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10.2.7
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Beta
Dragonflight Build 45569/45570 Class and Spell Changes - Warrior Skull Banner Removed
Dragonflight
Criado
14/9/2022 em 19:04
por
Squishei
Here are the class and spell changes for Dragonflight Build 45570 which includes Warrior Skull Banner being removed.
Edit: Both PTR and Beta have now had these class changes applied. They are the same build.
Highlights
Complete rework of the Frost Death Knight talent tree, as explained in the
recent blue post
.
Demon Hunter Metamophosis and Mastery: Fel Blood updates, as explained in the
recent blue post
.
Balance Druid Mastery: Astral Invocation replaces Mastery: Total Eclipse.
Evokers have a new Empowered spell cast bar.
Hunters can now tame Lesser Dragonkin.
Monk have increased talent pathing options.
Paladins and Priests have several new talents.
Enhancement Shaman Malestrom and Crash Lightning updates, as explained in the
recent blue post.
Warrior Skull Banner removed for all specailzations.
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
Talents (26)
Casting Howling Blast with Rime active causes jagged icicles to fall on enemies nearby your target, applying Razorice and dealing (21.4% of Attack power) Frost damage.
Talent position has changed.
Remorseless Winter damage is increased by 30%. The first time Remorseless Winter deals damage to 3 different enemies, you gain Rime.
Talent position has changed.
Consuming Killing Machine grants 1% critical strike chance for 10 sec, stacking up to 5 times. At 5 stacks your next Killing Machine consumes the stacks and grants you 10% increased Frost damage for 10 sec.
Rank 1: Consuming Killing Machine grants 10% critical strike chance for 10 sec, stacking up to 5 times. At 5 stacks your next Killing Machine consumes the stacks and grants you 10% increased Frost damage for 10 sec.
Rank 2: Consuming Killing Machine grants 20% critical strike chance for 10 sec, stacking up to 5 times. At 5 stacks your next Killing Machine consumes the stacks and grants you 20% increased Frost damage for 10 sec.
Talent position has changed.
Continuously deal -- 2H, DW / Attack power] Frost damage every 1 sec to enemies in a cone in front of you, until your Runic Power is exhausted. Deals reduced damage to secondary targets.
Generates 2 Rune at the start and end.
Talent position has changed.
Every 2 sec, gain a stack of Cold Heart, causing your next Chains of Ice to deal (10.7% of Attack power) Frost damage. Stacks up to 20 times.
Talent position has changed.
Frost Strike has a 10% chance on critical strikes to grant Killing Machine.
Rank 1: Frost Strike has a 10% chance on critical strikes to grant Killing Machine.
Rank 2: Frost Strike has a 10%20% chance on critical strikes to grant Killing Machine.
Talent position has changed.
NEW
Empower Rune WeaponInstant2 min rechargeRequires Death Knight
Requires level 48Empower your rune weapon, gaining 15% Haste and generating 1 Rune and 5 Runic Power instantly and every 5 sec for 20 sec.
Frost
If you already know Empower Rune Weapon, instead gain 1 additional charge of Empower Rune Weapon
When Pillar of Frost expires, your Strength is increased by 5% for 6 sec. This effect lasts 2 sec longer for each Obliterate and Frostscythe critical strike during Pillar of Frost.
Rank 1: When Pillar of Frost expires, your Strength is increased by 5% for 6 sec. This effect lasts 02 sec longer for each Obliterate and Frostscythe critical strike during Pillar of Frost.
Rank 2: When Pillar of Frost expires, your Strength is increased by 10% for 6 sec. This effect lasts 2 sec longer for each Obliterate and Frostscythe critical strike during Pillar of Frost.
Talent position has changed.
Remorseless Winter deals 2% increased damage to enemies it hits, stacking up to 10 times.
Rank 1: Remorseless Winter deals 2% increased damage to enemies it hits, stacking up to 10 times.
Rank 2: Remorseless Winter deals 4% increased damage to enemies it hits, stacking up to 10 times.
Effect #1 Effect #1 Apply Aura: Proc Trigger Spell With Value Modifies Damage/Healing Done
Value: 24
Talent position has changed.
Maximum rank has changed from 2 to 1
A sweeping attack that strikes all enemies in front of you for (14.98% of Attack power) Frost damage. This attack benefits from Killing Machine. Critical strikes with Frostscythe deal 4 times normal damage. Deals reduced damage beyond 5 targets.
Talent position has changed.
Pillar of Frost summons a Frostwhelp who breathes on all enemies within 40 yards in front of you for (20% of Attack power) Frost damage. Each unique enemy hit by Frostwhelp's Aid grants you 2% Mastery for 15 sec, up to 10%.
Rank 1: Pillar of Frost summons a Frostwhelp who breathes on all enemies within 040 yards in front of you for (20% of Attack power) Frost damage. Each unique enemy hit by Frostwhelp's Aid grants you 2%4% Mastery for 15 sec, up to 10%20%.
Rank 2: Pillar of Frost summons a Frostwhelp who breathes on all enemies within 40 yards in front of you for (20% of Attack power) Frost damage. Each unique enemy hit by Frostwhelp's Aid grants you 4%8% Mastery for 15 sec, up to 20%40%.
Talent position has changed.
Each Rune spent during Remorseless Winter increases its damage by 10%, and extends its duration by 0.5 sec.
Talent position has changed.
Summon glacial spikes from the ground that advance forward, each dealing -- 2H, DW / Attack power] Frost damage and applying Razorice to enemies near their eruption point.
Cooldown changed from 6 sec cooldown to None
Talent position has changed.
NEW
When empowered by Rime, Howling Blast deals 30% increased damage to your primary target.
Rank 1: When empowered by Rime, Howling Blast deals 30% increased damage to your primary target.
Rank 2: When empowered by Rime, Howling Blast deals 60% increased damage to your primary target.
Your Frost Strike
Frostscythe
Frostscythe
and Obliterate critical strikes reduce the remaining cooldown of Pillar of Frost by 4 sec.
Talent position has changed.
Increases Frost Strike damage by 10%.
Rank 1: Increases Frost Strike damage by 10%.
Rank 2: Increases Frost Strike damage by 20%.
Talent position has changed.
Killing Machine also causes your next Obliterate also deals Frost damage.to deal Frost damage.
Name changed from Improved Killing Machine to Frostreaper
Gain Inexorable Assault every 8 sec, stacking up to 5 times.
Frostscythe
Obliterate and Frostscythe consume
Obliterate consumes a stack to deal an additional (21.4% of Attack power) Frost damage.
Talent position has changed.
Frost Fever critical strikes increase the chance to grant Runic Power by an additional 5%.
Rank 1: Frost Fever critical strikes increase the chance to grant Runic Power by an additional 5%.
Rank 2: Frost Fever critical strikes increase the chance to grant Runic Power by an additional 10%.
Talent position has changed.
Your auto attack critical strikes have a chance to make your next Obliterate
Improved Killing MachineFrostreaper
deal Frost damage and
critically strike.
While Dual-wielding your Obliterate and Frost Strike also strike with your off-hand and each weapon can be engraved with a Runeforge enchant.Wielding a two-handed weapon increases Obliterate damage by 30%, and your auto attack critical strikes always grant Killing Machine.
Now a Frost spell
Category changed from Uncategorized to Talents
Wielding a two-handed weapon increases Obliterate damage by 30%, and your auto attack critical strikes always grant Killing Machine.
Removed
Category changed from Talents to Uncategorized
While Pillar of Frost is active, Frost Strike
Glacial Advance
Glacial Advance
and Howling Blast always grant Killing Machine and have a 30% chance to generate a Rune.
Talent position has changed.
Increases your maximum Runic Power by 5.
Rank 1: Increases your maximum Runic Power by 5.
Rank 2: Increases your maximum Runic Power by 10.
Talent position has changed.
If there areWhen Frost Strike damages an enemy with 5 stacks of Razorice on the target, Frost Strikeit will consume them and deal 60% additional damage.to deal an additional 60% damage.
Name changed from Shattering Strikes to Shattering Strike
Now a Frost spell
Category changed from Uncategorized to Talents
Frost StrikeDamaging an enemy with a Runic Power ability increases your Strength by 1% for 6 sec, stacks up to 3 times.
Talents (3)
Blood, Unholy, Initial:
Empower your rune weapon, gaining 15% Haste and generating 1 Rune and 5 Runic Power instantly and every 5 sec for 20 sec.
Frost:
Empower your rune weapon, gaining 15% Haste and generating 1 Rune and 5 Runic Power instantly and every 5 sec for 20 sec.
Frost:
Empower your rune weapon, gaining 15% Haste and generating 1 Rune and 5 Runic Power instantly and every 5 sec for 20 sec.
If you already know Empower Rune Weapon, instead gain 1 additional charge of Empower Rune Weapon.
Removed
Category changed from Talents to Uncategorized
NEW
Blood, Unholy, Initial:
Empower Rune WeaponInstant2 min rechargeRequires Death Knight
Requires level 48Empower your rune weapon, gaining 15% Haste and generating 1 Rune and 5 Runic Power instantly and every 5 sec for 20 sec.
Frost:
Empower Rune WeaponInstant2 min rechargeRequires Death Knight
Requires level 48Empower your rune weapon, gaining 15% Haste and generating 1 Rune and 5 Runic Power instantly and every 5 sec for 20 sec.
If you already know Empower Rune Weapon, instead gain 1 additional charge of Empower Rune Weapon.
Chains of Ice affects 1 additional nearby enemy.
Effect #1 NEW Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Jump Targets (Label)
Value: 1
Affected Spells:
Class Tools
Havoc
Talents
Vengeance
Talents
Talents (14)
Mastery: Demonic Presence now also causes your single-school magic damage to be dealt as Chaos instead.
Effect #3 Effect #1 Apply Aura: Mod Combat Rating by % of Stat
Value: 100
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 0% (SP mod: 1.8)
Affected Spells:
NEW Effect #3 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 0% (SP mod: 1.8)
Affected Spells:
Throw Glaive leavesDemon Blades
Demon Blades
Demon's Bite and Throw Glaive leave open wounds on your enemies, dealing (75% of Attack power) Chaos damage over 15 sec and increasing damage taken from your Immolation Aura by 45%.
May be applied to up to 3 targets.
When you activate Metamorphosis, the cooldowns of Blade Dance and Eye Beam are immediately reset.
Talent position has changed.
The final slash of Blade Dance deals an additional 50% damage.
Rank 1: The final slash of Blade Dance deals an additional 25% damage.
Rank 2: The final slash of Blade Dance deals an additional 50% damage.
Talent position has changed.
Maximum rank has changed from 1 to 2
The cooldown of MetamorphosisMetamorphosis grants 10% Versatility and its cooldown is reduced by 2 min, but its duration is reduced by 10 sec.60 sec.
REMOVED Effect #1 Apply Aura: Mod Spell Category Cooldown
Value: -120000
REMOVED Effect #2 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: -10000
Affected Spells:
NEW Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -60000
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #5's Value (Label)
Value: 10
Affected Spells:
Blasts all enemies in front of you,
Looks Can Kill
dealing guaranteed critical strikes
for up to {?a32041512.375%14.85% of Attack power) * 10 * 2]}]12.375%14.85% of Attack power) * 10]}] Chaos damage over 2 sec. Deals reduced damage beyond 5 targets.
Furious Gaze
When Eye Beam finishes fully channeling, your Haste is increased by an additional 10% for 12 sec
Cooldown changed from 30 sec cooldown to 40 sec cooldown
Immolation Aura damage has a chance to grant you a stack of Fel Bombardment, increasing the damage that your next Throw Glaive deals to your primary target by 50% and launching an additional glaive at a nearby target. This effect stacks up to 5 times.
Removed
Category changed from Talents to Uncategorized
Increases duration of Immolation Aura and Sigil of Flame by 1 sec.
Rank 1: Increases duration of Immolation Aura and Sigil of Flame by 1 sec.
Rank 2: Increases duration of Immolation Aura and Sigil of Flame by 2 sec.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 10002000
Affected Spells:
Talent position has changed.
Maximum rank has changed from 2 to 1
When Eye Beam finishes fully channeling, your Haste is increased by an additional 10% for 12 sec.
Talent position has changed.
NEW
Throw Glaive now costs 25 Fury and throws a second glaive at the target.
Demon's Bite deals 20%50% more damage and generates 5 to 10 additional Fury.
Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 2050% (AP mod: 0.1)
Affected Spells:
Throw Glaive deals 25% increased damage for each enemy hit.
Talent position has changed.
Fel Rush, The Hunt, and Vengeful Retreat increase your damage done by 12% for 6 sec.10% for 5 sec.
