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All Class Changes in Shadowlands 9.0.5
criado
09/3/2021 em 09:51
por
RenataKane
Every class will be seeing changes in Patch 9.0.5. While not all classes experienced revisions to all types of abilities or powers, all classes received changes at least to some of the following categories:
General class spells/abilities
Spec-specific spells/abilities
Covenant class abilities
Conduits
Legendary powers
PvP powers
Torghast Anima powers
We've compiled all the class changes found in Patch 9.0.5 into handy guides broken down by class. Some include undocumented changes our Class Guide writers have discovered in PTR testing. Make sure you're ready for 9.0.5 by reviewing your own class!
Death Knight Class Changes
Demon Hunter Class Changes
Druid Class Changes
Hunter Class Changes
Mage Class Changes
Monk Class Changes
Paladin Class Changes
Priest Class Changes
Rogue Class Changes
Shaman Class Changes
Warlock Class Changes
Warrior Class Changes
Or, if you prefer, you can read the patch notes with the class changes:
Classes
(Venthyr Paladin),
(Necrolord Death Knight),
(Venthyr Death Knight),
(Night Fae Death Knight),
(Night Fae Hunter),
(Kyrian Hunter), and
(Night Fae Warrior) visual effects will now appear less overwhelming to allied players when cast in dungeons or raids. These changes are still going through iterations and may not be final.
Many abilities are now better at avoiding in-combat enemies that the player is not engaged with (e.g.
,
,
,
,
).
DEATH KNIGHT
Frost
Fixed an issue that caused
(Talent) to consume
.
Unholy
Fixed an issue that caused
(Talent) to sometimes not hit large raid bosses.
Covenant Abilities
(
) damage increased by 15% and damage reduction debuff increased to 8% (was 5%).
(
) now correctly deals damage and pulls in enemies while the
is crowd-controlled.
(
) no longer pulls in enemies that are in
.
(
) damage reduction debuff and Strength buff increased to 2% per stack (was 1%). Now stacks up to 4 times (was 8).
DEMON HUNTER
Havoc
(Talent) damage increased to 500% (was 300%).
Covenant Abilities
(
) damage reduced by 10% for
s.
(
) has been redesigned – Your damaging abilities have a chance to call forth a demon from the
for 25 seconds.
deals lethal damage to the demon, which explodes on death, dealing damage to nearby enemies and healing you for 30% of your maximum health. The explosion deals reduced damage beyond 5 targets.
(
) damage decreased by 10% for
s.
(
) damage decreased by 10% for
s.
(
) base damage now 15% (was 25%).
now affects
for
s (was
).
will no longer engage creatures in combat when
expires.
DRUID
Restoration
's periodic healing increased by 12%.
healing increased by 7%.
Covenant Abilities
(
) damage and healing increased by 25% and the effectiveness of periodic effects increased to 25% (was 20%). The effectiveness of periodic effects increased to 35% for Balance Druids.
(
) can no longer cast
and
for Guardian or Restoration Druids.
(
) now increases your critical strike chance by .8% per stack at Rank 1 (was .5%).
HUNTER
Fixed an issue that allowed
s to avoid the
debuff when casting
.
Fixed an issue that caused Feign Death to be cancelled when
s opened their map or used an emote.
Beast Mastery
(Talent) damage is increased by 260%.
Marksmanship
Fixed an issue where casting
(Talent) right after an
that benefitted from
would sometimes not apply the
effect.
Survival
Fixed an issue that caused
(Talent) to be usable while
was active.
Covenant Abilities
Fixed an issue where
(
) could fail to be cast behind your character.
(
) damage increased by 15%.
(
) duration increased to 18 seconds (was 14 seconds) and costs no Focus (was 10).
now also increases the damage of your next
by 25%.
Fixed an issue that sometimes caused the
buff to be removed when another player's Hunter Mark was applied.
Fixed an issue that sometimes caused Brutal Projections to expire early.
