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Blood Death Knight Artifact Weapon Recommendations
This section of the Blood Death Knight guide provides an overview of the Artifact Weapon,
. This guide is written by
creates videos on Youtube
and authors the
Protection Warrior Guide
. He has previously authored the Proving Grounds Tanking and Brewmaster Monk guides on Wowhead.
Rotation & Abilities
Macros & Addons
Maw of the Damned
The patch has added the ability to unlock 4 new traits and an infinite trait (
) that grants a Versatility proc with ~23% uptime. Additionally, you will be able to put a fourth point into your existing 3-point traits, which provides a modest amount of customization.
is a 1-pointer, and the first new trait. It's great! Get it ASAP.
is the new minor trait. It is seriously good at increasing your defenses, and will not only make you more resilient against all types of damage, it will increase the size of Blood Shields created by your Mastery. At this point, this appears to be the best defensive trait in the entire tree. It's great!
into an even stronger self-healing cooldown, and provides an interesting bit of group utility.
is a solid new defensive trait. Overhealing is something you want to avoid, but ultimately inevitable as a Death Knight - especially when using
in AoE situations. This has the potential to increase your health pool by 30%, which is really good for surviving burst damage.
is a random Versatility proc. It can only be unlocked once you have put 4 points into every single minor trait in the tree.
is a very good defensive minor trait, and should be a high priority for putting in a 4th trait.
is the best DPS trait, and should be a high 4/4 priority - particularly due to its synergy with
! Also, damage kills stuff, so do as much as you can!
Recommended Build Path
features a lot of meaningful trait interactions, and very impactful one-point talents in the Golden Dragons and
. The recommended build path focuses on the strongest overall setup for the majority of tanking situations.
The final three can be filled out in either of the following orders:
You should generally favor relics with higher item level. A good trait may be worth sacrificing a few item level, but the difference between the best and worst traits is does not significantly outweigh weapon item level.
Offensive Relic traits to prioritize:
- Your best minor trait for single target DPS and very good against up to 5 targets.
- Strong for AoE DPS, decent for single target DPS.
- Decent in single target, poor in AoE.
Defensive Relic traits to prioritize:
- The new hotness is really hot. It's really good!
- Although boosting the power of defensive cooldowns is generally a very small bump to overall tanking strength, given how often
is available, this trait is quite good.
- Parry is not the most reliable or noticeable stat, but this trait is solid for damage reduction, particularly when tanking in AoE - where
tanks have historically struggled to stay alive.
- Synergizes with
to provide a modest amount of self-healing. It's a low-to-middle of the pack option for both damage and defenses.
- Helpful against spell damage, but otherwise pretty lackluster when compared to most options in the tree.
- Despite being reliable, the damage reduction from percentage increases to armor is very minor, and far inferior to
- Provides a modest overall benefit and helps line up
with cooldowns a little longer. By no means bad, but definitely has less impact than other always-active traits in the tree.
: Updated for 7.2!
: Guide page created.
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