The duration of your active demon form is extended by 0.1 sec per 67 Fury spent.
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 67
Specialization (7)
Fiery Brand deals (5% of Attack power) Fire damage every 2 sec.
Now a Vengeance spell
Category changed from Uncategorized to Specialization
The duration of Fiery Brand is increased by 2 sec.
Now a Vengeance spell
Category changed from Uncategorized to Specialization
Increases the Armor bonus of Demon Spikes by an additional 24.0% Armor by 12.0% of your Agility. Armor bonus is doubled while Demon Spikes is active.
Vengeance (Level 44)
Also increases your attack power by 8.0%
Effect #3 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0 (SP mod: 31.5)
Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 0 (SP mod: 2.51.5)
Affected Spells:
NEW Effect #3 Apply Aura: Mod Armor From Stat % Modifies Buff Duration
Value: 0 (SP mod: 1.5)
Transform to demon form for 15 sec, increasing current and maximum health by 50% and Armor by 200%
Demonic Origins
Versatility increased by 0%
Vengeance (Level 20)
While transformed, Shear and Fracture generate one additional Lesser Soul Fragment
Vengeance (Level 48)
and 20 additional Fury
NEW Effect #5 Apply Aura: Mod Versatility % Modifies Damage/Healing Done
Value: 0
Cooldown changed from 5 min cooldown to 4 min cooldown
Reduces the cooldown of Metamorphosis by 60 sec.While transformed, Shear and Fracture generate 0 additional Lesser Soul Fragment.
REMOVED Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -60000
Affected Spells:
REMOVED Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -60000
Affected Spells:
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
While transformed, Shear and Fracture generate 20 additional Fury.
The cooldown of Metamorphosis is reduced by 0 sec.
Viciously strike up to 5 enemies in front of you for (105.3%121.1% of Attack power) Physical damage and heal yourself for (50% of Attack power).
Consumes up to 2 available Soul Fragments
Vengeance (Level 14)
and heals you for an additional (50% of Attack power) for each Soul Fragment consumed
Talents (22)
Reduce the cooldown of Infernal Strike by 8 sec.
Talent position has changed.
Immolation Aura increases your movement speed by 10% and its duration is increased by 25%.
Rank 1: Immolation Aura increases your movement speed by 10% and its duration is increased by 25%.
Rank 2: Immolation Aura increases your movement speed by 20% and its duration is increased by 50%.
Talent position has changed.
Fire damage increased by 8%.5%.
Rank 1: Fire damage increased by 5%.
Rank 2: Fire damage increased by 10%.
Effect #1 Effect #1 Apply Aura: Mod Damage Done % Modifies Charges
Value: 85
Talent position has changed.
Maximum rank has changed from 1 to 2
You take 10% reduced damage after Demon Spikes ends, fading by 1% per second.
Talent position has changed.
Increases the radius of your Sigils by 1 yards.
Rank 1: Increases the radius of your Sigils by 1 yards.
Rank 2: Increases the radius of your Sigils by 2 yards.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Radius
Value: 12
Affected Spells:
Talent position has changed.
Maximum rank has changed from 2 to 1
Fel Devastation summons an allied Havoc Demon Hunter who casts Eye Beam, dealing Chaos damage over 2 sec. Deals reduced damage beyond 5 targets.
Talent position has changed.
Demon Spikes also increases your Parry chance by 15% for 6 sec.
Talent position has changed.
Immolation Aura's initial burst has a chance to shatter Lesser Soul Fragments from enemies.
Talent position has changed.
You take 5%6% reduced magic damage while Immolation Aura is active.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 50
Brand an enemy with a demonic symbol, instantly dealing (133.169% of Attack power)% Fire damage
Fiery Brand
and Fire damage over 10 sec
The enemy's damage done to you is reduced by 40% for 10 sec. Vengeance (Level 38)
and Fire damage over 10 sec
The enemy's damage done to you is reduced by 40% for 10 sec.
Fiery Brand also increases Fire damage you deal to the target by 25%20%.
Rank 1: Fiery Brand also increases Fire damage you deal to the target by 15%20%.
Rank 2: Fiery Brand also increases Fire damage you deal to the target by 30%40%.
REMOVED Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 15
NEW Effect #1 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #2's Value (Label)
Value: 20
Affected Spells:
Soul Cleave deals 50%40% increased damage to your primary target.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 5040
Reduces the cooldown of Throw Glaive by 6 sec.
Talent position has changed.
While Demon Spikes is active, melee attacks against you cause the attacker to take (10% of Attack power) Physical damage. Generates high threat.
Talent position has changed.
Fel Devastation heals for an additional 10%, and 50% of its overhealing is converted into an absorb shield for 10 sec.
Talent position has changed.
Fracture
Fracture
Shear generates 5 additional Fury.Shear generates 10 additional Fury.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 510
Affected Spells:
REMOVED Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #4's Value
Value: 5
Affected Spells:
Place a Sigil of Chains at the target location that activates after 2 sec.
All enemies affected by the sigil are pulled to its center and are snared, reducing movement speed by 70% for 6 sec.
Talent position has changed.
Every 10 Soul Fragments you consume increases the damage of your next Soul Cleave or Spirit Bomb by 40%.
Talent position has changed.
Consume up to 5 available Soul Fragments then explode, damaging nearby enemies for (25.4299%30% of Attack power) Fire damage per fragment consumed, and afflicting them with Frailty for 5 sec, causing you to heal for 8% of damage you deal to them. Deals reduced damage beyond 8 targets.
Talent position has changed.
Frailty now also causes afflicted enemies to deal 4% reduced damage to you for 5 sec.
Enemies struck by Soul Cleave are afflicted with Frailty for 5 sec.
REMOVED Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #3's Value
Value: -4
Affected Spells:
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: -4
When Immolation AuraImmolation Aura generates 5-10 Fury when it deals critical damage.it shatters a Lesser Soul Fragment from the enemy.
This effect may only occur once every 1.5 sec.per 1.0 sec.
REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Proc Trigger Spell With Value Modifies Damage/Healing Done
Value: 7.5
Talent position has changed.
Frailty now also increases all damage you deal to afflicted enemies by 4%.
Rank 1: Frailty now also increases all damage you deal to afflicted enemies by 4%.
Rank 2: Frailty now also increases all damage you deal to afflicted enemies by 8%.
REMOVED Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #4's Value
Value: 4
Affected Spells:
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 4
Spells (2)
Leap into the air and land with explosive force, dealing (36.036% of Attack power) Chaos damage to enemies within 8 yds, and stunning them for 3 sec. Players are Dazed for 3 sec instead.
Upon landing, you are transformed into a hellish demon for 30 sec, 25 sec,
Metamorphosis
immediately resetting the cooldown of your Eye Beam and Blade Dance abilities
greatly empowering your Chaos Strike and Blade Dance abilities and gaining 10% Haste
Soul Rending
and 0% Leech
20% Haste.
Cooldown changed from 5 min cooldown to 4 min cooldown
Throw a demonic glaive at the target, dealing (36.6795% of Attack power) Physical damage. The glaive can ricochet to within 10 yards.
Talents (5)
Increases the range of Disrupt to 10 yards.
Name changed from Disrupt to Improved Disrupt
Havoc, Initial:
The cooldown of Fel Rush is reduced by 15%.10%.
Vengeance:
The cooldown of Infernal Strike is reduced by 15%.10%.
Effect #2 Effect #1 Apply Aura: Mod Cooldown %
Value: -15-10
Effect #2 Apply Aura: Mod Cooldown %
Value: -15-10
The cooldown of The Hunt is reduced by 12 sec whenever an enemy is killed while afflicted by its damage over time effect.
Cast Time changed from Instant to None
Duration changed from -1 ms to 0 ms
Increases the duration of Darkness by 23 sec.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 20003000
Affected Spells:
Enemies take 10% increased damage from all sourcesYou deal 20% increased damage to enemies for 5 sec after Sigil of Misery's effect on them ends.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1020
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Specialization (2)
NEW
Your Nature spells deal 9% additional damage to targets affected by Sunfire. Your Arcane spells deal 9% additional damage to targets affected by Moonfire.
REMOVED
Solar Eclipse increases Nature spell damage by 9%, and Lunar Eclipse increases Arcane spell damage by 9%.
Talents (3)
Casting 2 Starfire empowers Wrath for 15 sec. Casting 2 Wrath empowers Starfire for 15 sec.These Eclipses occur in alternation.
Eclipse (Solar)
Wrath cast time reduced 8% and damage increased 20%.
Eclipse (Lunar)
Starfire cast time reduced 8% and
Eclipse (Solar)
Nature spells deal 15% additional damage and Wrath damage is increased by 20%.
Eclipse (Lunar)
Arcane spells deal 15% additional damage and Starfire critical strike chance increased 20%.is increased by 20%.
Moonfire and Sunfire, Sunfire, and Stellar Flare damage over time has a chance to call down a falling star, dealing (36% of Spell power) Astral damage and generating 3 Astral Power.
Effect #1 Effect #1 Apply Aura: Periodic Dummy Modifies Damage/Healing Done
Value: 1525
Calls down waves of falling stars upon enemies within 40 yds, dealing Astral damage over 8 sec.
Starfall
Extends the duration of active Moonfires and Sunfires by 2 sec
REMOVED Effect #3 Apply Aura: Periodic Dummy Modifies Damage/Healing Done
Value: 0
PvP Talents (1)
Owlkin Frenzy can stack up to 2 times and reduces the cast time of your next Cyclone or Entangling Roots by 50%30%.
Effect #2 Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: -50-30
Affected Spells:
Effect #3 Apply Aura: Add Modifier - Flat Modifies Effect #3's Value
Value: -50-30
Affected Spells:
Talents (2)
While channeling Tranquility, your other Druid spell cooldowns are reduced by up to 1012 seconds.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: -2000-2400
When Lifebloom blooms, up to 3 targets within your Efflorescence are healed for (50%96.6% of Spell power).
Spells (1)
A quick beam of solar light burns the enemy for (20% of Spell power) Nature damage and then an additional (104.4% of Spell power) Nature damage over 12 sec
Improved Sunfire
to the primary target and all enemies within 8 yards
Balance
Generates 0 Astral Power.
Effect #1 NEW Effect #4 Apply Aura: Mod Damage From Caster % Modifies Spell Effectiveness
Value: 0
Class Tools
Devastation
Talents
Preservation
Talents
Spells (1)
Launch yourself and gain 30% increased movement speed for 6 sec.
Allows Evoker spells to be cast while moving. Does not affect empowered spells.
Effect #2 REMOVED Effect #8 Apply Aura: Slow Fall Modifies Damage/Healing Done
Value: 0
NEW Effect #8 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Specialization (1)
Effect #5 Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 11.280%
Affected Spells:
(Pvp Multiplier: 0.4285711)
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 11.280%
Affected Spells:
(Pvp Multiplier: 0.4285711)
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 11.280%
Affected Spells:
(Pvp Multiplier: 0.4285711)
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 11.280%
Affected Spells:
(Pvp Multiplier: 0.4285711)
Effect #3 Apply Aura: Mod Pet Damage % Modifies Damage/Healing Done
Value: 11.280
(Pvp Multiplier: 0.4285711)
Talents (2)
Sends you and your pet into a rage, instantly dealing 1.111] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. Removes all crowd control effects from your pet.
Barbed Wrath
Bestial Wrath's remaining cooldown is reduced by 12 sec each time you use Barbed Shot
Command your pet to tear into your target, causing your target to bleed for 1.111] over 18 sec and increase all damage taken from your pet by 15% for 18 sec.
PvP Talents (1)
The next hostile spell cast on the target will cause hostile spells for the next 3 sec. to be redirected to your pet.
Your pet must be within 10 yards of the target for spells to be redirected.
Specializations changed from Beast Mastery to Beast Mastery/Marksmanship/Survival
Talents (2)
Aimed Shot and Rapid Fire critical strike chance increased by 5%.
Rank 1: Aimed Shot and Rapid Fire critical strike chance increased by 5%.
Rank 2: Aimed Shot and Rapid Fire critical strike chance increased by 10%.
Talent position has changed.
Increases your damage by 10% when you do not have an active pet.
Talent position has changed.
Specialization (1)
Effect #5 Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 50%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 50%
Affected Spells:
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 50%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 50%
Affected Spells:
Effect #3 Apply Aura: Mod Pet Damage % Modifies Damage/Healing Done
Value: 50
Talents (1)
Give the command to kill, causing your pet to savagely deal 1.051] Physical damage to the enemy.
Has a 10% chance to immediately reset its cooldown.
Generates 15 Focus.