MAGE
Covenant Abilities
(
) damage increased by 20%.
(
) duration increased to 25 seconds (was 20 seconds) and Spell Power buff increased to 15% (was 10%).
(
)
Arcane: Now grants a stack of
when a mirror is consumed (was mana).
Fire:
cooldown reduction increased to 6 seconds (was 4 seconds).
MONK
Mistweaver
now costs 3.8% mana (was 4.1%).
now costs 1.8% mana (was 2.2%).
Windwalker
Xuen, the White Tiger is now vulnerable to
,
and Fear crowd-control effects.
is now affected by Mastery: Combo Strikes.
Fixed an issue that caused Storm, Earth and Fire's cast to sometimes break nearby enemies'
.
Fixed an issue that caused Xuen, the White Tiger to be able to target enemies in
.
Fixed an issue that caused Tiger Palm to grant an additional stack of
when Storm, Earth and Fire is active.
Fixed an issue that allowed Mark of the Crane to be maintained permanently at maximum stacks while fighting a single target.
Fixed an issue that could prevent Storm, Earth, and Fire spirits from using
,
, and
(Talent).
Fixed an issue that allowed Storm, Earth and Fire spirits to continue channeling
after the Monk's Fists of Fury channel ended.
Fixed an issue that could cause
's damage to not be properly increased by
if targets die with the Monk's mark active.
Covenant Abilities
Fixed an issue that caused
(
) to not deal damage when used to engage creatures in combat.
's (
) fallen Tiger and Ox adepts have had their stats increased by 20%.
PALADIN
Holy
now costs 16% mana (was 14%).
Protection
's heal now has a visual effect.
Covenant Abilities
(
) now generates 1 Holy Power when used.
The extra spells from
(
) now have a longer delay between hits. Additionally, area-of-effect
hits from
are no longer reduced by 25% in PvP, and
triggered from
is reduced by 25% in PvP.
no longer plays an attack animation when it triggers.
Fixed an issue that caused the additional
from Templar's Vindication to not deal damage based on the initial
.
PRIEST
Discipline
(Talent) now absorbs 80% of healing done (was 100%) and the absorption limit is now based on the caster's Spell Power rather than maximum Health.
Holy
increases healing taken by 4% (was 10%) for 15 seconds (was 8 seconds). Stacks up to 5 times (was no stacks).
Shadow
Mastery:
no longer benefits multiple times from damage amplifying effects.
no longer causes targets to drop
if they deal no damage.
Covenant Abilities
(
)
now grants 20% damage reduction (was 10%), and
will now automatically be sent to the closest enemy target if
is used while an ally is targeted.
s (
) now properly grant resources to the casting
when there are multiple
s active on the target.
(
) no longer reverses damage or healing from itself when reflected.
(
)
now leave a 80% effective copy of their benefit (was 60%) and can no longer be stacked on top of a Faerie for double benefit.
ROGUE
Assassination
Level 56: New Passive: Cut to the Chase –
extends the duration of your
and Dice by up to 3 seconds per combo point spent.
now restores 8 Energy (was 7).
and Dice (Rank 2) has been removed.
Fixed an issue that prevented
(Talent) from triggering
(Talent).
Fixed an issue that allowed
(Talent) to deal damage to
targets while not breaking the crowd-control.
Subtlety
Fixed an issue that caused
(Talent) to rarely not be applied when entering
.
Covenant Abilities
Fixed an issue that caused
(
) to apply
for non-
s when cast from
.
(
) initial damage increased by 300% and now grants 1 combo point plus 1 per active bone spike after it strikes the target.
(
) is now removed when the target leaves combat and no longer refunds a charge and gets removed when the target is healed to full.
Fixed an issue that prevented
's (
) initial damage from dealing a critical strike.
Fixed an issue that prevented
's (
) bleed debuff from being counted towards the
damage bonus from
(Legendary Power).
's (
) damage is now correctly increased by Assassinations' Mastery: Potent Assassin.
