em seu navegador.
Blizzard Posts: Mobs Scaling with Item Level Hotfix, Pet Targeting, 7.2 Common Issues, Blue Tweets
Today's posts include updates to mobs scaling with Item Level, new optional pet targeting gameplay and 7.2 Common Issues.
Update to Mobs Scaling to Item Level
Lore has posted an update to Item Level scaling, after the change was found as an
undocumented change yesterday
. For more details, see Watcher's reponse on the forums with their design intention
in yesterday's post.
A hotfix has been applied to remove the scaling of damage dealt by creatures and to reduce the scaling of creature health. A separate hotfix coming soon will make unequipping an item not affect the power of enemies.
See the full post for more information.
March 28 Hotfixes, Undocumented Changes in 7.2 Including Mobs Scaling with Item Level
Patch 7.2 is live on US realms and there are multiple changes that were not documented in the patch notes. Check out the
Tomb of Sargeras Survival Guide
for more information about the Patch!
Mobs Scaling with Item Level
Players on the
have noticed that mobs appear to be scaling up based on player item level in 7.2.
If this is intended, it would be a change of opinion from what was stated in the
Legion Developer Q&A
from September 2016:
Q: Do World Quests scale with item level, or will they just become trivially easier for greater rewards?
A: Once you're max level, the world isn't scaling with your gear. There would be problems if we tried to do that - what do you do with a fresh 110 and a raid-geared 110 fighting the same mob in the same place? We could some kind of scaling I guess, like leveling, to normalize it? But I think that would go too far in undermining the core sense of power progression that is part of an MMO. The stuff that was challenging for you in Suramar, that was challenging when you first hit 110 in greens...when you come back in Mythic dungeon gear, you should crush them a bit. The intent is that the content is is something you outgear, outpower eventually.
That said, that's why we add new content.
responded to a thread
on the forums on the issue and confirmed that this was a deliberate change. See the full post for more details.
Patch 7.2 Live - What To Do on Patch Day, Pet Battle Event, Drugon, Companion App Update
Each week in Legion introduces a new series of quests, holidays, and bonus events. Here is a look at the major events taking place for the week of March 28th, including
Evento Bônus de Batalha de Mascotes
, Mythic+ Updates, and a new archaeology quest for
Lança de Rethu
For the day-to-day updates on Emissary quests, Xurios, Mythic+ Affixes, Violet Hold Mythic and more, please visit the
Today in Broken Isles
section of the front page sidebar.
Blizzard Roundup: Arena World Championships, Esports Interview, Reap Souls, Legendary Follower Items
Today's roundup include the first North Qualifier cup details, IGN's Rise of Arena Esports video and discussion on
and Legendary Follower Items.
Blizzard Posts: March 21st Hotfixes, 7.2 PvP with the Blues, Artifact Appearances, Blue Tweets
Today's Blizzard posts include March 21st Hotfixes, another 7.2 PvP with the Blues, discussion on the 7.2 Hunter trait
, Artifact Appearances and Blue Tweets.
For more recent news, check out the
7.2 Challenging Appearance Preview
Upcoming Legendary changes
UI Improvements in 7.2.
Overwatch Winter Wonderland Guide and Giveaway
Here at Wowhead, we love all Blizzard games and holidays. The
Festa do Véu de Inverno
starts on December 16th, but Overwatch also has a brand-new winter holiday!
The Overwatch Winter Wonderland is the third seasonal event to occur in Overwatch and will run from
December 13 - January 2
. This event features Winter Loot Boxes, two Winter-themed maps, Mei's Snowball Offensive and a large number of cosmetics!
We're giving away a
$20 Battle Gift Cards
to help you acquire more holiday loot boxes!
To enter for a chance to win, simply leave a comment in this post on what you most hope to get from a Winter Loot Box.
Due to shipping and currency restrictions, this contest is only open to US residents. Giveaway runs until 11:59PM PST, December 22nd.
BlizzCon 2015 - Heroes of the Storm Battlegrounds Panel
There are a couple of core goals for battlegrounds in Heroes of the Storm. A battleground must eventually end and create conflict.
On battlegrounds, they want to make sure that there are objectives to fight over and if you succeed, you get a good reward.
For example, on Sky Temple, the large size of the map allows many skirmishes because of the time transitioning between lanes. The objective of Skye Temple causes large fights.
BlizzCon 2015 - World of Overwatch Panel
The panel features Michael Chu, Chris Metzen, and William Petris.
Overwatch has a very diverse world which is represented by its multiple maps.
The Omnic Crisis: robots turned against mankind. Each country had found a different way to combat the threat.
Russia created giant mechs to fight the robot army. Germany made crusader armor. USA has enhanced soldier program.
When the Omnic Crisis ended due to Overwatch but Russia had to do it alone.
BlizzCon 2015 - Heroes of the Storm State of the Game Panel
The Heroes of the Storm panel started off by saying that Li-Li and Murky have the highest win rates.
The team then recapped everything that happened in Heroes of the Storm this year.
The game moved from alpha to a full launch.
Heroes of the Storm launched into eSports.
11 new heroes were released this year for 43 total.
4 new maps were added this year for 9 total.
The team then talked a little about the win rates of heroes. The goal for all heroes is 45%-55%.
The Lost Vikings: 57%
BlizzCon 2015 - Overwatch What's New Panel
Jeff Kaplan started off the panel by giving us some of the current beta statistics.
82,000 total games have been played.
The average game time is 7:34.
Pharah is the most played hero in the beta.
Symmetra has the highest win rate in the beta.
Check out the full article for more information on the Xbox One and PS4 versions, the new map and the 3 new heroes coming soon!
BlizzCon 2015 - Overwatch Dev Chat and Q&A
There was a surprise panel at the Darkmoone Faire stage featuring the Overwatch developers.
The team started off by giving some tips and tricks for Zarya, one of the Warriors in the game. Zarya is not a very good solo tank so the devs gave some tips.
You could find a partner and run 2 Zaryas. You both have a personal shield and a shield you can place on the other player for extra tankiness.
Zarya really shines at high energy levels. Toss a shield on enemies that are about to enter combat to build the power level.
Q: How accurate is the team composition tips system?
A: It's not so much that they want to enforce a meta, but more that they want to inform players that many team composition should have a healer or a tank. The more you play, the less you have to rely on the system to guide you. The system is there for those who are lost.
BlizzCon 2015 - Heroes of the Storm Hero Design Panel
The team was planning on doing Cho'Gall for a while but there were a couple of problems that had to be solved.
Riding shotgun may not be fun. However, the team actually found it was fun to ride shotgun!
One team will only have 4 heroes. However, the balancing team said they could tune Cho'Gall up.
Cho is the one controlling the movement.
Gall is the caster but does not get to control movement.
Cho'Gall's third ability uses an extra layer of communication.
Runic Bomb - Hurl a Bomb in a targeted direction dealing damage to all enemies it hits.
Runic Blast - Explode the Bomb dealing damage to all enemies around the current position of the bomb.
Recursos do Wowhead
Precisa de ajuda?
Ferramentas de Usuário
O que há de novo?
Outros websites da ZAM
Final Fantasy XI
© 2017 ZAM Network LLC