PvP Talents (1)
Victims of Freezing Trap can no longer be damaged or healed. Freezing Trap is now undispellable, but has a 5 sec duration.
Specializations changed from Survival to Beast Mastery/Marksmanship/Survival
Spells (3)
Beast Mastery:
Sends you and your pet into a rage, instantly dealing 1.111] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. Removes all crowd control effects from your pet.
Marksmanship, Survival, Initial:
Sends you and your pet into a rage, instantly dealing 1.111] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. Removes all crowd control effects from your pet.
Commands your pet to perform its unique ability. This ability will transform based on the specialization of your active pet.
Ferocity: Primal Rage
Tenacity: Survival of the Fittest
Cunning: Master's CallFortitude of the Bear
Cunning: Master's Call
Maims the target, reducing movement speed by 50% for 15 sec.
Cost changed from 30 Focus to 20 Focus
Talents (5)
Dazes the target, slowing movement speed by 50% for 6 sec.
Cobra Shot
Cobra Shot
Steady Shot will increase the duration of Concussive Shot on the target by 3.0 sec.
The cooldown of Tar Trap, Steel Trap, Hi-explosive Trap, and Freezing Trap is reduced by 2.5 sec.
Rank 1: The cooldown of Tar Trap, Steel Trap, Hi-explosive Trap, and Freezing Trap is reduced by 2.5 sec.
Rank 2: The cooldown of Tar Trap, Steel Trap, Hi-explosive Trap, and Freezing Trap is reduced by 5.0 sec.
Talent position has changed.
Beast Mastery:
Give the command to kill, causing your pet to savagely deal 1.111] Physical damage to the enemy.
Marksmanship, Survival, Initial:
Give the command to kill, causing your pet to savagely deal 1.111] Physical damage to the enemy.
Exhilaration heals you for an additional 10.0% of your maximum health over 8 sec.
Rank 1: Exhilaration heals you for an additional 10.0% of your maximum health over 8 sec.
Rank 2: Exhilaration heals you for an additional 20.0% of your maximum health over 8 sec.
Talent position has changed.
Beast Mastery, Survival, Initial:
Call forth a Sentinel Owl to the target location, granting you unhindered vision. Your attacks ignore line of sight against any target in this area.
Every 200150 Focus spent grants you 1 sec of the Sentinel Owl when cast, up to a maximum of 12 sec. The Sentinel Owl can only be summoned it will last at least 5 sec.
Marksmanship:
Call forth a Sentinel Owl to the target location, granting you unhindered vision. Your attacks ignore line of sight against any target in this area.
Every 20090 Focus spent grants you 1 sec of the Sentinel Owl when cast, up to a maximum of 12 sec. The Sentinel Owl can only be summoned it will last at least 5 sec.
Effect #7 Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 2001
(Radius 2: 100)
Effect #4 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 112
Effect #5 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 125
Effect #6 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 5150
NEW Effect #1 Dummy
Value: 0
NEW Effect #7 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 90
NEW Effect #8 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 150
Speed changed from 0 to 35
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Talents (1)
Expel Harm's healing is increased by up to 200%, based on your missing health.
Now available to all specs
Talent position has changed.
PvP Talents (1)
You perform a Mighty Ox Kick, hurling your enemy a distance behind you.
Specializations changed from Brewmaster to Brewmaster/Windwalker/Mistweaver
Talents (2)
Abilities that activate Gust of Mist reduce the cooldown on
Invoke Chi-Ji, the Red Crane
Invoke Chi-Ji, the Red Crane
Invoke Yul'on, the Jade Serpent by 0.3 sec, and
Invoke Chi-Ji, the Red Crane
Chi-Ji's Gusts of Mists
Yu'lon's Soothing Breath healing is increased by 25.0%.40.0%.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 2540
Zen Pulse triggers a second time at 50%70% effectiveness if cast on targets with both Renewing Mist and Enveloping Mist.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 5070
PvP Talents (1)
Demateralize into mist while stunned, reducing damage taken by 30%. Each second you remain stunned reduces this bonus by 10%.
Specializations changed from Mistweaver to Brewmaster/Mistweaver
Talents (32)
NEW
Bonedust Brew's Shadow damage or healing is increased by 20.0%, and when Bonedust Brew deals Shadow damage or healing, its cooldown is reduced by 0.5 sec.
Initial:
Mistweaver:
Brewmaster:
Hurl a brew created from the bones of your enemies at the ground, coating all targets struck for 10 sec. Your abilities have a 50% chance to affect the target a second time at 40% effectiveness as Shadow damage or healing.
Mistweaver:
Hurl a brew created from the bones of your enemies at the ground, coating all targets struck for 10 sec. Your abilities have a 50% chance to affect the target a second time at 40% effectiveness as Shadow damage or healing.
Gust of Mists heals targets with your Bonedust Brew active for an additional (42% of Attack power).
Brewmaster:
Hurl a brew created from the bones of your enemies at the ground, coating all targets struck for 10 sec. Your abilities have a 50% chance to affect the target a second time at 40% effectiveness as Shadow damage or healing.
Tiger Palm and Keg Smash reduces the cooldown of your brews by an additional 1 sec when striking enemies with your Bonedust Brew active.
Now available to all specs
Category changed from Talents to Covenant Abilities
(Potency Conduit) Spinning Crane Kick's bonus from striking a unique target with Tiger Palm, Blackout Kick, or Rising Sun Kick is increased by an additional 10.0%.
Now available to all specs
Category changed from Talents to Soulbind Conduits
Ranks:
10.0%
11.0%
12.0%
13.0%
14.0%
15.0%
16.0%
17.0%
18.0%
19.0%
20.0%
21.0%
22.0%
23.0%
24.0%
Spinning Crane Kick damage increased by 10%.
Cast Time changed from Instant to None
Duration changed from -1 ms to 0 ms
Spinning Crane Kick radius increased by 15%.
Cast Time changed from Instant to None
Duration changed from -1 ms to 0 ms
Fists of Fury damage increased by 10%.
Cast Time changed from Instant to None
Duration changed from -1 ms to 0 ms
Rising Sun Kick has a 25% chance to trigger a second time, dealing 4792 Physical damage and restoring 1 Chi.
Now available to all specs
Category changed from Talents to Azerite Traits
NEW
Rising Sun Kick has a 25% chance to trigger a second time, dealing (36% of Attack power) Physical damage and restoring 1 Chi.
Blackout Kick critical strike chance increased by 5% and critical damage increased by 10%.
Rank 1: Blackout Kick critical strike chance increased by 2% and critical damage increased by 4%.
Rank 2: Blackout Kick critical strike chance increased by 4% and critical damage increased by 8%.
Cast Time changed from Instant to None
Duration changed from -1 ms to 0 ms
Whenever you deal damage to a target with Fists of Fury, you gain a stack of Chi Energy up to a maximum of 30 stacks.
Using Spinning Crane Kick will cause the energy to detonate in a Chi Explosion, dealing (65% of Attack power) damage to all enemies within 8 yards. The damage is increased by 5% for each stack of Chi Energy.
Inventory Type: Legs, Back
Now available to all specs
Category changed from Talents to Runecarving Power
NEW
Whenever you deal damage to a target with Fists of Fury, you gain a stack of Chi Energy up to a maximum of 30 stacks.
Using Spinning Crane Kick will cause the energy to detonate in a Chi Explosion, dealing (65% of Attack power) damage to all enemies within 8 yards. The damage is increased by 5% for each stack of Chi Energy.
Tiger Palm now has a 10 yard range and dashes you to the target when used.
Tiger Palm also applies an effect which increases your critical strike chance by 50% for 6 sec on the target. This effect cannot be applied more than once every 1 min per target.
Inventory Type: Head, Neck, Hands
Now available to all specs
Category changed from Talents to Runecarving Power
NEW
Tiger Palm now has a 10 yard range and dashes you to the target when used.
Tiger Palm also applies an effect which increases your critical strike chance by 50% for 6 sec on the target. This effect cannot be applied more than once every 1 min per target.
Chi spenders increase the damage of your next Crackling Jade Lightning by 100% and reduce its cost by 5%, stacking up to 20 times.
Inventory Type: Waist, Legs
Now available to all specs
Category changed from Talents to Runecarving Power
NEW
Chi spenders increase the damage of your next Crackling Jade Lightning by 100% and reduce its cost by 5%, stacking up to 20 times.
When you Combo Strike, the cooldown of Touch of Death is reduced by 35 / 100) sec.0.35 sec.
Touch of Death deals an additional 10897 damage.15% damage.
Effect #2 REMOVED Effect #1 Apply Aura: Add Modifier - Flat Modifies Damage/Healing Done
Value: 0
Affected Spells:
NEW Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 15%
Affected Spells:
When Fists of Fury deals damage, it has a 5% chance to refund 1 Chi, and it deals 920 additional damage.
Now available to all specs
Category changed from Talents to Azerite Traits
NEW
Fists of Fury damage increased by 15%. When Fists of Fury deals damage, it has a 5% chance to refund 1 Chi.
Every 15 sec, your next Tiger Palm will generate 1 additional Chi and deal 100% additional damage.
REMOVED Effect #2 Apply Aura: Periodically trigger spell Modifies Effect #2's Value
Value: 100
NEW Effect #2 Apply Aura: Periodic Dummy Modifies Damage/Healing Done
Value: 100
Rising Sun Kick damage increased by 10%.
Cast Time changed from Instant to None
Duration changed from -1 ms to 0 ms
Blackout Kick damage increased by 50% and strikes an additional 2 $ltarget;targets.
Now available to all specs
Category changed from Talents to Anima Powers
NEW
Blackout Kick damage increased by 20% and strikes an additional 2 $ltarget;targets.
Strike with both Fists of the Heavens at all enemies in front of you, dealing (933% + 933%) damage and reducing movement speed by 50% for 6 sec.
Category changed from Talents to Artifact Traits
NEW
Strike with both Fists of the Heavens at all enemies in front of you, dealing (933% + 933%) damage and reducing movement speed by 50% for 6 sec.
Strike of the Windlord grants you a stack of Thunderfist for each enemy struck. Thunderfist discharges upon melee strikes, dealing (500% of Attack power) Nature damage.
Category changed from Talents to Artifact Traits
NEW
Strike of the Windlord grants you a stack of Thunderfist for each enemy struck. Thunderfist discharges upon melee strikes, dealing (500% of Attack power) Nature damage.
Tiger Palm damage increased by 25%.
Cast Time changed from Instant to None
Duration changed from -1 ms to 0 ms
NEW
Increases the initial damage of Faeline Stomp by 10.0% per target hit by that damage, up to a maximum of 50.0% additional damage.
Rising Sun Kick critical strikes reduce the cooldown of Fists of Fury by 5.0 sec.
When Fists of Fury ends, the critical strike chance of Rising Sun Kick is increased by 50% for 5 sec.
Inventory Type: Chest, Back
Now available to all specs
Category changed from Talents to Runecarving Power
NEW
Rising Sun Kick critical strikes reduce the cooldown of Fists of Fury by 5.0 sec.
When Fists of Fury ends, the critical strike chance of Rising Sun Kick is increased by 50% for 5 sec.
(Potency Conduit) Abilities that activate Combo Strikes reduce the cooldown of Invoke Xuen, the White Tiger by 0.1 sec, and Xuen's damage is increased by 10.0%.
Now available to all specs
Category changed from Talents to Soulbind Conduits
Ranks:
10.0%
11.0%
12.0%
13.0%
14.0%
15.0%
16.0%
17.0%
18.0%
19.0%
20.0%
21.0%
22.0%
23.0%
24.0%
NEW
Abilities that activate Combo Strikes reduce the cooldown of Invoke Xuen, the White Tiger by 0.1 sec, and Xuen's damage is increased by 10.0%.
PvP Talents (3)
Attacking new challengers with Tiger Palm fills you with the spirit of Xuen, granting you 30%20% haste for 8 sec.
This effect cannot occur more than once every 30 sec per target.
Specializations changed from Windwalker to Brewmaster/Windwalker/Mistweaver
You fire off a rope spear, grappling the target's weapons and shield, returning them to you for 6 sec.
Specializations changed from Windwalker/Mistweaver to Brewmaster/Windwalker/Mistweaver
Your movement enhancing abilities increases Windwalking on allies by 10%, stacking 2 additional times. Movement impairing effects are removed at 3 stacks.
Specializations changed from Windwalker to Brewmaster/Windwalker
Talents (14)
(Potency Conduit) Bonedust Brew's Shadow damage or healing is increased by 40.0%, and when Bonedust Brew deals Shadow damage or healing, its cooldown is reduced by 0.5 sec.
