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Ghostcrawler on WoW's Early Social Experience and Community
criado
30/4/2020 em 11:52
por
perculia
Ghostcrawler, the former Lead Systems Designer on WOW and current VP of IP and Entertainment at Riot Games, shared some thoughts on
Mike Morhaime's recent statements on accessibility and the social experience in WoW
.
In an interview at the VentureBeat GameBeat Summit, Morhaime talked about how some accessibility options added to WoW over the years detracted from the original social fabric of the game which helped make it popular in the first place:
I think that's a question of accessibility and time investment.... maybe there are other types of games that are able to capture the social experience even more. I would also just observe that as World of Warcraft evolved over the years, it actually kind of became less social, because in an effort to achieve more accessibility, we kind of removed some of the reasons why you need to play with the same group of people over and over.
I think that it takes away some of the reasons for some people of why they play, and why they might want to continue to play.
Many players tweeted Ghostcrawler asking him to share his thoughts on that statement, so he published a series of tweets about the unique social experience WoW provided at launch, which can't be replicated in this later era of the internet. WoW was the place many players met their first online friends, in an age before Twitter, Twitch, Discord, and other online communication options. With the growth of the internet and development of social media, it's near-impossible for any sort of game to capture the social magic of early WoW.
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