quite good. Unfortunately due to the security issues mentioned before it's doubtful the majority use would outweigh the minority use since that aspect caused a disproportionate amount of damage to the in-game Economy.
If you're looking for a way to get notified of a potential sale on-the-go and you have an Android device. I'd recommend checking out the
Auction Notifier for World of Warcraft
app. This will check a particular characters auctions and if they're no longer listed after a pricing update from the Blizzard Auction House API it makes a guess that the item has sold, as long as its before it's listed expiration time. Pretty handy!
Do you miss the AH mobile app for WoW? What would you have a new app do if one was introduced? How do you operate as a gold-maker outside of the game today?
Most of this information was discussed and originally posted on the
or in the accompanying
. You can also catch me
streaming live on Twitch
every Saturday from 7PM UK (2PM US Eastern) for the WoW Economy Weekly Wrap-up live on Wowhead.com, or you can tweet your feedback/thoughts via Twitter at
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