Updated May 21The following class now has Anima Powers and can venture into Torghast:The following classes have received new Anima Powers:Two new cell blocks are now available in Torghast:
General Gameplay Changes
- The Upper Reaches
- Death Pools now grow more slowly out of the corpses of the Deadsoul.
- Skeletal Cauldrons can now be destroyed by interacting with them.
- Skeletal Remains now move 50% slower.
Developers’ note: This should introduce a little more counterplay to these skeletons, especially for melee characters who have had trouble outrunning them.
Brokers on short floors should no longer be in trap distance.
Many traps and enemies have been removed from the beginning of floors, where they might reach players in the safe area.Torments
- Eye of Skoldus and Fracturing Forces will now wait longer after a player leaves combat before checking to call in ambushers.
Developers’ notes: Over the last week, we’ve read and heard a lot of feedback on this part of Torghast, most of which has been focused on the concept of timers. Please see our recent post on this subject which begins with, “We agree that one of the best things about Torghast is that you can play at your own pace, without feeling rushed. We certainly don’t want to make Torghast into a fast-paced, timed game mode.” We’re working on more changes to Torments and all of Torghast; please stay tuned!