Oh noes, some specs might actually be usable! THE HORROR!
O think that this project is eminently worthwhile. I spent a lot of time in the old, pre-Cataclysm world amd found it very interesting. There were 40-player raids because raids needed one of every class and spec to get through the perils of Molten Core or Ahn Qiraj. I think there's significant value in that. I think that those of us who would like to see the old servers restored believe that giving players the full flavor of the original (Vanilla) game has great value. There is a certain irony in the critique that the original game was "too hard". Lots of people played it and played it well and happily. The irony is that those who complain about the original iteration of WoW seem to be claiming that what they call "Vanilla" was really a very "Ricky Road".
Surely if they change it then it becomes not Vanilla. I thought the whole point is to provide vanilla for the "it was so much better in Vanilla" people. If it doesn't provide that experience it doesn't address the need that has been expressed. I say keep it how it was originally. I'd love to see BC and Wrath servers with the same ethos.
I'm gonna post first then go back and read the rest of the thread, but there's a really complicated world to unpack. There are definitely purists who will not play if anything is changes.Also we've no idea what patch they plan on starting on, but due to events like the opening of AQ, I expect as early as possible, essentially 1.00 barring early bugfixes. Should the classes also start at 1.00? If they don't then it's not true classic. I've seen people mention that class balance did get better later on, in the AQ and Naxx eras, but those were both over a year in. If class balance is going to be updated in the same way we remember then experienced players already know what and what not to roll. That's not even considering that a lot of classes were straight up unfun. Hell should they keep 4H the same? If they don't make class changes Warriors are mandatory, no point in rolling anything else if you want to tank raids through classic. I could go on.In short the people who would be turned off by any changes are honestly not a big enough market to care about. They want a game they remember as hard, unforgiving, and time consuming. That they seem to forget has hindsight of 11-13 years of memory to make it seem better. I'm all for Classic, but a FUN classic.In the few parts of the thread I've read so far people have said "Get rid of the need for Ammo/SS in bags", "Less eating as time filler", "Dungeon Finder would be fine, but not LFR", but literally any of those are verboten to some classic players, and one person who wanted one might hate the others.Please make all of the specs viable in raids.
I have for years wanted Blizzard to create a Vanilla World of Warcraft server. How would I like them to implement it? Simple from the first few patches. We wouldn't want to have the bugs and connection issues to start off with so At least the first several patches would be acceptable to most if not all. As far as balance there shouldn't be any changes made to the classes to begin with. The devs should take this opportunity to learn from their past mistakes and actually watch the game and the players within it to see what is actually happening and not just listen to the whining minority as they have done in the past. This is a fantasy MMORPG that set the standard for over the decade. The current iteration of the game is not doing nearly as well as what Classic did. Players dont talk about the last several expansions with as much pride and amazement as they did Vanilla or Burning Crusade. I would like for Blizzard to meet that level once again.
Give them the exactly $%^& game they want.
I for one would be happy with an almost pure Vanilla version based on one of the last patches before TBC. I think the unbalanced classes are simply a part of Vanilla. I only think, that exploits, glitches and bugs to some degree should be fixed. It doesn't have to be perfect, but if someone finds out how to do something otherworldly, I think it should be discussed. But "exploits" that became part of the gameplay, I think is part of the Vanilla experience.The only thing I can think of, that I would like added to Classic is achievements. Just so that people can see how much grinding I have been through, and to check how much I've achieved compared to my friends :D
You did not play a Spec. You played a Class.Not to mention people kept trying to force Classic WoW into a Trinity style of play even though it was designed to be a Quartet. WoW was even revolutionary for allowing you to play a Support class that WASN'T worthless outside of a group, as during that MMO era was it rare and considered the height of player skill to be able to do anything with Support focused class solo or in a small group.Warrior - Tank/Off-dpsPriest - Healer/Off-SupportRogue - DPSHunter - DPSMage - DPS/UtilityWarlock DPS/Off-Support (and Caster Tank for exactly 1 fight)Paladin - SupportDruid - SupportShaman - Support(Rogues and Hunters were supposed to be Off-tanks as well but that aspect was dropped and left them as pure dps, though hunters can sort of off-tank in small group