(Outlaw Talent) now correctly causes
(
) to generate an additional combo point.
(
) no longer costs Energy (was 20 Energy), duration reduced to 12 seconds (was 20 seconds), Haste is now granted immediately, and no longer has a second activation.
's initial damage increased by 270%, additional damage from spending combo points increased by 160%, and deals damage 1 time upon use (was 3).
(
) now causes 4 additional lashes (was 2). This will allow the Rogue to start at 5% Haste upon activation.
Fixed an issue that caused the
buff to be removed when any
enhancements expire.
SHAMAN
damage increased by 35%.
damage increased by 415%.
Elemental
damage increased by 30%.
damage increased by 70%.
damage increased by 35%.
damage reduced by 10%.
damage increased by 40%.
(Talent) now increases
by 300% (was 2
s by 150%).
can now correctly trigger from
(Talent) and
(Talent).
Fixed an issue where
(Talent) and
(Talent) were both increasing the damage of
at the same time.
Restoration
damage reduced by 10%.
Fixed an issue where
(Talent) could absorb more damage than intended when an area damage spell hit multiple allies.
Covenant Abilities
(
) damage and healing increased by 25%.
(
) damage increased by 25%, the healing from damage conversion increased to 60% (was 40%) and the heal radius increased to 20 yards (was 12 yards).
's (
) Enhancement Lightning Bolt effect now deals 150% damage (was 100%).
Fixed an issue that caused
(
) to not be usable on allies that are in Mercenary Mode.
(
) the damage and healing increased by 15% for Elemental and
.
(
) will now light up on the Action Bar when players can cast it instantly through
.
WARLOCK
now lasts 1 minute (was 30 seconds) and lasts 20 seconds against enemy players (was 12 seconds).
Affliction
no longer causes targets to drop
if it deals no damage.
now properly deals damage and applies Corruption if the
is crowd-controlled when the seed detonates.
Demonology
Summon Dreadstalkers, Demonic Tyrant, Vilefiend, Nether Portal demons, and
will now listen to primary pet commands.
attack power increased by 10%, and
and
damage increased by 10%.
Destruction
Mastery:
now properly increases the damage of Corruption.
Covenant Abilities
(
) now requires the Warlock to be facing its target.
(
) bonus damage from the target's missing health increased to 100% (was 60%).
(
) damage while moving towards its target has been increased by 10% and its explosion damage increased by 15%.
(
) no longer damages
s in its path to the target.
WARRIOR
Fixed an issue that allowed Intervene to be applied to targets under the effect of
.
Fury
Fixed an issue that prevented the
buff to not be applied to the
if
was cast during
.
Protection
Damage of all abilities increased by 10%. Damage of Thunder Clap increased by an additional 10%.
Covenant Abilities
(
) has been redesigned – Brandish the Conqueror's Banner, granting 400 Mastery and 30% increased movement speed to you and your 2 nearest allies and preventing movement speed from being reduced below 100%. The cooldown is now 2 minutes (was 3 minutes), duration is now 15 seconds (was 20 seconds), and the Rage generation is now 4 Rage per second for Arms and Protection, and 6 Rage per second for Fury.
(
) no longer causes Conqueror's Banner to grant stacks of
.
Runecarving Legendary Items
DEATH KNIGHT
Blood
now grants 10% Haste while inside your Death and
(was 8%).
now causes Dancing Rune Weapon to generate 5
charges and reduces the cooldown of
by 5 seconds (was 3 seconds).
now increases the duration of
by 3 seconds and grants 5% Leech for the duration.
's
now also grants 45 Runic Power when
is used.
Unholy
explosion damage increased by 5% and now approximately procs every 1.75 minutes (was 1.5).
DEMON HUNTER
's buff duration has been increased to 40 seconds (was 30 seconds) and the chance to trigger increased by 5%.
's chance to trigger increased to 40% (was 20%) and now also refunds the Fury of the casted
or
.