Now available to all specs
Category changed from Talents to Soulbind Conduits
Ranks:
40.0%
44.0%
48.0%
52.0%
56.0%
60.0%
64.0%
68.0%
72.0%
76.0%
80.0%
84.0%
88.0%
92.0%
96.0%
Reduces the target's movement speed by 50% for 15 sec, duration refreshed by your melee attacks.
Windwalker (Level 41)
Targets already snared will be rooted for 8 sec instead
Talent position has changed.
Reduces all damage taken while channelling Soothing Mists by 3%.
Rank 1: Reduces all damage taken while channelling Soothing Mists by 3%.
Rank 2: Reduces all damage taken while channelling Soothing Mists by 6%.
Category changed from Uncategorized to Talents
Expel negative chi from your body, healing for (120% of Spell power) and dealing 10% of the amount healed as Nature damage to an enemy within 8 yards.
Brewmaster (Level 43)
Draws in the positive chi of all your Healing Spheres to increase the healing of Expel Harm
Mistweaver (Level 54)
May be cast during Soothing Mist, and will additionally heal the Soothing Mist target
Windwalker (Level 43)
Generates 0 Chi.
Reverse Harm
Generates 1 Chi.
Category changed from Talents to Abilities
Increases all healing taken by 2%.
Rank 1: Increases all healing taken by 4%.
Rank 2: Increases all healing taken by 8%.
Redesign Coming Soon
Removed
Category changed from Talents to Uncategorized
Incapacitates the target for 1 min. Limit 1. Damage will cancel the effect.
Talent position has changed.
Reduces the cooldown of Paralysis by 15 sec.
Talent position has changed.
NEW
Expel Harm's critical healing is increased by 50%.
During
Chi Torpedo
Chi Torpedo
Roll, you are immune to roots and snares.
Removed
Category changed from Talents to Uncategorized
Heals the target for (440% of Spell power) over 8 sec. While channeling, Enveloping Mist
Surging Mist
Surging Mist
Zen Pulse
Zen Pulse
and Vivify may be cast instantly on the target.
Mistweaver (Level 10)
Each heal has a chance to cause a Gust of Mists on the target
Talent position has changed.
Maximum rank has changed from 2 to 1
NEW
Expel Harm's healing increased by 5% and critical strike chance increased by 15%.
Vivify is now instant cast.Every 10 sec, your next Vivify becomes instant.
Effect #2 REMOVED Effect #1 Apply Aura: Add Modifier - Flat Modifies Cast Time
Value: -1500
Affected Spells:
NEW Effect #1 Apply Aura: Periodically trigger spell Modifies Damage/Healing Done
Value: 15
(Potency Conduit) Increases the initial damage of Faeline Stomp by 21.0% per target hit by that damage, up to a maximum of 105.0% additional damage.
Now available to all specs
Category changed from Talents to Soulbind Conduits
Ranks:
21.0%
23.1%
25.2%
27.3%
29.4%
31.5%
33.6%
35.7%
37.8%
39.9%
42.0%
44.1%
46.2%
48.3%
50.4%
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Specialization (1)
Cleanses a friendly target, removing all Poison, Disease, and Magic effects.
Improved Cleanse
Poison, Disease, and
Magic effects.
Now a Holy spell
Category changed from Uncategorized to Specialization
Talents (47)
Your
Hammer of the Righteous
Hammer of the Righteous
Blessed Hammer
Blessed Hammer
now also grants you 1581 increased Primary Stat for 6 sec. Multiple applications may overlap.
Empowers your chosen aura for 8 sec.
Talent position has changed.
You become the ultimate crusader of light, increasing your Crusader Strike, Judgment, and auto-attack damage by 30%.
Crusader Strike and Judgment cool down 30% faster and heal up to 3 injured allies for 250% of the damage they deal. Lasts 20 sec.
Talent position has changed.
Call upon the Light to become an avatar of retribution, increasing your damage and healing 20% for 20 sec.
Combines with other Avenging Wrath abilities.
Removed
Category changed from Talents to Uncategorized
Word of Glory and Light of Dawn have a 15% chance to grant you Avenging Wrath for 10 sec.
Rank 1: Word of Glory and Light of Dawn have a 7% chance to grant you Avenging Wrath for 10 sec.
Rank 2: Word of Glory and Light of Dawn have a 15% chance to grant you Avenging Wrath for 10 sec.
Talent position has changed.
Imbue a friendly target with a Barrier of Faith, healing them for (65% of Spell power). For the next 18 sec, Barrier of Faith accumulates 20% of effective healing from your Flash of Light or Holy Light spells. Every 6 sec, the accumulated healing becomes an absorb shield.
Talent position has changed.
Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 30% reduced effectiveness.
Talent position has changed.
Casting Flash of Light or Holy Light on your Beacon of Light grants 1 Holy Power.
Talent position has changed.
Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec.
All affected allies will be healed for 30% of the amount of your other healing done.
Holy
Your Flash of Light and Holy Light on these targets will also grant 1 Holy Power
(Level 42)
Your Flash of Light and Holy Light on these targets will also grant 1 Holy Power
Talent position has changed.
Bless an ally for 30 sec, causing their attacks to have a 40% chance to deal 30% additional damage as Holy.
Blessing of the Seasons: Turns to Autumn after use.
Talent position has changed.
NEW
Casting Flash of Light on targets affected by Tyr's Deliverance extends the duration of your Tyr's Deliverance by 0.5 sec.
Casting Holy Light on targets affected by Tyr's Deliverance extends the duration of your Tyr's Deliverance by 1.0 sec.
Increases the range of Light of Dawn to 40 yds.
Talent position has changed.
Crusader Strike reduces the cooldown of Holy Shock by 1.0 sec.
Rank 1: Crusader Strike reduces the cooldown of Holy Shock by 1.0 sec.
Rank 2: Crusader Strike reduces the cooldown of Holy Shock by 2.0 sec.
Talent position has changed.
NEW
Holy Shock's healing and damage is increased by 5%.
After casting Divine Toll, you instantly cast
Holy
Holy Shock
every 5 sec. This effect lasts 15 sec.
Cast Time changed from Instant to None
Duration changed from -1 ms to 0 ms
Talent position has changed.
While empowered by Infusion of Light, Flash of Light heals for an additional 5%, and Holy Light refunds 1% of maximum mana.
Rank 1: While empowered by Infusion of Light, Flash of Light heals for an additional 5%, and Holy Light refunds 1% of maximum mana.
Rank 2: While empowered by Infusion of Light, Flash of Light heals for an additional 10%, and Holy Light refunds 2% of maximum mana.
Rank 3: While empowered by Infusion of Light, Flash of Light heals for an additional 15%, and Holy Light refunds 3% ofyour maximum mana.
Effect #2 Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 12
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 510
Talent position has changed.
Maximum rank has changed from 3 to 1
Blessing of Freedom increases the target's movement speed by 5%. Blessing of Protection and Blessing of Sacrifice reduce the target's damage taken by 5%. These effects linger for 8 sec after the Blessing ends.
Talent position has changed.
Lay on Hands grants the target 15% increased armor for 1 min.
Talent position has changed.
Beacon of Light transfers an additional 10% of the amount healed.
Rank 1: Beacon of Light transfers an additional 10% of the amount healed.
Rank 2: Beacon of Light transfers an additional 20% of the amount healed.
Talent position has changed.
Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, all targets with Glimmer of Light are damaged for (16% of Spell power) or healed for (38% of Spell power).
You may have Glimmer of Light on up to 8 targets.
Talent position has changed.
Fires a beam of light that scatters to strike a clump of targets.
If the beam is aimed at an enemy target, it deals (75% of Spell power) Holy damage and radiates (70% of Spell power) healing to 5 allies within 15 yards.
If the beam is aimed at a friendly target, it heals for (140% of Spell power) and radiates (45% of Spell power) Holy damage to 5 enemies within 15 yards.
Talent position has changed.
NEW
Consuming Infusion of Light reduces the cooldown of Holy Shock by 1.0 sec.
NEW
Infusion of Light has 1 additional charge, reduces the cost of Flash of Light by an additional 30%, and has a 30% chance to generate an additional Holy Power from Holy Light.
Your critical Holy Shocks reduce the cost of your next Flash of Light by 30% or cause your next Holy Light to generate 1 Holy Power.
Category changed from Talents to Specialization
While Avenging Wrath is active, you gain 1 Holy Power every 46 sec.
Now available to all specs
Category changed from Talents to
Used by Item
Fúria de Liadrin Liberada
Sacrifice a portion of your own health to instantly heal an ally for (210% of Spell power). You take damage equal to 50% of the healing done.
Does not cause your Beacon of Light to be healed. Cannot be cast on yourself.
Talent position has changed.
Hurls a Light-infused hammer to the ground, dealing (20.5% of Spell power) Holy damage to nearby enemies and healing up to 6 nearby allies for (25% of Spell power), every 2 sec for 14 sec.
Talent position has changed.
Light of Dawn increases your next Light of the Martyr by 10% for each ally healed, and allows that Light of the Martyr to heal through Beacon of Light.
Light of the Martyr damages you over 5 sec instead of instantly.
Talent position has changed.
Your Flash of Light heals for an additional 10% when cast on a target affected by your Beacon of Light.
Talent position has changed.
Holy Light and Flash of Light have a chance to grant you Power of the Silver Hand, increasing the healing of your next Holy Shock by 10% of all damage and effective healing you do within the next 10 sec, up to a maximum of (Total health * 50 / 100).
Talent position has changed.
Aura Mastery also increases all healing received by party or raid members within 40 yards by 10%.Rank 1: Aura Mastery also increases all healing received by party or raid members within 40 yards by 5%.
Rank 2: Aura Mastery also increases all healing received by party or raid members within 40 yards by 10%.
Talent position has changed.
Maximum rank has changed from 2 to 1
Crusader Strike now has 2 charges.
Talent position has changed.
NEW
Holy Light heals up to 5 targets within 8 yds for 8% of its healing.
Increase the range of your heals by 50% for 10 sec.
Talent position has changed.
When an ally with your Beacon of Light is damaged below 30% health, they absorb the next damage.
You cannot shield the same person this way twice within 1 min.
Rank 1: When an ally with your Beacon of Light is damaged below 30% health, they absorb the next (Spell power * 2 * (1 + Versatility)) damage.
You cannot shield the same person this way twice within 1 min.
Rank 2: When an ally with your Beacon of Light is damaged below 30% health, they absorb the next (Spell power * 4 * (1 + Versatility)) damage.
You cannot shield the same person this way twice within 1 min.
Talent position has changed.
Maximum rank has changed from 2 to 1
Holy Shock has a 5% increased critical strike chance.
Rank 1: Holy Shock has a 7% increased critical strike chance.
Rank 2: Holy Shock has a 15% increased critical strike chance.
Talent position has changed.
While mounted on your Charger or under the effects of Crusader Aura, the ranges of $?(C1der Strike]$?C2$?C3$?s96231 and Hammer of Justice are increased by 3 yards.)
Talent position has changed.
Increases the duration of Divine Steed by 1 sec.Rank 1: Increases the duration of Divine Steed by 1 sec.
Rank 2: Increases the duration of Divine Steed by 2 sec.
Maximum rank has changed from 2 to 1
Light of Dawn has a 7% chance to create a second cone of light immediately after the first.
Rank 1: Light of Dawn has a 10% chance to create a second cone of light immediately after the first.
Rank 2: Light of Dawn has a 20% chance to create a second cone of light immediately after the first.
Talent position has changed.
Word of Glory and Light of Dawn healing increased by 5%.
Talent position has changed.
NEW
Lay on Hand's cooldown is reduced by 1 sec per Holy Power spent.
The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Damage may break the effect. Lesser creatures have a chance to be destroyed. Only one target can be turned at a time.
Talent position has changed.
Releases the Light within yourself, healing an injured ally within 15 yds for (37.5%20 yds for (39.375% of Spell power) every 1 sec
for 10 sec.
Allies healed also receive 20%25% increased healing from your Holy Light and Flash of Light spells for 10 sec.
Talent position has changed.
Increases the range of Tyr's Deliverance by 2 yards, healing by 5%, and the healing bonus by 5%.
Category changed from Talents to Artifact Traits
Light of the Martyr's damage and healing is increased by 8% each time it is cast. This effect can stack up to 5 times and lasts for 15 sec.
Talent position has changed.
NEW
The cooldown of Aura Mastery is reduced by 30 sec.
NEW
Flash of Light, Holy Light, and Judgment critical strikes reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.
