.@iizeppii Removing main-hand/off-hand Xmog restrictions maybe by 5.2. Also allowing Xmog of weaps w/ similar anims (2H axe/2H sword, etc).
@AdamHolisky @Shadesogrey It was a char limit issue. "Hopefully" would be better. That's the plan, but can't say it's 100% for 5.2 just yet.
.@SvelteKumquat Don't wanna get it wrong. ;) We're gonna work w/ @Ghostcrawler to put together a list of Transmog rules we'd like to revise.
.@Phaeron00 Problem right now is fist weapons can be quite big, & Monk anims are detailed enough that these weapons cause bad art clipping.
.@ChritznL @iizeppii I discussed w/ @Ghostcrawler & he's going to see if we can make polearm Xmog work for War/DK/Ret weapon types. Want to!
I’ll try to break it down as clearly as I can:
Any addon that enables a full, organized Battleground group to queue against a randomly assembled group is creating a scenario where that coordinated group has a huge advantage. That is not in the spirit of the experience we want to provide in the normal Battleground queue. Playing with friends is fun and important, but it shouldn't come at the expense of the spirit of the game nor the fun of others.
The normal Battleground queue is for players to jump in and play against other players in a similar situation. We realize that it's not a perfect system, and we're still looking at ways to improve normal Battleground queues further. Regardless, it's not meant for organized groups to "pug stomp" and get quick Honor. We have built in outlets for players that want to organize--if a competitive, social experience was really the goal, then there are clear ways to achieve that.
The ultimate effect that this kind of queuing has had is to drive players away from PvP. Perhaps it's been a long time since you've been in a random group, but a lot of players will see that they're up against a premade and simply quit. At best, they suffer through it. To an extent premade groups count on this. Heck, one of the popular addons announces opposing players that appear to have rage quit.
Addons aren’t really a viable solution for botting issues, but we do take those issues seriously and we'll continue our work on improvements to the Battleground system, including better ways to deal with botting and other exploitative gameplay.
Bots are a separate problem, with a separate solution. Please stop conflating the two, because, and I'll say this as respectfully as I can: this is complete nonsense.
Put simply, this argument is a red herring. For as long as there's been Battleground PvP, there have been players looking for a way to destroy their enemies to quickly and easily get fast rewards with a minimal time investment. That's the bottom line here, or the variety of other options available would be more compelling.
Bots aren't an issue in War Games or Rated Battlegrounds.