Havoc
damage over time damage increased 100% and
damage increased by 65% (was 50%).
Vengeance
The casted
from
's summoned ally now always deals critical strikes.
Spirit of the Darkness Flame's Fiery Brand instant damage increased by 20% (was 15%).
DRUID
Feral
now restores 30% Energy (was 25%).
Increased both
effects by 50%.
Guardian
Legacy of the Sleeper's Berserk description now notes that the Druid is immune to crowd-control while active.
Restoration
extends the duration of your heal over time effects on the
target by 10 seconds (was 8 seconds).
HUNTER
Beast Mastery
now has a 30% chance to trigger (was 20%).
critical damage increased to 35% (was 20%).
's Cobra Sting now has a 50% chance to trigger (was 25%).
now resets the cooldown of
(was reduces the cooldown by 5 seconds) and has an additional passive effect –
deals 10% increased damage.
Marksmanship
now causes Rapid Fire to deal 35% additional damage (was 25%).
now also increases the duration of
by 3 seconds and reduces all Focus costs by 25% (was 50%).
no longer triggers
(Night Fae Ability) twice.
Survival
damage increased by 15%.
MAGE
increases Critical Strike damage by 20% (was 15%).
procs per minute increased to 2 (was 1.66).
Arcane
damage per stack increased to 8% (was 7%) and the effect stacks up to 18 times (was 15).
Fire
now calls down a
after casting 18
s or
s (was 25).
now requires consuming 8
s (was 12) and grants
for 6 seconds (was 5 seconds)
Frost
now calls down a
after casting 30
s or Flurries (was 60).
now triggers
every 2 seconds (was 3 seconds).
MONK
now causes Tiger Palm to have a 40% chance (was 10%) to deal 300% of normal damage (was 250%) and reduce the remaining cooldown of your Brews by 2 additional seconds (was 1 second).
Brewmaster
now causes Celestial Brew to increase your Armor by 50% (was 25%) for 8 seconds (was 7 seconds), and causes Purifying Brew to have a 35% chance to not consume a charge (was 25%).
Mistweaver
healing increased by 20% (was 15%) and mana cost reduced by 20% (was 15%).
Windwalker
's Battlegear critical strike chance increased by 50% (was 30%) and
cooldown reduced by 5 seconds (was 2.5 seconds).
PALADIN
increases Holy damage done by 4% (was 3%) for 10 seconds (was 8 seconds).
buff duration increased to 12 seconds (was 8 seconds) and
damage reduction increased to 4% (was 3%).
Holy
increases
effects by 30% (was 20%).
buff duration increased to 8 seconds (was 6 seconds).
's
's healing bonus to
no longer increases self-damage taken. Additionally, Maraad's Dying Breath now causes all
self-damage to be dealt over 5 seconds
Protection
has been redesigned – When Ardent Defender saves you from death, it restores 40% additional health. When Ardent Defender expires without saving you from death, its remaining cooldown is reduced by 40% (was 60 seconds).
Fixed an issue with
that caused
casts to put nearby Protection Paladin's Ardent Defender on cooldown.
Fixed an issue that caused The Magistrate's Judgment to be consumed when casting a free
through
.
Retribution
damage has been increased by 15%.
now grants the proper amount of
stacks when Holy Power is spent while under its effect.
PRIEST
' healing increased by 36% and can now critically strike.
Discipline
now functions with Mastery:
.
reduces the cooldown of
: Death by 12 seconds (was 8 seconds).
Holy
now casts
when
: Pain or
(
) are used, and casts
when
(Necrolord Ability) is used. Additionally, if the
is crowd controlled while
is active, the image will cast single target healing spells on nearby low-hp allies.
spell-mirroring cooldown removed (e.g. queueing a
: Death after a
will now trigger 2
s).
buff duration increased to 20 seconds (was 15 seconds).
is now cleared upon starting an Arena match.
Shadow
generates up to 30 Insanity (was 20) and now functions with Death and
(Talent).
