I’d say that is a bit more on the radar, yes. That’s one of those areas where, a lot of things to solve, a lot of things to figure out to make it happen, but at the end of the day, if Jaina and Thrall are working alongside each other in the raid, why can’t Alliance and Horde players also work alongside each other in that raid, especially when we know it’s going to solve a lot of the social problems people are grappling with? Particularly trying to keep a high-end Alliance guild together in North America or a Horde one in Oceania.
But a lot of what goes into 9.1.5 isn’t a one-off. It’s a reflection of us changing a lot of the underlying philosophies that have motivated our approach to designing WoW. A lot of these things, like I mentioned regarding conduit energy, are outgrowths of lessons that were taught to us by our predecessors, by the founders and the leaders of the team, about the importance of meaningful choice, the importance of preserving character investment, that may have led to us not being friendly to alt gameplay and people’s ability to get caught up on their alts. The reality is, the way people play the game has evolved. What was the right answer for the WoW player base and for the game 15 years ago may not be today. There’s some stubbornness, but clinging to those old lessons, some things are hard to let go of when your training and your education as a designer and a developer on the team led to having these things instilled in you.
We’ll be talking a bit more about the conclusion to Shadowlands in more detail in the future. Yes, 9.2 is coming, you’ll be hearing about that more soon. We do have more planned after that. But it’s hard to say too much more without almost spoiling some of the story that’s going to come. We’ll have a lot of details on that soon, but we want to be able to explain it in the full context of what 9.2 is going to be.