Effect #1 Apply Aura: Proc Trigger Spell
(Trigger Spell: Veneration
Veneração
)
PvP Talents (3)
The healing of your next Holy Light or Flash of Light is increased by 40%, casts 30% faster, and is unable to be interrupted. 60% and its cast time is reduced by 30%.
Effect #2 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 4060
REMOVED Effect #2 Apply Aura: Mod Melee Crit Damage Taken by % Modifies Damage/Healing Done
Value: 1
Affected Spells:
Cooldown changed from 30 sec cooldown to 45 sec cooldown
Category changed from PvP Talents to Talents
Your Consecration clears and suppresses all snare effects on allies within its area of effect.
Specializations changed from Holy/Protection to Holy/Protection/Retribution
If an interrupt is used on you while you are not casting, gain 15% haste and become immune to control and interrupt effects for 4 sec.
Talents (2)
Judgment empowers your next Templar's Verdict to automatically trigger Divine StormWord of Glory to automatically activate Light of Dawn with 25% increased effectiveness.
This effect can only occur every 30 sec.
Talent position has changed.
Replaces Templar's Verdict with Final Verdict, a devastating strike that deals (210% of Attack power) Holy damage. Has a 15% chance to activatereset the cooldown of Hammer of Wrath and reset its cooldown.make it usable on any target, regardless of their health.
PvP Talents (2)
Holy:
Protection:
When you or allies within your Aura are critically struck, gain Reckoning. Gain 1 additional stack if you are the victim.
At 50 stacks of Reckoning, your next Judgement deals 200% increased damage, will critically strike, and activates Avenging Wrath for 6 sec.
Protection:
When you or allies within your Aura are critically struck, gain Reckoning. Gain 1 additional stack if you are the victim.
At 50 stacks of Reckoning, your next weapon swing deals 200% increased damage, will critically strike, and activates Avenging Wrath for 6 sec.
Specializations changed from Retribution to Holy/Protection/Retribution
When a full loss of control effect is applied to you or an ally within your Aura, gain 6% critical strike chance for 8 sec. Max 2 stacks.
Specializations changed from Retribution to Holy/Protection/Retribution
Spells (1)
Releases the Light within yourself, healing an injured ally within 15 yds for (37.5%20 yds for (39.375% of Spell power) every 1 sec
for 10 sec.
Allies healed also receive 20%25% increased healing from your Holy Light and Flash of Light spells for 10 sec.
Effect #2 Effect #1 Heal
Value: 0 (SP mod: 0.3750.39375)
Effect #2 Apply Aura: Mod All Healing Done % by Caster Modifies Damage/Healing Done
Value: 2025
Affected Spells:
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Talents (3)
Power Word: Shield absorbs 30%50% additional damage, but the absorb amount decays by 3% every 1 sec.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 3050
Your damaging Shadow spells increase the damage of your next Holy spell cast within 6 sec sec by 15%.
Your damaging Holy spells increase the damage of your next Shadow spell cast within 6 sec sec by 15%.
Name changed from Balance In All Things to Twilight Equilibrium
For 10 sec, Penance, Power Word: Radiance, and Atonement create absorb shields for 80% of their value, instead of healing.
Removed
Category changed from Talents to Uncategorized
Talents (20)
Reset the cooldownsMiracle Worker
Gain a charge
Reset the cooldown of your Holy Words, and enter a pure Holy form for 20 sec, increasing the cooldown reductions to your Holy Words by 300% and reducing their cost by 100%.
Talent position has changed.
After Spirit of Redemption expires, you will revive at up to 100% health, based on your effectiveness during Spirit of Redemption. After reviving, you cannot benefit from Spirit of Redemption for 10 min.
Name changed from Archbishop Benedictus' Restitution to Restitution
Talent position has changed.
Reduces the cast timeIncreases the damage of Holy Fire by 25%.and reduces its cooldown by 20%.
Effect #4 REMOVED Effect #1 Apply Aura: Add Modifier - % Modifies Cast Time
Value: -25%
Affected Spells:
REMOVED Effect #2 Apply Aura: Add Modifier - % Modifies Cooldown
Value: -20%
Affected Spells:
NEW Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 25%
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 25%
Affected Spells:
Talent position has changed.
Increases healing by 6%10% on friendly targets at or below 50% health.
Rank 1: Increases healing by 6%10% on friendly targets at or below 50% health.
Rank 2: Increases healing by 12%20% on friendly targets at or below 50% health.
Effect #1 Apply Aura: Mod Healing Done Versus Aura State
Value: 610
Talent position has changed.
NEW
When you use a Holy Word spell, you have a chance to summon an image of a Naaru at your side. For 15 sec, whenever you cast a spell, the Naaru will cast a similar spell.
The effectiveness of your next Holy Word: Serenity, Sanctify, or Chastise is increased by 50% and grants a corresponding Divine Favor for 15 sec.
Chastise: Increased damage and Smite has a chance to apply Holy Fire.
Sanctify: Sanctify blesses the area where it was cast, healing allies.
Serenity: Flash Heal, Heal, and Renew heal for more, critically strike more often, and cost less to cast.
Talent position has changed.
Renew instantly heals your target for 10% of its total periodic effect.
Talent position has changed.
Refreshes Holy Fire. Your next 3 casts of Holy Fire cost no mana, incur no cooldown, and cast instantly.
Whenever Holy Fire is reapplied, its duration is now extended instead.
Talent position has changed.
Divine Hymn heals for 8% more. Stacks of Divine Hymn increase healing receivedtaken by an additional 1% per stack.
Rank 1: Divine Hymn heals for 8% more. Stacks of Divine Hymn increase healing receivedtaken by an additional 1% per stack.
Rank 2: Divine Hymn heals for 15% more. Stacks of Divine Hymn increase healing receivedtaken by an additional 2% per stack.
Guardian Spirit summons a spirit to watch over you in addition to your target.also grants you 100% of its effects when used on an ally.
Consumes the enemy in Holy flames that cause (150% of Spell power) Holy damage and an additional (57.75% of Spell power) Holy damage over 7 sec.
Category changed from Talents to Specialization
Heals all allies within 40 yards for (110% of Spell power), and applies Renew and 2 stacks of Prayer of Mending to each of them.
Cooldown reduced by 30 sec when you cast Holy Word: Serenity or Holy Word: Sanctify.
Talent position has changed.
Releases miraculous light at a target location, healing up to 6 allies within 10 yds for (245% of Spell power).
Cooldown reduced by 6 sec when you cast Prayer of Healing and by 2 sec when you cast Renew.
Cooldown changed from 1 min cooldown to 1 min recharge
Charges changed from None to 1 Charges
The cooldowns of your Holy Words are reduced by an additional 10% when you cast the relevant spells.
Rank 1: The cooldowns of your Holy Words are reduced by an additional 10% when you cast the relevant spells.
Rank 2: The cooldowns of your Holy Words are reduced by an additional 20% when you cast the relevant spells.
Talent position has changed.
Holy Word: Serenity gainsand Holy Word: Sanctify gain an additional charge.
NEW Effect #2 Apply Aura: Modifies Charges
Value: 1
Increases healing done by Renew by 35%, but decreases its base duration by 3 sec.
Talent position has changed.
Casting a Holy Word spell increases the healing of your next Heal or Flash Heal by 15%.
Rank 1: Casting a Holy Word spell increases the healing of your next Heal or Flash Heal by 15%25%.
Rank 2: Casting a Holy Word spell increases the healing of your next Heal or Flash Heal by 30%50%.
Prayer of Mending has a 15% chance to not consume a charge when it jumps to a new target.
Talent position has changed.
Smite and Holy Nova deal 15%25% additional damage to targets affected by your Holy Fire.
Rank 1: Smite and Holy Nova deal 15%25% additional damage to targets affected by your Holy Fire.
Rank 2: Smite and Holy Nova deal 30%50% additional damage to targets affected by your Holy Fire.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1525
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1525
Talent position has changed.
After your Prayer of Mending heals 40 times, gain Power Infusion for 1050 times, gain Apotheosis for 8 sec.
Rank 1: After your Prayer of Mending heals 80 times, gain Power Infusion for 10100 times, gain Apotheosis for 8 sec.
Rank 2: After your Prayer of Mending heals 40 times, gain Power Infusion for 10 sec.50 times, gain Apotheosis for 8 sec.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 4050
Effect #2 Dummy
Value: 108
Name changed from Spirited Litany to Answered Prayers
Talent position has changed.
Specialization (2)
For the duration of Voidform, your Void Eruption ability is replaced by Void Bolt:
Void Bolt
40 yd rangeInstant9rangeInstant6 sec cooldownRequires Priest
Requires level 23Sends a bolt of pure void energy at the enemy, causing (100% of Spell power) Shadow damage
Legacy of the Void
refreshing the duration of Devouring Plague on the target
Shadow (Level 37)
and extending the duration of Shadow Word: Pain and Vampiric Touch on all nearby targets by 3 sec
Requires Voidform.
Generates 12 Insanity.
Activated by casting Void Eruption. Twists your Shadowform with the powers of the Void, increasing spell damage you deal by 20%
Mind Blast
granting an additional charge of Mind Blast, and refreshing Mind Blast's cooldown
.
Lasts 15 sec.20 sec.
Talents (28)
Voidform increasesand Dark Ascension increase your critical strike chance by 15% for 1510% for 20 sec, reducing by 1%0.5% every sec.
Rank 1: Voidform increasesand Dark Ascension increase your critical strike chance by 15% for 1510% for 20 sec, reducing by 1%0.5% every sec.
Rank 2: Voidform increasesand Dark Ascension increase your critical strike chance by 30% for 1520% for 20 sec, reducing by 2% every sec.1.0% every sec.
Effect #3 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1510
Effect #2 Dummy
Value: 10.5
NEW Effect #3 Dummy
Value: 5
Talent position has changed.
Instantly afflicts the target with Shadow Word: Pain, Vampiric Touch and Devouring Plague.
Cooldown changed from 45 sec cooldown to 1 min cooldown
Talent position has changed.
Consumes Dark Evangelism to increaseIncreases the damage of your non-periodic Shadow spells by 4% per stack consumed. Lasts 18 sec.
Generates 30 Insanity.25% for 20 sec.
Generates 30 Insanity.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 425%
Affected Spells:
NEW Effect #3 Apply Aura: Periodic Dummy Modifies Damage/Healing Done
Value: 0
NEW Effect #4 Apply Aura: Mod Spell Crit % Modifies Damage/Healing Done
Value: 0
Duration changed from 18 sec to 20 sec
Talent position has changed.
Your Mind Flay, Mind Sear, and Void Torrent damage increases the damage of your periodic Shadow effects by 1%, stacking up to 5 times.
Rank 1: Your Mind Flay, Mind Sear, and Void Torrent damage increases the damage of your periodic Shadow effects by 1%, stacking up to 5 times.
Rank 2: Your Mind Flay, Mind Sear, and Void Torrent damage increases the damage of your periodic Shadow effects by 2%, stacking up to 5 times.
NEW Effect #3 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #2's Value (Label)
Value: 1
Affected Spells:
Talent position has changed.
Increases the initial damage of Devouring Plague by 75%.
Mind Sear deals damage 20% faster.75% and the damage of Mind Sear by 20%.
REMOVED Effect #2 Apply Aura: Add Modifier - % Modifies Buff Duration
Value: -20%
Affected Spells:
REMOVED Effect #3 Apply Aura: Add Modifier - % Modifies Time Between Ticks
Value: -20%
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 20%
Affected Spells:
Your successful Dispel Magic, Mass Dispel, Purify Disease, Vampiric Embrace, and Power Word: Shield casts generate 6 Insanity during combat.
Category changed from Talents to Specialization
Void Bolt causes the target to become vulnerable to the void, increasing their damage taken from you by 10% for 12 sec. This effect may only be active on one target at a time.
Casting Void Bolt on an enemy that is already vulnerable extends the duration of your Voidform by 2 sec, or 4 sec if Void Bolt critically strikes.
Removed
Category changed from Talents to Uncategorized
While you have Shadow Word: Pain, Devouring Plague, and Vampiric Touch active on the same target, your Mind Blast deals 20% more damage.
Rank 1: While you have Shadow Word: Pain, Devouring Plague, and Vampiric Touch active on the same target, your Mind Blast deals 20% more damage.
Rank 2: While you have Shadow Word: Pain, Devouring Plague, and Vampiric Touch active on the same target, your Mind Blast deals 40% more damage.
Talent position has changed.
Reduces the Insanity cost of Devouring Plague by 10.
Reduces the Insanity drained when Mind Sear deals damage by 5.
Removed
Category changed from Talents to Uncategorized
Reduces the cooldown of Damnation and Void Torrent by 15 sec.