's damage has been increased by 40%.
ROGUE
now only affects auto-attack and
abilities' critical strike chance.
now causes Shiv to deal 500% increased damage (was 350%).
damage increased by 30%.
Assassination
now deals an additional 45%
damage (was 30%).
reduces
's cooldown for every 30 Energy you expend (was 50 Energy).
increases your damage dealt by up to 15% (was 10%) and lasts up to 12 seconds (was 10 seconds).
increases the damage of your next
by 300% (was 200%).
now has a chance to fire your next
3 additional times (was 2).
Subtlety
now causes Backstab to deal 50% increased damage (was 30%).
increases all damage dealt by 20% (was 15%) for 15 seconds (was 12 seconds).
SHAMAN
Elemental
now causes Earthquake to deal 120% additional damage (was 175%).
now causes Stormstrike to deal 30% increased damage (was 15%).
The debuff from
now persists through death.
Restoration
now increases the next
by 20% (was 10%).
now reduces mana cost of
and
by 40% (was 25%).
WARLOCK
Affliction
duration increased to 10 seconds (was 8 seconds) and damage per stack increased to 35% (was 25%).
duration increased to 30 seconds (was 20 seconds) and periodic damage increased to 6% (was 5%).
now properly increases the damage of
's (
) periodic effects.
Demonology
Implosive Potential's Haste buff duration increased to 12 seconds (was 8 seconds).
increases the damage of
by 15% per stack (was 8% per stack).
's
increased to 4% per stack (was 3% per stack).
Destruction
Madness of the Azj'aqir duration increased to 4 seconds (was 3 seconds).
now properly generate 6 Soul Shard Fragments when dealing a critical strike with
.
WARRIOR
Arms
's chance to apply the
effect increased to 25% (was 15%) and duration increased to 6 seconds (was 5 seconds).
now triggers from Overpower (was
) and reduces the Rage cost of your next
by 15 Rage (was 12).
Exploiter's Mortal Strike damage bonus increased to 50% (was 25%) and the damage bonus for Venthyr Warriors increased to 36% (was 18%).
Fury
duration increased to 12 seconds (was 8 seconds).
duration increased to 12 seconds (was 8 seconds).
now triggers from all
hits (was
critical strikes) and reduces the remaining cooldown of
and
by 1 second (was 3 seconds).
Protection
has been redesigned –
and
grant you
for 4 seconds,
, and generates 20 Rage.
now also grants an additional charge of
.
damage increased to 75% (was 40%).
Player versus Player
Battlegrounds
The Horde flag size in
and
have been increased to match the size of the Alliance flag.
and
now increase damage taken by 10% per stack and reduces healing received by 5% per stack in
,
, and
.
side-capture point flags now spawn 14 seconds after the battleground has begun, and the central flag spawns 18 seconds after the battleground has begun (was immediately at start).
Fixed an issue that caused Battle Flags to not be usable in
or Ashran Battlegrounds.
,
,
,
and Drums of Heroism/
are no longer usable during the Battleground preparation phase.
Maximum player count per faction is now 35 (was 30).
Starting reinforcements are now 175 (was 150).
To allow both factions to have easier access to
s and Song Flowers, both these tasty treats will now spawn alongside each other in the Dark Woods and Root Den.
cost to summon
and Fangrall reduced to 1500 (was 3000).
Horde and Alliance tower mages are now worth 30
when slain (was 50).
Horde and Alliance tower mages have had their spells adjusted:
– Alliance Tower Mage
now deals 15% of the target's maximum health in Frost damage.
now deals 8% of the target's maximum health in Frost damage.
now deals 15% of the target's maximum health in Frost damage.
No longer casts
.
