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Upcoming Soulbind Tuning in Patch 9.1 - New Buffs and Nerfs to Soulbind Traits
24/6/2021 em 15:56
In today's Patch 9.1 Patch Notes, Blizzard announced some new tuning for Soulbinds. Most of these notes appear to be last minute tuning changes, as they have not been applied to the 9.1 PTR just yet.
Soulbind Patch Notes
Unfortunately, most of these
Soulbinds changes aren't on the 9.1 PTR just yet
, so they're unable to be tested. If you're planning on swapping Covenants, you may want to take these last minute changes into account!
New Soulbind Tiers
All existing Soulbinds now have 4 new rows: 3 new Conduit slots (1 Potency, 1 Endurance and 1 Finesse), 2 new Traits, and 1 Capper Trait.
's Mastery reduced by 10%.
's chance to critically strike for every nearby enemy or ally increased to 2% (was 1%), up to 6% (was 5%).
Forgelite Prime Mikanikos
The amount of spells and abilities required to summon
's Call to Action has been reduced to 75 (was 90). Additionally, Bron's damage and healing has increased by 10%.
now reduces duration of stun and incapacitate effects by 15% (was 30%).
cooldown increased to 1 minute (was 45 seconds) and now triggers at 30% health (was 35%).
Plague Deviser Marileth
has been updated to always grant the player "Volatile Solvent: Humanoid" when
is cast, granting the player 120 Mastery.
's absorb value reduced to 7.5% maximum health in PvP Combat.
damage done increased to 12% (was 10%) and duration increased to 15 seconds (was 10 seconds).
fear duration reduced to 3.5 seconds (was 4.5 seconds).
now applies Soul Exhaustion to the caster when it activates, preventing
from activating again while the debuff is active.
damage reduced by 8%.
duration increased by 20% and Haste increased to 15% (was 12%).
Fixed an issue that allowed
to apply its effect twice when the player overheals themselves.
physical damage reduction reduced to 12% (was 15%) and further reduced to 6% physical damage reduction in PvP Combat.
Nadjia the Mistblade
now reduces incoming interrupt, snare and root effects by 15% (was 25%).
Theotar the Mad Duke
's Mastery increased by 5%.
Fixed an issue that caused
's application to break Stealth effects.
absorb value increased to 20% of maximum health (was 15%) but reduced to 10% of maximum health in PvP Combat.
's Stamina bonus reduced by 50% in PvP Combat.
now provides 1% of a primary stat every 2 seconds (was 3 seconds) and stacks up to 5 (was 4) while you are above 80% health.
Fixed an issue that allowed
to not deal reduced damage in PvP combat.
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