Rank 1: Reduces the cooldown of Damnation and Void Torrent by 15 sec.
Rank 2: Reduces the cooldown of Damnation and Void Torrent by 30 sec.
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -15000
Affected Spells:
Talent position has changed.
Maximum rank has changed from 1 to 2
Increases the critical strike chance of Mind Spike and Mind Blast by 3% and increases their critical strike damage bonus by 15%.
Rank 1: Increases the critical strike chance of Mind Spike and Mind Blast by 3% and increases their critical strike damage bonus by 15%.
Rank 2: Increases the critical strike chance of Mind Spike and Mind Blast by 6% and increases their critical strike damage bonus by 30%.
Talent position has changed.
Mind Blast has a 8% chance to make your next Devouring Plague cost no insanity.
Rank 1: Mind Blast has a 8% chance to make your next Devouring Plague cost no insanity.
Rank 2: Mind Blast has a 15% chance to make your next Devouring Plague or Mind Sear cost no insanity.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 815
Talent position has changed.
Maximum rank has changed from 2 to 1
Mind Spike reduces the cast time of your next Mind Blast by 50%, and increases its critical strike chance by 50%, stacking up to 2 times.
Lasts 6 sec.10 sec.
Talent position has changed.
Corrosive shadow energy radiates from the target, dealing Shadow damage over 43 sec to all enemies within 10 yards of the target.
Cost changed from 0 Insanity, plus 25 per sec to 25 Insanity, plus 25 per sec
Duration changed from 4 sec to 3 sec
Talent position has changed.
Blasts the target for (80% of Spell power) Shadowfrost damage.but extinguishes your shadow damage-over-time effects. Increases the critical strike chance of your next Mind Blast by 30%, stacking up to 3 times.
Generates 6 Insanity.
Talent position has changed.
Increases the damage dealt by Shadow Word: Death by 13%.
Shadow Word: Death deals 10%20% of its damage to all targets affected by your Shadow Word: Pain within 40 yards.
Rank 1: Increases the damage dealt by Shadow Word: Death by 13%.
Shadow Word: Death deals 20% of its damage to all targets affected by your Shadow Word: Pain within 40 yards.
Rank 2: Increases the damage dealt by Shadow Word: Death by 25%.
Shadow Word: Death deals 40% of its damage to all targets affected by your Shadow Word: Pain within 40 yards.
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1020
Your Shadow spell casts increase your Shadow damage by 0.5% for 25 sec. Stacks up to 5 times.Rank 1: Your Shadow spell casts increase your Shadow damage by 0.5% for 25 sec. Stacks up to 5 times.
Rank 2: Your Shadow spell casts increase your Shadow damage by 1.0% for 25 sec. Stacks up to 5 times.
Removed
Category changed from Talents to Uncategorized
Mind Blast and Mind Spike deal 15% of its damage to all other targets afflicted by your Vampiric Touch within 40 yards.
Rank 1: Mind Blast and Mind Spike deal 15% of its damage to all other targets afflicted by your Vampiric Touch within 40 yards.
Rank 2: Mind Blast and Mind Spike deal 30% of its damage to all other targets afflicted by your Vampiric Touch within 40 yards.
Talent position has changed.
Hurl a bolt of slow-moving Shadow energy at the destination, dealing (191.25% of Spell power) Shadow damage to all targets within 8 yards and applying Vampiric Touch to 4 of them.
Generates 15 Insanity.
Talent position has changed.
Silences the target, preventing them from casting spells for 4 sec. Against non-players, also interrupts spellcasting and prevents any spell in that school from being cast for 4 sec.
Range changed from 30 yd range to 40 yd range
Your Vampiric Touch and Devouring Plague damage havehas a chance to cause your next Mind Spike to not consume your damage over time effects, be instantbe instant cast and deal 50% additional damage. Stacks up to 3 times.
REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 8
NEW Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 0
Talent position has changed.
Deals Shadow damage to the target and activates Voidform.
For the next 30 sec, your Insanity-generating abilities generate 100% more Insanity and you can cast while moving.
If the target does not die within 30 sec of using Surrender to Madness, you die.
Removed
Category changed from Talents to Uncategorized
Shadow Word: Death deals 75% less damage to the caster.you.
Now available to all specs
Talent position has changed.
After casting Vampiric Touch on a target, your next Vampiric Touch within 8 sec is instant cast and deals (105.4% of Spell power) Shadow damage immediately.
This effect cannot occur more than once every 15 sec.
Talent position has changed.
Vampiric TouchShadow Word: Pain periodic damage has a chance to reset the remaining cooldown on Mind Blast and cause your next Mind Blast to be instant.
Name changed from Vampiric Insight to Shadowy Insight
Releases an explosive blast of pure void energy, activating Voidform and causing Shadow damage to all enemies within 10 yds of your target.
During Voidform, this ability is replaced by Void Bolt.
Talent position has changed.
Channel a torrent of void energy into the target, dealing (306%382.5% of Spell power) Shadow damage over 3 sec.
Generates 60 Insanity over the duration.
Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (SP mod: 1.021.275)
Cooldown changed from 30 sec cooldown to 1 min cooldown
Talent position has changed.
Your Mind Blast and Mind Spike critical strikes generate an additional 3 Insanity.
Rank 1: Your Mind Blast and Mind Spike critical strikes generate an additional 3 Insanity.
Rank 2: Your Mind Blast and Mind Spike critical strikes generate an additional 5 Insanity.
Talent position has changed.
Spells (2)
NEW
Miracle Worker
Gain a charge
Reset the cooldown of your Holy Words, and enter a pure Holy form for 20 sec, increasing the cooldown reductions to your Holy Words by 300% and reducing their cost by 100%.
Blasts the target's mind for (97.92% of Spell power) Shadow damage.
Shadow
Generates 0 Insanity.
Cooldown changed from 15 sec recharge to 9 sec recharge
Talents (8)
After being struck by a melee or ranged critical hit, heal 20% of the damage taken over 6 sec.
Talent position has changed.
You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
Removed
Category changed from Talents to Uncategorized
Controls a mind up to 1 level above yours for 30 sec while still controlling your own mind. Does not work versus Demonic, Mechanical, or Undead beings or players. This spell shares diminishing returns with other disorienting effects.
Name changed from Mind Control to Dominate Mind
Cost changed from 0.5% of base mana to 2.0% of base mana
Category changed from Uncategorized to Talents
An explosion of holy light around you deals up to (18%31.5% of Spell power) Holy damage to enemies and up to (18%31.5% of Spell power) healing to allies within 12 yds, reduced if there are more than 5 targets.
Improved Holy Nova
If your Holy Nova deals damage to at least 3 enemies, a second Holy Nova will be cast a moment later at 50% effectiveness at the same location.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.180.315)
Mind Blast's cooldown reduced by 3 sec.Rank 1: Mind Blast's cooldown reduced by 3 sec.
Rank 2: Mind Blast's cooldown reduced by 6 sec.
Removed
Category changed from Talents to Uncategorized
Activating Fade removes all movement impairingsnare effects.
Talent position has changed.
Discipline:
Shadow Word: Pain and Purge the Wicked deal an additional 5%3% damage. When an enemy dies while afflicted by your Shadow Word: Pain or Purge the Wicked you gain 1% Mana.0.5% Mana.
Holy, Initial:
Shadow Word: Pain deals an additional 5%3% damage. When an enemy dies while afflicted by your Shadow Word: Pain you gain 1% Mana.0.5% Mana.
Shadow:
Shadow Word: Pain deals an additional 5%3% damage. When an enemy dies while afflicted by your Shadow Word: Pain you gain 5 Insanity.3 Insanity.
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 53%
Affected Spells:
(Pvp Multiplier: 0.51)
Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 500300
NEW Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 3%
Affected Spells:
NEW Effect #4 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0.5
NEW Effect #5 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 5
Talent position has changed.
Maximum rank has changed from 1 to 2
Fade reduces damage you take by 5%10%.
Anima Powers (5)
Casting
Holy Fire
Holy Fire
Mind Blast Holy (Level 19)
Holy Fire
Discipline, Shadow
Mind Blast
<br /> will daze the target, reducing the target's movement speed and chance to hit by 20% for 1 min.
Subsequent casts of Mind Blast or Holy Fire will remove this effect.
Casting
Holy Fire
Holy Fire
Mind Blast Holy (Level 19)
Holy Fire
Discipline, Shadow
Mind Blast
<br /> will no longer remove the Dazzled effect.
Casting
Holy Fire
Holy Fire
Mind Blast Holy (Level 19)
Holy Fire
Discipline, Shadow
Mind Blast
<br /> on a target that is feared triggers Pandemonium, fearing all enemies near your target for 10 sec.
Holy:
100% of healing done by Flash Heal and Heal empowers your next Mind Blast Stored damage cannot exceed 200% of your maximum health.
Discipline, Shadow, Initial:
100% of healing done by Shadow Mend empowers your next Mind Blast Stored damage cannot exceed 200% of your maximum health.
Holy:
100% of healing done by Flash Heal and Heal empowers your next Mind Blast Stored damage cannot exceed 200% of your maximum health.
Discipline, Shadow, Initial:
100% of healing done by Shadow Mend empowers your next Mind Blast Stored damage cannot exceed 200% of your maximum health.
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
Talents (2)
Your finishing moves have a 7 + (20 * ComboPoints)% chance per combo point to grant 2% Haste for 20 sec, stacking up to 5 times.
Rank 1: Your finishing moves have a 7 + (20 * ComboPoints)% chance per combo point to grant 7%2% Haste for 20 sec, stacking up to 5 times.
Rank 2: Your finishing moves have a 714 + (20 * ComboPoints)% chance per combo point to grant 14%2% Haste for 20 sec, stacking up to 5 times.
Rank 3: Your finishing moves have a 720 + (20 * ComboPoints)% chance per combo point to grant 20%2% Haste for 20 sec, stacking up to 5 times.
Garrote increases the damage of Ambush and Mutilate on the target by 30%.Rank 1: Garrote increases the damage of Ambush and Mutilate on the target by 15%.
Talents (1)
Blade Flurry damage is increased by an addtitional 3% per missing target below its maximum.Rank 1: Blade Flurry damage is increased by an addtitional 3% per missing target below its maximum.
PvP Talents (1)
Each second while Stealth is active, nearby enemies within 1210 yards take an additional 5% damage from your next Shadowstrike
Subtlety
Shadowstrike
Assassination, Outlaw
Ambush
<br /> for 10 sec. Stacks up to 108 times.
Specializations changed from Subtlety to Assassination/Outlaw/Subtlety
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Talents (12)
Icefury causes your Frost Shocks to damage up to 3 additional enemies and targets hit take 15% increased Nature damage from your spells for 6 sec. Chain Lightning prefers targets with this effect.
Rank 1: Icefury causes your Frost Shocks to damage up to 3 additional enemies and targets hit take 15% increased Nature damage from your spells for 6 sec. Chain Lightning prefers targets with this effect.
Your damaging critical strikes deal 250% damage instead of the usual 200%.
Rank 1: Your damaging critical strikes deal 250% damage instead of the usual 200%.
Calls forth a Greater Fire Elemental to rain destruction on your enemies for 30 sec.
While the Fire Elemental is active, Flame Shock deals damage
33% faster, and newly applied Flame Shocks last 100% longer.
Rank 1: Calls forth a Greater Fire Elemental to rain destruction on your enemies for 30 sec.
While the Fire Elemental is active, Flame Shock deals damage
41% faster, and newly applied Flame Shocks last 100% longer.
Increases the Maelstrom generated by Lightning Bolt and Lava Burst by 2, and their Elemental Overloads by 1.
Rank 1: Increases the Maelstrom generated by Lightning Bolt and Lava Burst by 2, and their Elemental Overloads by 1.
Your successful Purge, Cleanse Spirit, Healing Stream Totem, Hex, and Wind Shear casts generate 8 Maelstrom during combat.
Rank 1: Your successful Purge, Cleanse Spirit, Healing Stream Totem, Hex, and Wind Shear casts generate 200 Maelstrom during combat.
Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.
Rank 1: Your Earth, Fire, and Storm Elementals are drawn from primal elementals 5% more powerful than regular elementals, with additional abilities, and you gain direct control over them.
Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.
Rank 1: Reduces the cooldown of Capacitor Totem by 3 sec for each enemy it stuns, up to a maximum reduction of 25 sec.
Charge yourself with lightning, causing your next 2 Lightning Bolts to deal 150% more damage, and also causes your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target.
If you already know Stormkeeper, instead gain 1 additional charge of Stormkeeper.