– Horde Tower Mage
now deals 8% of the target's maximum health in Fire damage.
now deals 15% of the target's maximum health in Fire damage.
now deals 1% of the target's maximum health in Fire damage.
initial spell now deals 5% of the target's maximum health in Fire damage.
explosion now deals 15% of the target's maximum health in Fire damage.
no longer causes a knockback when exploding.
cast by Jeron's summoned
now deals 5% of the target's maximum health in Fire damage.
health has been increased by 40%.
Alliance and
health increased by 50%.
health increased by 25%.
health increased by 100%.
The amount of siege damage required to break down keep walls has been increased by 20%.
Broken Temple and Sunken Ring Workshops are now controlled by the attacking team when the battle starts.
Wintergrasp Wall, Wintergrasp Fortress Wall, and Wintergrasp Fortress Gate health has been reduced by 20%.
Destroying Towers reduces match time by 8 minutes (was 5 minutes).
's
ability deals 20-35% of a player's health (was 30-45%).
's
ability deals 20-25% of a player's health (was 36%).
s will now more consistently deal siege damage when striking fortress walls and towers.
After 5 minutes, all players in the battleground who do not have a rank (including players who join late) will now be granted the rank of
.
Classes
(Venthyr Paladin),
(Kyrian Warrior),
(Kyrian Hunter), and
(Night Fae Hunter) visual effects are now more easily distinguishable when cast by enemy players.
DEATH KNIGHT
Removed the stun when summoning the temporary ghoul version of
(Rank 1) in PvP.
The Satiated debuff from
is now removed when entering PvP instances.
DEMON HUNTER
Vengeance
Corrected an issue that was causing
(PvP Talent) recast effect to not toss the target.
HUNTER
(PvP Talent) can no longer be cast while the
's pet is dead or crowd controlled.
MAGE
(PvP Talent) is no longer on the global cooldown to match
, the ability it replaces.
conduit now correctly functions with
(PvP Talent).
and
conduits now correctly function with
(PvP Talent).
PALADIN
Holy
(PvP Talent) now reduces the cooldown of
by 1 minute (was grants
).
(PvP Talent) now causes Blessing of Sacrifice to last 6 seconds in addition to its existing effects.
Fixed an issue that sometimes caused
(PvP Talent) to not dispel multiple debuffs.
Protection
(PvP Talent) will now grant immunity to roots and snares only (was all crowd controlling effects).
Fixed an issue that prevented the
conduit from affecting
(PvP Talent).
Retribution
Fixed an issue that was causing the resurrection bonus from
(PvP Talent) to not be applied to the
when an ally died.
PRIEST
is now cancelled when players attempt to capture a PvP objective.
no longer cancels
.
Shadow
(PvP Talent) is no longer cancelled when
triggers or
(Talent) deals damage.
ROGUE
is King (PvP Talent) can no longer override an
with a longer duration.
Subtlety
(PvP Talent) can no longer be cast on targets that have immunities active, such as
or
.
SHAMAN
now interrupts players that are channeling to capture a PvP objective if the player is susceptible to
.
WARLOCK
(PvP Talent) cooldown reduced to 30 seconds (was 45 seconds).
(PvP Talent) no longer causes Unending Resolve to stop granting its interrupt immunity.
(PvP Talent) increases Armor by 160% (was 90%).
Affliction
Fixed an issue where
(PvP Talent) could be used while under the effects of crowd control abilities.
WARRIOR
(PvP talent) no longer resets the cooldown of all
charges when used with
(Legendary Effect).
Arms
Fixed an issue that caused
(PvP Talent) to expire early if there were multiple
s active.
Protection
Fixed an issue that caused
(PvP Talent) to be incorrectly consumed by reflected damage procs and area of effect spells.
Torghast, Tower of the Damned
DEATH KNIGHT
New Anima Power: Entropic Pool (Epic) – Dealing damage with Death and
increases damage you deal to the target by 2%. This effect stacks.
New Anima Power: Bone Borrower (
) –
reduces the target's damage dealt to you by 20% for 10 seconds, and animates a Risen Skulker or
for 1 minute.
