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Blizzard on Guild Reputation 2: Electric Boogaloo
20/1/2011 em 16:50
Looks like the discussion is heating back up in the guild reputation thread
we reported on
a few days ago. Blizzard poster Bashiok has replied to a few more posts in
, offering more insight into why guild reputation works the way it does and why these restrictions are necessary to prevent abuse. While I definitely agree that proper restrictions should be in place to prevent abuse of the system, I also know that Blizzard is more than capable of implementing changes
Many of you guys had some excellent suggestions to improve the guild reputation system (that guild leader-specified daily quest thing was great!) but sadly there has been no mention of any changes to it in the near future. Oh well, at least I'm almost Revered with my own guild. :(
Check out the latest Blue posts on the topic after the break!
So if this is the case, and you want people that contribute to gain the rewards, why is there an arbitrary weekly cap on how much reputation you can earn?
This seems like it's nothing more than another rep. grind designed to take as long as possible while keeping players chained down.
Something isn't arbitrary just because you don't understand it. Let's be a little more open minded here.
The weekly cap helps pace people so they aren't encouraged to do the most menial tasks to grind the rep 24/7, but instead, ideally, cap their rep while doing their normal weekly guild runs or PvP bouts.
Not only rep, but leveling is all jacked up.
If you're in a 200+ member guild, great. What about my bank guild? I keep alts there and level through it for access to my bank tabs for leveling professions and gearing up. I've gotten 4 toons to ~30's through this guild and I've barely moved the exp bar at all, let alone make the daily cap.
This whole idea needs to be rethought and redesigned so that every guild has the chance to level up and not spend the next 3 years doing so.
That's only a guild in technical definition that you got a charter signed. To design around such off-topic uses of guild banks would likely destroy the base intent. And, as you said, the experience bar has moved. You do have the ability to level it up, although it will be slower. Much, much slower.
Diablo 2 will offer GUILD INNS!
Failed ideas are fail.
I was so excited for those too...
So what if people grind out potions, food or other items for reputation? There is a weekly cap, so it isn't like we are going to fly to exalted, and at least I am doing something FOR my guild regardless of what you folks think of it.
I think it's awesome, and you're great for contributing to your guild. They think so too I'm sure. But solo-guild bank guy up there could do the same, simply generating flasks for no good reason, and keep pace with you who are actually contributing. I'm betting that you probably don't care, and this is more of an issue that you want guild rep faster, and not necessarily fairly (because what you're proposing would not be). To that I can't really offer anything to make you feel better about game systems that are intentionally limited to encourage specific types of interactions.
The current guild rep system SUCKS. It is boring, NON-INTERACTIVE and...most importantly...not fun.
I read this, and then looked at your character portrait.
The system as it is is cumbersome, inflexible, and just poorly thought out. The decision of who gets access to the rewards should be made by the guild leader. They should decide what level of rewards the members of the guild should get by assigning the members different ranks. The ranks then determine the level of reward the member can buy.
This would solve all of Blizzard's "concerns" about new members being able to get access to rewards before they've "contributed" to the guild. Besides what business is it of Blizzard's if a guild wants to let new member get access to all the rewards? This is a false concern and what's really going on is that Blizzard wants people to waste time doing pointless time sinks. Don't be fooled by their false claims of wanting to prevent undeserving new members from getting access to guild rewards.
Sounds great, here's how that would work out: I have an awesome end-game progression guild. We're level 25. You give me 20k gold, I send you an invite and promote you to the highest officer rank. You buy whatever rewards you want, and then leave.
This is not the intent of the system.
So what? If people want to do that let them.
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