Cooldown changed from 1 min cooldown to 1 min recharge
NEW
Stormkeeper1.5 sec cast1 min rechargeRequires Shaman (Elemental)
Requires level 50 (Elemental)Charge yourself with lightning, causing your next 2 Lightning Bolts to deal 150% more damage, and also causes your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target.
Elemental
If you already know Stormkeeper, instead gain 1 additional charge of Stormkeeper
Rank 1:
Stormkeeper1.5 sec cast1 min rechargeRequires Shaman (Elemental)
Requires level 50 (Elemental)Charge yourself with lightning, causing your next 2 Lightning Bolts to deal 150% more damage, and also causes your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target.
Elemental
If you already know Stormkeeper, instead gain 1 additional charge of Stormkeeper
NEW
Stormkeeper1.5 sec cast1 min rechargeRequires Shaman (Elemental)
Requires level 50 (Elemental)Charge yourself with lightning, causing your next 2 Lightning Bolts to deal 150% more damage, and also causes your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target.
Elemental
If you already know Stormkeeper, instead gain 1 additional charge of Stormkeeper
Rank 1:
Stormkeeper1.5 sec cast1 min rechargeRequires Shaman (Elemental)
Requires level 50 (Elemental)Charge yourself with lightning, causing your next 2 Lightning Bolts to deal 150% more damage, and also causes your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target.
Elemental
If you already know Stormkeeper, instead gain 1 additional charge of Stormkeeper
Earth Shock, Elemental Blast, and Earthquake enhance your next spell cast within 15 sec:
Flame Shock: The next cast also applies Flame Shock to 1 additional target within 8 yards of the target.
Lightning Bolt: Your next cast will cause an additional 2 Elemental Overloads.
Chain Lightning: Your next cast will chain to 1 additional target.
Lava Burst: Reduces the cooldown of your Fire and Storm Elemental by 6.0 sec.
Frost Shock: Freezes the target in place for 6 sec.
Rank 1: Earth Shock, Elemental Blast, and Earthquake enhance your next spell cast within 15 sec:
Flame Shock: The next cast also applies Flame Shock to 1 additional target within 8 yards of the target.
Lightning Bolt: Your next cast will cause an additional 5 Elemental Overloads.
Chain Lightning: Your next cast will chain to 1 additional target.
Lava Burst: Reduces the cooldown of your Fire and Storm Elemental by 6.0 sec.
Frost Shock: Freezes the target in place for 6 sec.
Reduces the cast time of Lightning Bolt and Chain Lightning by 0.25 sec.
Increases the duration of Earthquake by 1 sec.
Rank 1: Reduces the cast time of Lightning Bolt and Chain Lightning by 0.01 sec.
Increases the duration of Earthquake by 1 sec.
Talents (10)
Transform into an Air Ascendant for 15 sec, immediately dealing (250% of Attack power) Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 66%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.
Rank 1: Transform into an Air Ascendant for 15 sec, immediately dealing (250% of Attack power) Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 66%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.
Electrocutes all enemies in front of you, dealing 19.2%32% of Attack power) * -- 2H, DW / Attack power] Nature damage. Hitting 2 or more targets enhances your weapons for 1012 sec, causing Stormstrike, Ice Strike, and Lava Lash to also deal 24%32% of Attack power) * -- 2H, DW / Attack power] Nature damage to all targets in front of you. Damage reduced beyond 6 targets.
Effect #2 Effect #1 School Damage
Value: 0 (AP mod: 0.1920.32)
Effect #2 Dummy
Value: 56
Cooldown changed from 9 sec cooldown to 12 sec cooldown
Lunge at your enemy as a ghostly wolf, biting them to deal (9% of Attack power) Physical damage.
Rank 1: Lunge at your enemy as a ghostly wolf, biting them to deal (9% of Attack power) Physical damage.
Talent position has changed.
Lava Lash now increases the damage of Flame Shock on its target by 100% for 20 sec.
Rank 1: Lava Lash now increases the damage of Flame Shock on its target by 15% for 20 sec.
Blast your target with a Primordial Wave, dealing (65% of Spell power) Shadow damage and apply Flame Shock to an enemy, or heal an ally for (65% of Spell power).
Your next
Enhancement
Lightning Bolt
will also hit all targets affected by your Riptide for of normal damage.
Rank 1: Blast your target with a Primordial Wave, dealing (65% of Spell power) Shadow damage and apply Flame Shock to an enemy, or heal an ally for (65% of Spell power).
Your next
Enhancement
Lightning Bolt
will also hit all targets affected by your Riptide for of normal damage.
Maelstrom Weapon can now stack 5 additional times, and Maelstrom Weapon now increases the damage or healing of spells it affects by an additional 5% per stack.
Rank 1: Maelstrom Weapon can now stack 5 additional times, and Maelstrom Weapon now increases the damage or healing of spells it affects by an additional 5% per stack.
Stormstrike has a 25% chance to strike the target an additional time for 40% of normal damage. This effect can chain off of itself.
Rank 1: Stormstrike has a 2% chance to strike the target an additional time for 1000% of normal damage. This effect can chain off of itself.
Consuming at least 2 stacksstack of Hailstorm, using Ice Strike, or casting fire novaand each explosion from Fire Nova now also grants you 21 stack of Maelstrom Weapon.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 21
Windfury Weapon has a 100% chance to trigger a third attack.
Rank 1: Windfury Weapon has a 3000% chance to trigger a third attack.
Summons a totem at your feet for 2 min. Party members within
Totemic Focus
34.5
30 yds have a 10%20% chance when they main-hand auto-attack to swing an extra time.
Talents (13)
When you critically heal with your Healing Wave, Healing Surge, or Riptide you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health friendly party or raid target within 40 yards for 10% of the amount of healed.
Rank 1: When you critically heal with your Healing Wave, Healing Surge, or Riptide you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health friendly party or raid target within 40 yards for 10% of the amount of healed.
Rank 2: When you critically heal with your Healing Wave, Healing Surge, or Riptide you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health friendly party or raid target within 40 yards for 20% of the amount of healed.
Summons a totem at the target location for 30 sec. All allies within
Totemic Focus
23
20 yards of the totem gain 10% increased health. If an ally dies, the totem will be consumed to allow them to Reincarnate with 20% health and mana.
Cannot reincarnate an ally who dies to massive damage.
Rank 1: Summons a totem at the target location for 30 sec. All allies within
Totemic Focus
23
20 yards of the totem gain 10% increased health. If an ally dies, the totem will be consumed to allow them to Reincarnate with 20% health and mana.
Cannot reincarnate an ally who dies to massive damage.
Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.
Talent position has changed.
Transform into a Water Ascendant, duplicating all healing you deal for 15 sec and immediately healing for (876% of Spell power). Ascendant healing is distributed evenly among allies within 20 yds.
Rank 1: Transform into a Water Ascendant, duplicating all healing you deal for 15 sec and immediately healing for (876% of Spell power). Ascendant healing is distributed evenly among allies within 20 yds.
Increases the damage of your Lightning Bolt$?c3 ?c1 by 15%.
Talent position has changed.
Summons a totem at your feet for 15 sec that collects power from all of your healing spells. When the totem expires or dies, the stored power is released, healing all injured allies within 40 yards for 30% of all healing done while it was active, divided evenly among targets.
Casting this spell a second time recalls the totem and releases the healing.
Charges changed from 1 Charges to None
Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
Rank 1: Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 2% movement speed reduction.
Casting Chain Heal on a target affected by Riptide consumes Riptide, increasing the healing of your Chain Heal by 30%.
Rank 1: Casting Chain Heal on a target affected by Riptide consumes Riptide, increasing the healing of your Chain Heal by 15%.
NEW
Healing Stream Totem
9.0% of base manaInstant30 sec rechargeRequires Shaman
Requires level 10Summons a totem at your feet for 15 sec that heals
Rushing Streams
two injured party or raid members
an injured party or raid member within 40 yards for (47% of Spell power) every 2 sec.
If you already know
Cloudburst Totem
Cloudburst Totem
Healing Stream Totem, instead gain 1 additional charges of
Cloudburst Totem
Cloudburst Totem
Healing Stream Totem.
Summons a totem at your feet for 10 sec, which pulses every 2 sec, healing all party or raid members within 40 yards for (35% of Spell power).
Rank 1: Summons a totem at your feet for 10 sec, which pulses every 2 sec, healing all party or raid members within 40 yards for (35% of Spell power).
Restoration
Your Flame Shock damage over time has a 15% chance to reset the remaining cooldown on Lava Burst and cause your next Lava Burst to be instant.
Elemental
Your Flame Shock damage over time has a 10% chance to reset the remaining cooldown on Lava Burst and cause your next Lava Burst to be instant.
Talent position has changed.
Your Healing Surge is 25% more effective on yourself.
Talent position has changed.
Every third Healing Wave or Healing Surge heals for an additional 50%.
Rank 1: Every third Healing Wave or Healing Surge heals for an additional 50%.
Talents (11)
Chills the target with frost, causing (63% of Spell power) Frost damage and reducing the target's movement speed by 50% for 6 sec.
Rank 1: Chills the target with frost, causing (63% of Spell power) Frost damage and reducing the target's movement speed by 50% for 6 sec.
Summons a totem at your feet for 15 sec that heals
Rushing Streams
two injured party or raid members
an injured party or raid member within 40 yards for (47% of Spell power) every 2 sec.an injured party or raid member within 40 yards for (47% of Spell power) every 2 sec.
If you already know Healing Stream Totem, instead gain 1 additional charges of Healing Stream Totem.
Charges changed from 1 Charges to None
Category changed from Talents to NPC Abilities
Used by NPC:
Razzga Mascalobo
NEW
Healing Stream Totem
9.0% of base manaInstant30 sec rechargeRequires Shaman
Requires level 10Summons a totem at your feet for 15 sec that heals
Rushing Streams
two injured party or raid members
an injured party or raid member within 40 yards for (47% of Spell power) every 2 sec.
If you already know
Cloudburst Totem
Cloudburst Totem
Healing Stream Totem, instead gain 1 additional charges of
Cloudburst Totem
Cloudburst Totem
Healing Stream Totem.
Purify Spirit additionally removes all Curse effects.
Rank 1: Purify Spirit additionally removes all Curse effects.
Purges the enemy target, removing 1 beneficial Magic effect.
Rank 1: Purges the enemy target, removing 13 beneficial Magic effect.
When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.
Rank 1: When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.
Summons a totem at your feet for 15 sec that reducing physical damage taken party members within
Totemic Focus
34.5
30 yards by 10%.
Rank 1: Summons a totem at your feet for 15 sec that reducing physical damage taken party members within
Totemic Focus
11.5
10 yards by 10%.
Ghost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once every 60 sec.
Rank 1: Ghost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once every 60 sec.
Summons a totem at your feet for 20 sec that prevents cast pushback and reduces the duration of all incoming interrupt effects by 50% for party members within
Totemic Focus
34.5
30 yards.
Rank 1: Summons a totem at your feet for 20 sec that prevents cast pushback and reduces the duration of all incoming interrupt effects by 50% for party members within
Totemic Focus
34.5
30 yards.
Reduces the cooldown of your Hex spell by 15 sec.
Rank 1: Reduces the cooldown of your Hex spell by 2 sec.
Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 3 sec.
Rank 1: Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 3 sec.
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
PvP Talents (1)
Summons a demonic Observer to keep a watchful eye over the area for 20 sec.
Anytime an enemy within 20 yards casts a harmful magical spell, the Observer will deal up to 5% of the target's maximum health in Shadow damage.
Specializations changed from Demonology to Affliction/Demonology/Destruction
PvP Talents (1)
Encircle enemy players with Bonds of Fel. If any affected player leaves the 8 yd radius they explode, dealing (390% of Spell power) Fire damage split amongst all nearby enemies.
Specializations changed from Destruction to Affliction/Demonology/Destruction
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Talents (16)
Your Overpower has a 25% chance to reset the cooldown of Mortal Strike and Cleave and reducereduces their Rage costs by 1510.
Talent position has changed.
Deep Wounds, Rend and Thunderous Roar's Bleed effects deal 7.50% increased damage and Rend's direct damage is increased by 50%.
Rank 1: Deep Wounds, Rend and Thunderous Roar's Bleed effects deal 7.50% increased damage and Rend's direct damage is increased by 50%.
Rank 2: Deep Wounds, Rend and Thunderous Roar's Bleed effects deal 7.50% increased damage and Rend's direct damage is increased by 100%.
Effect #1 NEW Effect #3 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 50%
Affected Spells:
Deep Wounds, Rend and Thunderous Roar's Bleed effects last 6.0 sec longer and have a 5% increased critical strike chance.