Damage dealt by the minions summoned by
and
have been significantly increased.
has been redesigned – Now increases Runic Power generation by 100% while affected by your
or
.
has been redesigned – Now increases damage and attack speed for you and all your minions by 10% for 8 seconds whenever you cast
.
has been redesigned – Now gives 2 additional max charges of
and killing a Mawrat resets all charges. Stacks 2 times.
now also increases
duration by 3 seconds and no longer increases the spell damage reduction of
.
spell reflection now also applies to
.
now has an additional charge and no longer grants 10% damage reduction while in your Death and
.
now also reduces damage you take from enemies by 10% while in your Death and
.
now also increases Physical and Frost damage you deal to affected enemies by 15% and no longer increases the duration of
.
Blood-Tinged Poker now increases
damage by 400% (was 300%) and reduces
's cooldown to 20 seconds (was 25 seconds).
now reduces the cooldown of
by 4 seconds (was 10 seconds) per 10 Runic Power spent (was using
). Stacks 2 times (was 3).
Force Pull has been renamed
and has an additional effect – Causes Death Grip to instead pull you to the target.
is now Uncommon rarity.
,
, and
have been removed.
DEMON HUNTER
now heals for 6% per second (was 3%).
now reduces the
cooldown by 30% (was 15%). Stacks up to 3 times (was 4).
damage increased by 5% (was 1%).
now increases the damage of your
,
, or
by 2% per stack (was 20%) when destroying an Ashen Phylactery, and the effect is no longer consumed when casting
,
, or
.
now reduces the cooldown of
by 6 seconds when killing a Mawrat (was extends the duration).
no longer deals damage to you if
or
fail to deal damage.
now properly increases the damage of
(Kyrian Ability).
DRUID
Fixed an issue that rarely caused Druids to remain in a stunned state if they died while inside
(Dreamweaver Soulbind).
HUNTER
can no longer be overwritten by a shorter duration self-cast
.
Fixed an issue that caused
and Amplifying Crystal to sometimes remain active once
has expired.
MAGE
New Anima Power: Gravity Dynamo (Epic) –
, Rooting, or Incapacitating enemies grants you 50% extra damage to fire, arcane, and frost spells for 8 seconds.
New Anima Power: Chronomancer's Hourglass (
) – During Alter Time, you and your
gain
.
New Anima Power: Sorceror's Frozen Soul (
) –
has no cooldown.
New Anima Power: Incanter's Ward (Uncommon) – Damage absorbed by your
s grants up to 20% increased Intellect, based on the amount absorbed.
New Anima Power: Eldritch Teachings (Common) –
,
, and
damage increased by 25%.
now refreshes your
cooldown when blinking through an enemy, and blinking through Mawrats will kill them instantly (was blinking through a Mawrat will instantly kill it and grant 3 charges of
).
now summons 2 additional
per stack (was 1) and is now Common rarity.
now functions without
, and can now be acquired at any time.
(
) increases damage of
by 25% (was 10%).
(
) now causes
's cooldown to reset if the target dies while afflicted (was:
damage had to be the killing blow).
Maldo's Enchanted Cane, Polymorbid Rat Liver, Tome of Zoomancy, and Alluring Cheese have been removed.
PRIEST
New Anima Power: Dark Technique (
) – Enemies affected by
or
suffer 5% of your health in damage every 1 second. This damage cannot break
or
.
New Anima Power: Voidwraith Signet (
) –
an enemy with
: Death summons a
guardian for 1 minute that casts
, dealing 100% additional damage against enemies that are above 50% health.
New Anima Power: Soul of an Archon (
) –
now also increases all periodic damage and healing by 100%.
New Anima Power: Cowl of Influence (Uncommon) – You can now control your character during
, but it has a 30 second cooldown.
New Anima Power: Light-Infused Egg (Uncommon) –
/
have a 15% / 5% chance to grant you
.
