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Complexity Limit Spent 331 Million Gold During Race to World First Castle Nathria
28/12/2020 em 02:36
What does it take to achieve a world first in mythic raiding? Time, dedication, and mastery of the game are all important factors, but what about the literal price in terms of gold? Complexity Limit treasurer Veyloris reports the guild
spent a combined 331 million gold
in pursuit of World First Castle Nathria - nearly 30% more than in Mythic Ny'alotha.
Compared to the
40-100 million gold
Method spent preparing for the Battle of Dazar'alor race and the
spent by Complexity Limit for Ny'alotha, it's a surprisingly high amount, considering the absence of Titanforge and Corruptions driving prices.
Server hopping has always been an important tactic in acquiring BoEs, but it was taken to an entirely new level in Battle for Azeroth, due to Corruptions not only making the best items rarer, but also
driving their prices to exorbitant amounts
, necessitating searching for the best deals and flipping cheap BoEs on more expensive servers. Therefore, it's interesting that the first tier of Shadowlands ended up even more expensive for the world first guild; in an
interview with Raider.io
earlier this month, Veyloris predicted the guild to spend only ~170 million.
How gold-intensive is the Castle Nathria/general Shadowlands launch preparation in comparison to both Ny’alotha and the BfA launch/Uldir race?
Although you'd think that the answer is that this raid is much, much cheaper than Ny'alotha, the actual answer is that it is less, but by less than you may think. The shortest version is that in Ny'alotha we spent 258 million gold and this time around I expect us to spend about 170 million.
There's a few reasons for this: professions no longer crafting heroic ilvl gear and coins disappearing have decreased the amount of tradable gear tremendously. Previously, going into heroic week with 7 coins meant you would receive on average 1.75 pieces of loot from those alone, plus whatever you were lucky enough to have drop regularly (25% per boss, so 3 pieces from a full clear of Ny'alotha). In Castle Nathria, a full clear only nets 1.5 pieces total, which is less than what coins alone yielded previously. The net effect going on here is that BoEs are a tremendous part of what makes characters strong early on in the race - nearly every character will need all 4 pieces available to them, which is something you've rarely bothered with previously. Previously the idea has been to nab the items with good stats and sockets (and good corruption for Ny'alotha). This time around, it'll basically just be a quantity game.
Clearly that prediction was low, though exactly why it was so much higher than expected is unclear. Knowing these guilds are seeking every advantage they could get, it becomes a sellers market and it BoEs became extremely important in
making up for the reduction of loot drops
from Mythic+ and raid. Of course, not all the gold was spent purely on BoEs either, as maintaining consumables across hundreds of back to back pulls puts quite a drain on the coffers as well, spending upwards
104 million gold across 24 hours of raiding
. The token price equivalent of $57 thousand USD also serves as a stark reminder of exactly how many resources go into raiding at the highest levels - at some point a lot of gold gets into the game's economy through the WoW token, even if the raiders themselves aren't the ones spending it, and these guilds will spend the next several months paying down their debts, before stockpiling in preparation for the next tier.
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