Talent position has changed.
Critical Strike chance increased by 1.5% and Execute deals 5.0% increased critical strike damage1% and Execute immediately refunds 10% of the Rage spent.
Rank 1: Critical Strike chance increased by 1.5% and Execute deals 5.0% increased critical strike damage1% and Execute immediately refunds 10% of the Rage spent.
Rank 2: Critical Strike chance increased by 1.5% and Execute deals 5.0% increased critical strike damage.2% and Execute immediately refunds 20% of the Rage spent.
Effect #1 Apply Aura: Mod Crit Chance % - All Modifies Damage/Healing Done
Value: 1.51
REMOVED Effect #2 Apply Aura: Add Modifier - % Modifies Critical Strike Damage
Value: 5%
Affected Spells:
REMOVED Effect #3 Dummy
Value: 15
REMOVED Effect #4 Dummy
Value: 50
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 10
Increases crit chance by 1.50% and increases the critical strike damage of Overpower by 2.50% Rank 1: Increases crit chance by 1.50% and increases the critical strike damage of Overpower by 2.50%
Rank 2: Increases crit chance by 1.50% and increases the critical strike damage of Overpower by 2.50%
Removed
Category changed from Talents to Uncategorized
Mastery increased by 1.50% and Rend's initial damaging strike deals 50% more damage1% and TBD.
Rank 1: Mastery increased by 1.50% and Rend's initial damaging strike deals 50% more damage1% and TBD.
Rank 2: Mastery increased by 1.50% and Rend's initial damaging strike deals 100% more damage.2% and TBD.
REMOVED Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 50%
Affected Spells:
REMOVED Effect #3 Dummy
Value: 15
Tactician's chance to trigger is increased by an additional 1.00%.
Talent position has changed.
Execute causes the target to take 25% more damage from your next Mortal Strike or Cleave, stacking up to 2 times.
Talent position has changed.
NEW
Mortal Strike and Cleave have a 20% chance to immediately refund 20% of the Rage spent.
Cooldown of Overpower reduced by 1.0 sec and cooldown of Pummel reduced by 0.5 sec.
Talent position has changed.
While
Ravager
Ravager is active
Bladestorming, every 1 sec you gain 5% movement speed and 5% Strength, stacking up to 6 times. Lasts 6 sec.
NEW Effect #3 Dummy
Value: 6
Restores 6% health every 1 sec when you have not taken damage for 5 sec.
Talent position has changed.
Your Mortal Strike, Cleave and Execute critical strike damage is increased by 10% and your Execute has a 5% increased critical hit chance.
Talent position has changed.
You have a 1.40% chance per Rage spent on abilities to reset the remaining cooldown on Overpower.
When
Warbreaker
Warbreaker
Colossus Smash expires, your Strength is increased by 5% for every 301% for every 10 Rage you spent during
Warbreaker
Warbreaker
Colossus Smash. Lasts 12 sec.
Effect #1 Apply Aura: Mod Attack Power for every 'School' Resistance Point Modifies Damage/Healing Done
Value: 51
Effect #3 Dummy
Value: 3010
Increases versatility by 1.50%1% and reduces the cooldown of Die by the Sword by 15.0 sec.
Rank 1: Increases versatility by 1.50%1% and reduces the cooldown of Die by the Sword by 15.0 sec.
Rank 2: Increases versatility by 1.50%2% and reduces the cooldown of Die by the Sword by 30.0 sec.
Specialization (1)
Unleashes a whirlwind of steel, striking all nearby enemies for Physical damage. Deals reduced damage beyond 5 targets.
Improved Whirlwind
Causes your next 2 single-target melee attacks to strike up to 4 additional targets for 45% damage
Generates 3 Rage, plus an additional 1 per target hit.
Cost changed from 30 Rage to None
Talents (17)
Your auto attacks with one-handed weapons deal an additional (18.8%10% of Attack power) Physical damage.
Bleed damage of Odyn's Fury, Thunderous Roar and Gushing Wound increased by 30%15%.
Effect #1 Effect #1 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 3015%
Affected Spells:
Bloodthirst increases the critical strike chance of your next Bloodthirst by 10%. Stacking up to 5 times.
Talent position has changed.
Assault the target in a bloodthirsty craze, dealing (65% of Attack power) Physical damage and restoring 3% of your health.
Bloodcraze
Increases the critical chance of your next Bloodthirst by 10%. Stacking up to 1 times
Generates 8 Rage.
Duration changed from 15 sec to 20 sec
Increases crit chance by 1.50% and increases the critical strike damage of Raging Blow by 2.50% Rank 1: Increases crit chance by 1.50% and increases the critical strike damage of Raging Blow by 2.50%
Rank 2: Increases crit chance by 1.50% and increases the critical strike damage of Raging Blow by 2.50%
Removed
Category changed from Talents to Uncategorized
NEW
While Enraged, Raging Blow deals 15% increased damage and Annihilator deals 5% increased damage.
Mastery increased by 1.50%1% and Bloodthirst cooldown reduced by 0.75 sec.
Rank 1: Mastery increased by 1.50%1% and Bloodthirst cooldown reduced by 0.75 sec.
Rank 2: Mastery increased by 1.50%2% and Bloodthirst cooldown reduced by 1.50 sec.
Rampage Mortal Strike, Cleave and Revenge havehas a 20% chance to immediately refund 20% of the Rage spent.
Talent position has changed.
Cooldown of Raging Blow reduced by 1.0 sec and cooldown of Pummel reduced by 0.5 sec.
Talent position has changed.
Raging Blow has 2 charges and has a 20% chance to instantly reset its own cooldown.
Talent position has changed.
Whirlwind causes your next 2 single-target attacks to strike up to 4 additional targets for 45% damage.
Whirlwind no longer costs Rage. Instead it generates 3 Rage, plus an additional 1 per target hit. Maximum 8 Rage.
REMOVED Effect #2 Apply Aura: Add Modifier - % Modifies Power Cost
Value: -100%
Affected Spells:
You throw down a Skull Banner at your feet, empowering your allies.
Increases critical strike damage by 20% for party members within 20 yards of the war banner. Lasts 10 sec.
Removed
Category changed from Talents to Uncategorized
Raging Blow and Annihilator cause every strike of your next Rampage to deal an additional 10% damage or an additional 3%2% damage, stacking up to 5 times.
Whirlwind and Slam have 6.0 sec and 12.0 sec cooldowns, but deal 100% and 200%150% increased damage. Slam also generates 2010 Rage.
Effect #4 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 200150%
Affected Spells:
Effect #6 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 200100
Affected Spells:
Increases haste by 1.50%1%. Raging Blow and Annihilator generate an additional 1.0 Rage.
Rank 1: Increases haste by 1.50%1%. Raging Blow and Annihilator generate an additional 1.0 Rage.
Rank 2: Increases haste by 1.50%2%. Raging Blow and Annihilator generate an additional 2.0 Rage.
REMOVED Effect #4 Dummy
Value: 15
Damage of Raging Blow increased by 5%.
Removed
Category changed from Talents to Uncategorized
NEW
Raging Blow deals 5% increased damage and while Enraged Raging Blow has a 30% chance to instantly reset its own cooldown.
PvP Talents (2)
You go into a trance causing you to regenerate 3% of your health and generate 3 Rage every 3 sec for 18 sec after using Raging Blow twice in a row on a target.
Using Raging Blow on
Annihilator
striking a target with Annihilator 8 times
using Raging Blow twice in a row on a target.
Attacking a new target with
Annihilator
Annihilator
Raging Blow will cancel this effect.
Effect #2 REMOVED Effect #1 Apply Aura: Dummy Modifies Cooldown
Value: 1
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 8
Increases the duration of your Enrage effect by 1 sec, and your Raging
Annihilator
Annihilator damage
Raging Blows extend the duration of your Enrage by 1.5
Annihilator
0.5
1.5 sec.
Effect #3 Apply Aura: Dummy Modifies Buff Duration
Value: 1500500
Specialization (1)
A direct strike, dealing (52.5% of Attack power) Physical damage.
Talents (10)
Revenge deals 40% more damage but now costs 10 more rage.
Talent position has changed.
Increases crit chance by 1.50% and increases the critical strike damage of Revenge by 2.50% Rank 1: Increases crit chance by 1.50% and increases the critical strike damage of Revenge by 2.50%
Rank 2: Increases crit chance by 1.50% and increases the critical strike damage of Revenge by 2.50%
Removed
Category changed from Talents to Uncategorized
NEW
Revenge has a 20% chance to immediately refund 50% of the Rage spent.
Hammers the current target for (27%50% of Attack power)% Physical damage.
Consecration
Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for (8.7048% of Attack power)% Holy damage
While you are standing in your Consecration, Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for (8.7048% of Attack power)% Holy damage
Generates 1 Holy Power.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.270.5)
Your block chance is increased by 20%, you are able to block spells, and your successful blocks deal (9.828% of Attack power) Holy damage to your attacker.
REMOVED Effect #3 Apply Aura: Absorb Damage
Value: 0
NEW Effect #3 Apply Aura: cription>::Load Modifies Damage/Healing Done
Value: 0
Cooldown of Shield Slam and Pummel reduced by 1.0 sec.
Talent position has changed.
Spending Holy Power grants you 1% haste per finisher for 12 sec, stacking up to 3 times.
Rank 1: Spending Holy Power grants you 1% haste per finisher for 12 sec, stacking up to 3 times.
Rank 2: Spending Holy Power grants you 1% haste per finisher for 12 sec, stacking up to 5 times.
Specializations changed from Protection/Protection to Holy
Talent position has changed.
Maximum rank has changed from 1 to 2
You are able to block spells cast against you for 14 sec.
Removed
Category changed from Talents to Uncategorized
NEW
You are able to block spells cast against you for 14 sec.
Throws your weapon at the enemy, causing (35% of Attack power) Physical damage to it and 5 nearby enemies. Generates high threat.
Talent position has changed.
PvP Talents (1)
Reflecting spells causes them to deal 33%50% extra damage back to the attacker.
Effect #1 Effect #1 Apply Aura: Add Modifier - % Modifies Damage Taken
Value: 3350%
Affected Spells:
Specializations changed from Protection to Arms/Fury/Protection
Spells (1)
Slams an opponent, causing (35% of Attack power) Physical damage.
Storm of Swords
Generates 20 Rage.10 Rage.
Talents (10)
You gain Strength equal to 5% of your Armor value.
Rank 1: You gain Strength equal to 5% of your Armor value.
Rank 2: You gain Strength equal to 5%10% of your Armor value.
Restores 20% health instantly and removes all diseases, poisons, curses, and bleeds affecting you.
Talent position has changed.
NEW
Increases crit chance by 1% and increases the critical strike damage of Execute by 5%.
Rank 1: Increases crit chance by 1% and increases the critical strike damage of Execute by 5%.
Rank 2: Increases crit chance by 2% and increases the critical strike damage of Execute by 10%.
TBD / WIP - A defensive combat state that reduces all damage you take by 20%, and all damage you deal by 10%. Lasts until canceled.
Talent position has changed.
Movement speed increased by 10%5%.
Effect #1 Effect #1 Apply Aura: Increase Run Speed % - Stacks Modifies Damage/Healing Done
Value: 105
Rallying Cry's duration and health granted are increased by 25%.
Talent position has changed.
Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
Talent position has changed.
When you take any damage, heal for 4.50% of your maximum health. This can only occur once every 10 sec.
Talent position has changed.
Increases haste by 1.50% and1% and your auto attack critical strikes increase your auto attack speed by 2.5%10% for 10 sec sec.
Rank 1: Increases haste by 1.50% and1% and your auto attack critical strikes increase your auto attack speed by 2.5%10% for 10 sec sec.
Rank 2: Increases haste by 1.50% and2% and your auto attack critical strikes increase your auto attack speed by 2.5%.20% for 10 sec sec.
Effect #1 Apply Aura: Decrease Attack Speed % Modifies Damage/Healing Done
Value: 1.51
REMOVED Effect #2 Dummy
Value: 15
REMOVED Effect #3 Apply Aura: Mod Attack Speed Modifies Damage/Healing Done
Value: 5
REMOVED Effect #4 Apply Aura: Mod Auto Attack Damage % Modifies Damage/Healing Done
Value: 2.5
REMOVED Effect #5 Dummy
Value: 25
NEW Effect #2 Apply Aura: Proc Trigger Spell With Value Modifies Damage/Healing Done
Value: 10
Lets loose a rallying cry, granting all party or raid members within 40 yards 15% temporary and maximum health for 10 sec.
Talent position has changed.
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