New Anima Power: Fallen Priest's Blessing (Common) – Casting Holy Fire or
increases the damage or healing of your next
by 30%,
by 30% or
by 60%. This effect stacks, but its duration is not refreshed.
spell duration increased by 80% (was 50%).
can no longer be offered to the player unless
is known.
chance to trigger increased to 5% per stack (was 3%).
Mindmancer's Handgloves now increases the damage of
by 20% (was reduce cast speed).
can now be obtained 3 times (was 1).
,
, and
have been removed.
now properly triggers from
: Pain cast by
through the Shadow talent,
.
ROGUE
Fixed an issue that caused Silent Footpads to not increase
's melee damage.
can now activated from
through
.
SHAMAN
New Anima Power: Depleted Tesla Coil (Epic) – Gain the effects of
every 15 seconds.
New Anima Power: Pure Elemental Core (
) – Increases the duration of your
or
) by 50% for Elemental. Increases the duration of
s by 100% for
. When you drop
, immediately heal all allies for 15% of their maximum Health, and harm all enemies in the radius for 15% of their max Health for Restoration. Stacks up to 2 times.
New Anima Power: Bottle of Swirling Maelstrom (Common) Increases Earthquake and Earth Shock damage for Elemental, increases
bonus damage and healing for
, and periodically deals nature damage to enemies inside of your
for Restoration. Stacks up to 3 times.
now increases nature and frost damage by 50% (was
and
).
now increases healing done by 50% (was casting healing spells faster).
now also causes your first
or
per floor to not incur its cooldown and is now
rarity.
damage and healing per totem increased by 10% (was 5%).
has been redesigned –
hits 3 additional targets and damage increases by 20% per jump for Elemental and Restoration.
now spreads Flame Shock to 5 nearby targets, and
damage is increased by 500% for
.
Ghost Bone and Shield of Spirits have been removed.
WARLOCK
has been redesigned – Increases Shadowbolt, Drain Soul (Talent),
, and
damage by 75% per stack. Stacks up to 3 times.
has been redesigned – Increases the damage of
,
, and
by 75%. Stacks up to 4 times.
now increases summoned demons health and damage by 50% (was only demon health).
buff duration increased to 15 seconds (was 10 seconds).
duration increased to 30 seconds (was 15 seconds).
has been redesigned – When you are struck in melee by an auto-attack, you fear all nearby enemies for 8 seconds. The effect can happen once every 45 seconds.
and
have been removed.
WARRIOR
New Anima Power: Glory of Skyhold (
) –
gains 2 additional charges. Can be obtained 1 time.
New Anima Power: Blade of the Tideskorn (
)– You yell a
(Protection) or a
(Arms and Fury) when you land your
. Can be obtained 1 time.
now deals damage to all enemies within 15 yards of you every 3 seconds while
is active. Can be obtained 2 times (was 3).
New Anima Power: Weathered Runestone (Uncommon) –
increases the damage of Overpower,
, or
by 40%. Can be obtained 3 times.
New Anima Power: Thorium Hairpin (Uncommon) –
generates 10 Rage for Arms and Protection, and 4 additional Rage for Fury. Can be obtained 3 times.
New Anima Power: Gargolmar's Shattered Hand (Uncommon) –
reduces the remaining cooldown of
by 10 seconds. Can be obtained 3 times.
New Anima Power: Ancient Rubble (Common) –
shatters the ground where you land, dealing Physical damage over 10 seconds to enemies within 16 yards. Can be obtained 4 times.
increases Rage generation by 25% (was 20%). Can be obtained 4 times (was 5).
increases the damage of
,
, and
by 25% (was 20%). Can be obtained 4 times (was 5).
chance to cast
increased to 100% (was 33%). Can be obtained 1 time (was 3).
now also reduces the cooldown of
by 3 seconds for Arms and Fury. Unchanged for Protection.
increases
's (
) damage by 50% (was 100%).
damage bonus decreased to 100% (was 200%) and the duration increased to 6 seconds (was 4 seconds).
,
, and
have been removed.
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