Wow. That's interesting what they're doing with Rings, Necklaces, and Cloaks. No primary stats on Rings and Necklaces, and all 3 (depending on who wears it) on Cloaks. I think I like that. I guess it means everyone can need on all 3, and that you can just keep all 3 no matter what specs.Good stuff.
If Bonus Armor and Spirit are no longer on items, does that mean the stats are depreciated? Kind of odd that they'd remove the stats when Versatility still exists.
I love how Ursoc's overview begins "Rawr, imma bear."
"Also keep in mind that Bonus Armor and Spirit is not found on gear in Legion."Hmm, are those stats going away? Or will there be other means of acquiring them, like enchantments? They're pretty much role-defining stats, so I hate to see them go. And I don't remember seeing that in any of the class changes or anything like that - did I miss it?
That just makes no sense, why have no primary stats on rings/necks, but all 3 on cloaks. I know it amounts to the same thing, but why have 2 different rules for those items.
So it's like Galakras (at least with the charge)...simple solid first boss.
Did I miss an announcement about Spirit for Legion? I'm of the hope that the current lack of Spirit on gear is because the expansion is still in Alpha and they haven't done an itemization pass on gear yet. On the other hand, we've been seeing a return of mana-style CDs that had been removed in previous expansions, and I know of several healing specs that currently stop utilizing Spirit after reaching certain gear requirements.
I realize it's early and there is still a lot of content to see, but it looks like Legion is going to be more of the same: Here's a few examples of nicely done zones, some good art and a few novel and fun quests, and a smidge of really good PvE content, a glimpse of how talented we really are....... now watch as we scrap all that to focus on 10% of the playerbase with a few mediocre raids and some PvP bull!@#$ that we will have to try and force everyone else to see through @#$%ty grinding requirements and placing all of the good story inside. I really think if Blizz stopped trying to please anybody and just went back to making a really good, fun game - they'd get a lot of people back. Listening to the loudest voices has actually been damaging to their game.
Ursoc returns! And it seems he goes from one foul corruptive influence to another...
Poor Ursoc, turns out all of his guardians are traitors
As long as my ele shaman has the stats i need to raid great and survive the world..im happy!...
I really hope they have spec-shifting stats well-supported. If (as I've heard) we'll be able to play all three (two, for Demon Hunters; four, for Druids) specs without having to choose, I'd very much like to be able to have MOST of my gear work across all specs.I'm definitely not a "bleeding edge" raider. I'm a very casual player, and will select the most "not as annoying" setup as I can get. So having most of my gear work across all specs would be perfect for me.
Spec switching should never have required gear changes, I hope they've finally learned their lesson. Across all MMOs with the holy trinity design style, there is one constant: there are never enough healers or tanks. Adding additional hurdles to being a healer or tank is a bad, bad idea. While things are better now than they used to be - anyone remember trying to level as a healing spec in vanilla? - I think we're long past due to have one set of gear that works in all specs. If min-maxers choose to have multiple gear sets (e.g. crit for heals, haste for DPS) then that's a perfectly valid design choice. I just want Blizzard to stop shooting themselves in the foot when it comes to endgame content.
In anticipition Legion that brings us values more than 10^7 can you implement rounding for wowhead-tooltips? Because value like harder to recive than , especially when neсessary quickly find information about some abilities.