content via pets/CCs/Kiting)Your spec back then was largely pointless. It didn't allow you to do something your class couldn't do already, it just made you better at certain situations than others of your class with a different spec were.Any Warrior with a 1hder and Shield and some decent armor could tank. Didn't matter where his points were spent. But a Prot could do it better (though until the Warrior overhaul it was literally not worth the points to spec prot since it didn't give ENOUGH difference vs just going arms or fury and doing extra threat by doing more damage, it took them buffing the threat of Shield Slam through the roof before specing prot was worth it).Any Priest with appropriate gear could heal, even as Shadow, and could even maintain their Shadow Weaving buff WHILE throwing out heals, with a R1 Mind Blast every once (could give a quick shot of R1 Mind Flay once the debuff limit expanded to 16 instead for more efficiency). And still be able to burn through people in PvP or go and farm easily after the raid was done.My Personal case was being frequently asked to off-tank on my druid to free up one of our warriors to go dps, our BoS Pally would also off-tank sometimes (and could usually handle two mobs at once that you normally had 1 warrior each hold). I also had to help Tank our attunement runs and 5-man gearing runs since our MTs only really played on Weekends and most of our other warriors refused to tank unless there was something they wanted from the run. It was usually me or our BoS pally tanking runs (though since doing it all the time is boring, we'd usually switch off and trade between healing and tanking if multiple runs in a row were needed depending on if AoE or Single target threat was more useful, or some times dpsing if we had a dedicated tank or healer).I was also one of only 6 people in our guild who bothered to get an UBRS key (though warranted it was a bit harder to make back in the day since the gems weren't guaranteed drops at the time), so I ended up going to pretty much every UBRS run as well, usually healing but sometimes tanking.--------------------------In Raids, because you had 4-6 of every class roughly there was no reason for a non-specialist to do a specialist's job. Tanks tanked or Off-dpsed if they weren't needed. Dps dps'd unless their was something else more important for them to be doing like Decursing or CCing, or Kiting. Heals healed, unless they were really needed, in which case they could focus on support or add some minor dps.Support did all of the above depending on the needs of the group and the encounter. And a lot of people misused them due to trying to say that well you can heal so you must be a healer, right? No. They healed if you needed extra heals, they off-tanked to free up other characters who were better for dps if it was needed, they added extra dps/managed buffs and decursed/dispelled/depoisoned etc or brought other useful buffs as needed, all in a single character slot.Now that said, I do think it was a mistake moving Blessing of Kings from 31 ret to 11 Prot during the paladin overhaul (and then replacing it with the almost worthless Repentance which was only worthwhile for PvP and sucks all the joy out of getting to the end of the tree and getting your big shiny spec defining spell), because that rewarded the Ret players with a unique group buff they could bring that a Holy or Prot spec'd paladin could not.Removing Innervate from Resto Druids and giving them Swiftmend at least addressed a hole in their spell kit by giving them a quick heal.In Small Group content, you could do whatever the heck you wanted though.
you sound like you just dont want to play classic anyway. If youre so comfy with your new retail conveniences, then stay and play retail and keep your input to yourself. Classic is a game for people that miss the hardcore elitism of classic and wish to return to it. had never even heard of Uldaman until probably mid-way into Burning Crusade), fire resistance and requiring armor sets to counteract it (which took up bag space), half the professions in the game being essentially worthless (no one really got into engineering, for instance, until Burning Crusade, when they introduced the flying machines)...and raid attunements! Let's not forget raid attunements - especially for the later stuff like Naxxramas, where you had to either grind your brains out for Argent Dawn reputation"This is just plain perfect example of warped perspective. Most top PVP'ers rolled engineering because stun grenades were soooo good and the gadgets provided a hefty advantage. Many levelers ran all the dungeons along the way to 60. And the attunement quests actually made you feel like you were playing a part in the story of the game.Sorry but Raid Finder is just completely removed from immersion and ruins gmaeplay.
There was a time I would've been okay with Classic getting some changes. Think Old School Runescape. Start over, keep developing, but in a different direction with a different design philosophy.However, the whole reason I want Classic now is because I don't trust Blizzard to make those changes. I say "no changes" because I can't trust Blizzard not to make changes that ruin the game... again.